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zallard1 | Mike Tyson's Punch-Out!! - Piston Honda 2 [0:39.99] @zallard1 | Uploaded January 2022 | Updated October 2024, 12 minutes ago.
This run was done on an original cartridge of Mike Tyson's Punch-Out!! on an NES that was modded with the Tim Worthington NESRGB kit. For some more in depth information about my RGB setup, you can check out this pastebin here: pastebin.com/4vZM3wA7

Additionally, I've decided to include a non-stretched version of this fight in an unlisted video. If you'd like to learn more about why I'm including this too, you can check out the description in the second video here: youtube.com/watch?v=DGCdCH-gx3A

Here's a far more interesting upload for this game compared to my recent ones, because I've finally landed a sub 40 second time on Honda 2! I took a huge break from this fight because I just wasn't feeling good about my execution or consistency on it back when I did attempts in April 2020. I recently came back to this fight because Tyson's luck has been super awful for me, and this fight ended up being appealing for being a password character and relatively favorable odds for this game's luck standards.

I did this offline, as I was actually intending to sleep earlier than usual last night, but it didn't work out so well, so I ended up doing Honda 2 attempts until I felt tired, but I unexpectedly got a PB on Honda 2 like 25 minutes in! I've uploaded the attempt session here: youtube.com/watch?v=yVfQIfx85oA

This fight is extremely complicated and brutally difficult. Unlike the strategy that I used for my 40.00, this is the unadulterated, unfiltered TAS strategy on this fight.

For the entirety of the first phase of the fight, you CANNOT lose more than 1 frame across the ENTIRE knockdown. If you lose 2 or more frames collectively throughout the first knockdown, then Honda will block your face jab at the start of phase 2.

This fight heavily uses two techniques, one of which is called a dizzy destroyer, which is a 2 punch combo that involves exploiting Honda 2 & Macho's guard in a very specific way. Honda 2 follows your gloves when you tap up, which leaves him open for a gut punch, then you are capable of holding up and punch for an immediate jab after, which will successfully land only on the condition that you let go of up while Mac's punch animation is going off, but before the punch actually connects.

The second technique is called a max damage uppercut. This is where you throw a star punch and tap up in a special way in the Honda 2 & Macho fights where the opponent is busy trying to follow your guard, but cannot block their face in time before the uppercut lands, which results in dealing more damage than usual, as well as preventing them from dodging the uppercut outright.

For Honda 2 in particular, there is an addendum to this, because Honda 2's max damage uppercut has a sizable window where you can throw the star punch, but there is a single frame window that's several frames before that sizable window where you can still have the max damage uppercut work. I need to go for specifically these frame perfect max damage uppercuts.

Phew, let's finally talk about the fight itself. The fight opens with 2 dizzy destroyer combos, which is the fastest way to land 4 successful hits, which will always result in your first guaranteed star in this fight. Immediately throw a frame perfect max damage uppercut, followed by another dizzy destroyer to get 2 more stars (1st one is 50% likely, the 2nd is guaranteed), then hold up while Honda 2 is recovering from the previous star punch, and as soon as you see Honda's sprite fully centered while he starts to do his eyebrow pattern, throw a star and IMMEDIATELY let go of up. If you're reasonably fast, this star should deal max damage as he attempts to throw a punch, and you should be able to knock him down at 23 seconds with a buffered jab.

The start of phase 2 is just holding up + punch, then letting go of up as soon as Mac's punch animation starts. If and only if you are on TAS pace, this punch will land and you will get a guaranteed star. From here, throw a frame perfect max damage uppercut, then follow it up with another dizzy destroyer combo, then throwing another frame perfect max damage star for a knockdown at 36 seconds. For this to work, you NEED the good health refill (50% likely) and the lucky star on the final face jab (also 50% likely). This puts the total odds of this fight to 1/8 likely.

Phase 3 consists of landing the final star punch for an instant knockdown since Honda got up on a 1 count. When throwing the star, you need to do the max damage input, and you can tell if it's perfect if Honda lowers his guard near the very end of the star punch.

Compared to McHazard's TAS, I lost 1 frame on the 2nd dizzy destroyer in phase 1, and 1 frame on the dizzy destroyer in phase 2; everything else in the fight was frame perfect. I am currently 1 frame away from the 39.97 world record, currently held by Summoningsalt and Jlet. Hopefully I'll get more 39's soon and finally get this fight done once and for all.

Thanks for watching!
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Mike Tyson's Punch-Out!! - Piston Honda 2 [0:39.99] @zallard1

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