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ianxofour | Minecraft Elegance: Next-Generation Honey Farms (Java 1.15*, 1.16*, 1.17+) @ianxofour | Uploaded 3 years ago | Updated 2 hours ago
This video describes a new type of honey farm that has highly efficient bottle handling, yet is simpler and easier to build than previous honey farm designs. It's exceptionally compact design allows you to put up to 64 beehives in a 16x6x16 space. Produces about 12.9 honey bottles per hour per beehive.

Depending on your server, you may need to shut down the farm with the lever when not in use, so that it doesn't lose bottles when the farm is reloaded. This seems to be a more common issue if built in a spawn chunk. You can chunk load the farm to fix the issue.

Litematica file:
mediafire.com/file/26mn0odw99lpk7e/IanXO4_Next_Gen_Honey_Farm_-_64_hives.litematic/file

* BUGGED BEES
The most likely issue to arise in earlier versions (1.15 or 1.16) or modified servers involves an old bug where baby bees would clip into surrounding blocks when they grow up (and thus suddenly increase in size), allowing them to escape or suffocate. To get around this bug, you need to load the farm with adult bees instead of baby bees. On PAPER servers, find the only bee hive that doesn't have a repeater on top of it (near the clock), and place a wall block on top to prevent bees from escaping. You may also need to remove the top block of the partition between the flowers.

Discord: discord.gg/G9aa2YTTQX

CONTENTS
0:00 Intro
0:51 Mechanics
2:11 Build Tutorial
5:07 Breeding bees inside the farm
5:50 Sorting system upgrade
6:46 Empty bottle injector upgrade
7:23 Nether or End honey farm, 64-hive example
7:43 Bee breeder tutorial

NETHER AND END DIMENSTION HONEY FARMS
Bees in the Nether or End may refuse to leave their hives after a few hours. This can be fixed by restarting the game or server.
bugs.mojang.com/browse/MC-168329

PERFORMANCE AND LAG INFORMATION
The 29-tick fader clock is asynchronous with the propagating redstone signal, which uses 4 tick delay repeaters. This means that only a few modules are activated every redstone tick, for example, a 64-hive farm will have only 2 or 3 modules activated at a time, with the remaining 61-62 modules inactive. There are no mspt spikes in this farm design despite the use of a clock. Large farms will probably be limited by entity lag from bees, as opposed to the redstone. This farm limits the entity lag by constraining the space for the bees so that they dont need to push each other to reach flowers or hives. This screenshot offers insight into the performance of the farm: mediafire.com/view/ug3rgyw9a92c2mr/2021-08-11_22.59.46.png/file
The concepts in this video can be used to make a dustless version of the farm, if desired. The tower at 2:17 is an example.

ADDITIONAL TIPS AND INFO
5:23 Crouch down when breeding so that you don't accidentally change the delay on the repeaters.
6:28 Any 15 junk items that stack to 64 can be used to pad the item filter.
7:43 Bee breeder. youtube.com/watch?v=YoHEyA45jJA
8:25 Wait for baby bees to grow up before continuing so that they cannot escape the breeder.
9:10 It's preferable for the baby bees to enter the beehives because baby bees cannot breed until they grow up after 20 min. Adult bees, on the other hand, are ready to breed again after 5 min.

THANKS to 12904 for helping me test the farm!
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Minecraft Elegance: Next-Generation Honey Farms (Java 1.15*, 1.16*, 1.17+) @ianxofour

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