Point Lights and Outlines! Tactical Lizard Tamer, Unity Game Dev Log [Part 125] @NedMakesGames
Point Lights and Outlines! Tactical Lizard Tamer, Unity Game Dev Log [Part 125]  @NedMakesGames
Uploaded March 2018 | Updated September 2026, 2 weeks ago
I'm making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style-map. Players will be able to mod in their own monsters and battle online!

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Point Lights and Outlines! Tactical Lizard Tamer, Unity Game Dev Log [Part 125]My Sparkling Glittering Material in Unity Shader Graph! ✔️ 2020.3 | Game Dev TutorialEndless Fields of Grass in URP with a Compute Shader! ✔️ 2020.3 | Game Dev TutorialMovement Messages! Cannoneer, Unity Game Dev Log [Part 6]Smooth Terrain, Finally! Tactical Lizard Tamer, Unity Game Dev Log [Part 150]Future Plans and Streams Starting Again Soon!All Blend Modes! Looking at the Shader Graph Blend Mode Filters ✔️ 2021.1 | Unity Game Dev TutorialPicking a Map! Tactical Lizard Tamer, Unity Game Dev Log [Part 190]Loading Audio Mixers and Sources! Tactical Lizard Tamer, Unity Game Dev Log [Part 115]Easier Pathfinding! Tactical Lizard Tamer, Unity Game Dev Log [Part 156A]Modeling a Nose! Tactical Lizard Tamer, Unity Game Dev Log [Part 99]Egg Dino Walks! Tactical Lizard Tamer, Unity Game Dev Log [Part 120]
Ned Makes Games |

Point Lights and Outlines! Tactical Lizard Tamer, Unity Game Dev Log [Part 125]

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