Terrain Normals and Colliders! Tactical Lizard Tamer, Unity Game Dev Log [Part 134] @NedMakesGames
Terrain Normals and Colliders! Tactical Lizard Tamer, Unity Game Dev Log [Part 134]  @NedMakesGames
Uploaded April 2018 | Updated September 2026, 2 weeks ago
I'm making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style-map. Players will be able to mod in their own monsters and battle online!

Twitch ► twitch.tv/nedmakesgames
Twitter ► twitter.com/nedmakesgames
Blog ► nedmakesgames.tumblr.com
Discord ► discordapp.com/invite/ubxSVBK

The first part of this stream had a lot of frame drops, but if you would like to watch it, it can be found here: youtu.be/q8Zy8qV-3dM
Terrain Normals and Colliders! Tactical Lizard Tamer, Unity Game Dev Log [Part 134]More Toon Outlines! Normal Edge Detection in Unity URP Shader Graph! ✔️ 2020.3 | Game Dev TutorialSelection Phase Updated! Tactical Lizard Tamer, Unity Game Dev Log [Part 159]All Blend Modes! Looking at the Shader Graph Blend Filters #Shorts Preview | Unity Game Dev TutorialMapping Our Way to PBR | Writing Unity URP Code Shaders Tutorial [4/9] #shortsUpdating Lua and Hex Befuddlement! Tactical Lizard Tamer, Unity Game Dev Log [Part 106]One Whole Game! Twitch Concentration, Unity Game Dev Log [Part 11]The UI is Aligned! Tactical Lizard Tamer, Unity Game Dev Log [Part 175]Linking Lua to Animators! Tactical Lizard Tamer, Unity Game Dev Log [Part 107]Rim Light Shader Graph in Unity URP! Moody and Atmospheric Lighting! ✔️ 2020.3 | Game Dev TutorialExecuting Actions Better! Tactical Lizard Tamer, Unity Game Dev Log [Part 162]Nailing Down Units! Tactical Lizard Tamer, Unity Game Dev Log [Part 137]
Ned Makes Games |

Terrain Normals and Colliders! Tactical Lizard Tamer, Unity Game Dev Log [Part 134]

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