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zallard1 | Mike Tyson's Punch-Out!! - Great Tiger [0:47.48] (NTSC WR) @zallard1 | Uploaded December 2021 | Updated October 2024, 1 hour ago.
This run was done on an original cartridge of Mike Tyson's Punch-Out!! on an NES that was modded with the Tim Worthington NESRGB kit. For some more in depth information about my RGB setup, you can check out this pastebin here: pastebin.com/4vZM3wA7

Additionally, I've decided to include a non-stretched version of this fight in an unlisted video. If you'd like to learn more about why I'm including this too, you can check out the description in the second video here: youtube.com/watch?v=udzmrMXHCq4

The TAS strategy for Great Tiger is thankfully very very simple. There are absolutely no luck elements in this fight whatsoever, even in terms of getting the lowest Mario counts and fake rises, since the strategy forces 1 counts from Tiger all the way until TKO'ing him!

The fight happens to be the 3rd one in the Major Circuit, meaning that for this fight to "count" as a record, you need to get there legitimately, which means you need to put in the Major Circuit password, and get there from that. I was intending to rematch Tiger if I messed up on him, since you get a couple of rematches per reset, but I happened to land it on my first try when I got there. Here is the proof video of me landing this fight from a reset to the title screen: youtube.com/watch?v=5Jo4UpS6b3Y

For the fight itself, Great Tiger's pattern is pretty simple. After a couple of seconds of Tiger being idle, his gem will flash, and he'll throw out a jab. This gem is also a very critical tell on when Tiger is vulnerable during his attack, since any jab that hits him when his gem flashes will give you a star. Star punches in this fight will deal 22 damage out of Tiger's 96 HP health bar, because Tiger will keep his gloves up when the star hits him, which actually reduces the damage he takes! However, if you throw a star at just the right time when he's busy with his gem flash, then he'll be too busy to raise his gloves, and a star will actually deal 27 damage instead of the expected 22!

You are also able to throw a jab at any point during the first in-game minute of the fight to force Tiger to throw out a jab of his own! If you hit him with a gut punch, you'll get a star if it's timed right. The gut punch thankfully has a pretty forgiving window, so that's typically what's done in full game runs, however, it is technically faster to do a delayed punch to the face instead. The caveat for this very meager time gain for punching Tiger in the face is that every single delayed jab is mandatory frame perfect if you want it to reward a star, making the fight substantially harder than the gut punch strategy.

The fight starts with provoking 3 of these jabs and doing delayed frame perfect jabs for each one. Once you have 3, then unload two of them in quick succession, then do one more frame perfect jab to get your star count back to 2.

Now, back in April of 2014 when I first matched Matt Turk's time for Great Tiger, I had found 2 buffer strategies to take care of these last two punches for free. This includes a left quick dodge into a jab, which will hit Tiger when his gem starts to flash on its own, and then a right slow dodge, into a right quick dodge, into a star punch, which will ensure that Mac's star will hit Tiger on the first possible frame when his gem flashes, and deal the needed 27 damage to send Tiger to the mat. From that point forward, Tiger will be forced to get up on two "1 counts" from Mario, which means buffering 2 stars will send Tiger down instantly two times for the TKO!

Now the one thing that's worth mentioning is that the left quick dodge into a jab does *not* hit Great Tiger on the first possible frame, but instead hits him on the second possible frame! The reason why the in-game time is the same as the TAS time is just because the 47.48 actually has a frame window of several frames, and the time loss on the buffer is still well within that range.

To justify this upload a bit more than just the quality upgrade, I opted to manually hit the jab without the safety buffer, and double checked the recording to verify that I did indeed hit the first possible frame of that jab window, which effectively means this is a new PB for this fight for me in terms of real-time frames.

This also very well might be the first publicly verifiable time that the *true* TAS time for Tiger has been hit in an official capacity, since every single WR tie video on SRC has the safety buffer near the end of phase 1 that loses 1 frame. Also due to the properly done recording here with zero frames decimated in the video, anyone watching can easily self verify this fight to the current TAS on TASVideos and see that the jab exactly matches up cue for cue.

Anyways, thanks for watching! Merry Christmas to those who celebrate it, and Happy Holidays!
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Mike Tyson's Punch-Out!! - Great Tiger [0:47.48] (NTSC WR) @zallard1

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