Smooth Terrain, Finally! Tactical Lizard Tamer, Unity Game Dev Log [Part 150] @NedMakesGames
Smooth Terrain, Finally! Tactical Lizard Tamer, Unity Game Dev Log [Part 150]  @NedMakesGames
Uploaded May 2018 | Updated September 2026, 2 weeks ago
I'm making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style-map. Players will be able to mod in their own monsters and battle online!

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Smooth Terrain, Finally! Tactical Lizard Tamer, Unity Game Dev Log [Part 150]Future Plans and Streams Starting Again Soon!All Blend Modes! Looking at the Shader Graph Blend Mode Filters ✔️ 2021.1 | Unity Game Dev TutorialPicking a Map! Tactical Lizard Tamer, Unity Game Dev Log [Part 190]Loading Audio Mixers and Sources! Tactical Lizard Tamer, Unity Game Dev Log [Part 115]Easier Pathfinding! Tactical Lizard Tamer, Unity Game Dev Log [Part 156A]Modeling a Nose! Tactical Lizard Tamer, Unity Game Dev Log [Part 99]Egg Dino Walks! Tactical Lizard Tamer, Unity Game Dev Log [Part 120]Randomness and 3D Rotations! Tactical Lizard Tamer, Unity Game Dev Log [Part 140]Tinkering with Events! Tactical Lizard Tamer, Unity Game Dev Log [Part 153]Terrain Normals and Colliders! Tactical Lizard Tamer, Unity Game Dev Log [Part 134]More Toon Outlines! Normal Edge Detection in Unity URP Shader Graph! ✔️ 2020.3 | Game Dev Tutorial
Ned Makes Games |

Smooth Terrain, Finally! Tactical Lizard Tamer, Unity Game Dev Log [Part 150]

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