Uploaded March 2025 | Updated September 2026, 3 weeks ago
I was asked how I create the terrain texture presets. So here's a quick video. The secret sauce is to have nice music to listen to in the background and awesome assets to choose from π I'll write the steps as chapters. The trick is to have terrain layers that make sense. Like briefly in the video I had gravel on convex rocks, that doesn't make sense. They'd roll down. So I moved the gravel to the concave area of the terrain using the curve filter. I hope this quick video helps π
00:00 Start with an empty terrain
00:04 Create base terrain stamp
00:08 Available terrain layers
00:12 Using rock as base
00:18 Transition from rock to moss
00:26 Rock / Moss on mostly concave areas, bit on convex
00:45 More moss depending on concavity
00:30 Even more moss on flat slope
01:18 Gravel rolls down, that too depends on concavity, rock remains convex
01:40 Adding sand
02:08 Beach sand using slope
02:30 Sand variation using noise
02:50 Grouping texture stamps
03:00 Creating reusable preset
Assets used:
* [β Release Sale β] Landscape Ground Pack 3 (Desert Dry Land Beach Sea Islands Coast)
assetstore.unity.com/packages/2d/textures-materials/floors/landscape-ground-pack-3-desert-dry-land-beach-sea-islands-coast-314392?aid=1011lfvh6&pubref=nmlgp3&utm_source=aff
or
* Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert)
assetstore.unity.com/packages/3d/vegetation/coast-dunes-environment-dynamic-nature-beach-sea-islands-dry-des-309456?aid=1011lfvh6&pubref=nmcde&utm_source=aff
* [β Release Sale β] Biomes and Presets for MicroVerse + NatureManufacture
assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-naturemanufacture-314022?aid=1011lfvh6&pubref=ribpnm&utm_source=aff
or
* Biomes and Presets 4 for MicroVerse
assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribpmv4&utm_source=aff
(includes all presets of Biomes and Presets for MicroVerse + NatureManufacture in the individual assets 1 to 4)
* MicroVerse - Core Collection
assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* World Building Bundle for MicroVerse
assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
Music used:
Sky Mubs - A Warrior In Your Heart
youtube.com/watch?v=hBuCegX9gQg
Sky Mubs Social Links:
β’ Youtube : / skymubs
β’ Facebook : / skymubs
β’ SoundCloud : / sky-mubs
β’ Twitter : / skymubs
β’ Itunes : apple.co/2Pb6JWv
β’ Spotify : spoti.fi/2vFc9RJ
β’ Amazon : amzn.to/2Bl3rNU
β’ Website : sky-mubs.com
β’ Email β skymubs@hotmail.com
I was asked how I create the terrain texture presets. So here's a quick video. The secret sauce is to have nice music to listen to in the background and awesome assets to choose from π I'll write the steps as chapters. The trick is to have terrain layers that make sense. Like briefly in the video I had gravel on convex rocks, that doesn't make sense. They'd roll down. So I moved the gravel to the concave area of the terrain using the curve filter. I hope this quick video helps π
00:00 Start with an empty terrain
00:04 Create base terrain stamp
00:08 Available terrain layers
00:12 Using rock as base
00:18 Transition from rock to moss
00:26 Rock / Moss on mostly concave areas, bit on convex
00:45 More moss depending on concavity
00:30 Even more moss on flat slope
01:18 Gravel rolls down, that too depends on concavity, rock remains convex
01:40 Adding sand
02:08 Beach sand using slope
02:30 Sand variation using noise
02:50 Grouping texture stamps
03:00 Creating reusable preset
Assets used:
* [β Release Sale β] Landscape Ground Pack 3 (Desert Dry Land Beach Sea Islands Coast)
assetstore.unity.com/packages/2d/textures-materials/floors/landscape-ground-pack-3-desert-dry-land-beach-sea-islands-coast-314392?aid=1011lfvh6&pubref=nmlgp3&utm_source=aff
or
* Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert)
assetstore.unity.com/packages/3d/vegetation/coast-dunes-environment-dynamic-nature-beach-sea-islands-dry-des-309456?aid=1011lfvh6&pubref=nmcde&utm_source=aff
* [β Release Sale β] Biomes and Presets for MicroVerse + NatureManufacture
assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-naturemanufacture-314022?aid=1011lfvh6&pubref=ribpnm&utm_source=aff
or
* Biomes and Presets 4 for MicroVerse
assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribpmv4&utm_source=aff
(includes all presets of Biomes and Presets for MicroVerse + NatureManufacture in the individual assets 1 to 4)
* MicroVerse - Core Collection
assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* World Building Bundle for MicroVerse
assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
Music used:
Sky Mubs - A Warrior In Your Heart
youtube.com/watch?v=hBuCegX9gQg
Sky Mubs Social Links:
β’ Youtube : / skymubs
β’ Facebook : / skymubs
β’ SoundCloud : / sky-mubs
β’ Twitter : / skymubs
β’ Itunes : apple.co/2Pb6JWv
β’ Spotify : spoti.fi/2vFc9RJ
β’ Amazon : amzn.to/2Bl3rNU
β’ Website : sky-mubs.com
β’ Email β skymubs@hotmail.com
![Spline Tools: Flow Paint and Shape including practical Example - Part 2
Heres part 2 of the Spline Tools overview showing painting and creating shapes with splines. Ive also added a practical example to show how easy and fast it has become to customize a scene.
Assets used:
* [β New Release Sale β] Spline Tools for Unity Splines
https://assetstore.unity.com/packages/tools/utilities/spline-tools-for-unity-splines-371434?aid=1011lfvh6&pubref=rist&utm_source=aff
* [β Spring Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmvcc&utm_source=aff
* [β Spring Sale β] Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert)
https://assetstore.unity.com/packages/3d/vegetation/coast-dunes-environment-dynamic-nature-beach-sea-islands-dry-des-309456?aid=1011lfvh6&pubref=nmcde&utm_source=aff
* Landscape Ground Pack 3 (Desert Dry Land Beach Sea Islands Coast)
https://assetstore.unity.com/packages/2d/textures-materials/floors/landscape-ground-pack-3-desert-dry-land-beach-sea-islands-coast-314392?aid=1011lfvh6&pubref=nmlgp3&utm_source=aff
* Biomes and Presets 4 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribpmv4&utm_source=aff Spline Tools: Flow Paint and Shape including practical Example - Part 2](https://i.ytimg.com/vi/nmM-qCFnBW8/mqdefault.jpg)
![Dolphin in KWS2 & Coast Environment Scene with MicroVerse
KWS2 is now official part of Biomes & Presets 5 for MicroVerse. Heres a quick showcase. I added a Dolphin to see how the water interaction works, its so much fun π
The Dolphin interaction is based on the KWS2 Buoyancy script. I added dynamic interaction colliders to the gameobject in addition to code for navigation.
In case anyone asks whether I prefer KWS2, RAM, Crest or Unity Water: Every asset has its purpose. If you want to create a project with water, I recommend getting them all, check their architecture and evaluate which asset fits your requirements. Each of them is a AAA asset and highly recommended.
00:00 Start from scratch
00:16 Add terrain shape
00:24 Add vegetation
00:32 Add ocean
00:44 Add elevated terrain
00:54 Add water interaction zone
01:04 Add water source
01:08 Add stamp wizard for clear and height stamp creation
01:14 Water cache (texture) creation
01:20 Create MicroVerse clear and height stamp from KWS2, remove vegetation
01:26 Add player, ie Dolphin
01:36 Using Genesis for CineMachine setup and play mode cursor removal
01:54 Lets play
Assets used:
* [β New Year Sale β] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: included in World Building Bundle for MicroVerse)
* [β New Year Sale β] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
(Ultimate StampIT! Collection included)
* [β New Year Sale β] Coast & Dunes Environment - Dynamic Nature
https://assetstore.unity.com/packages/3d/vegetation/coast-dunes-environment-dynamic-nature-beach-sea-islands-dry-des-309456?aid=1011lfvh6&pubref=nmcde&utm_source=aff
* [β New Year Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* [β New Year Sale β] KWS2 Dynamic Water System
https://assetstore.unity.com/packages/tools/particles-effects/kws2-dynamic-water-system-323662?aid=1011lfvh6&pubref=kkws2&utm_source=aff
* [β New Year Sale β] Biomes and Presets 4 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribp4mv&utm_source=aff
* Biomes and Presets 5 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-5-for-microverse-342292?aid=1011lfvh6&pubref=ribp5mv&utm_source=aff
(Note: Upgrade path from 4 to 5)
* Rocky Rolls - StampIT!
https://assetstore.unity.com/packages/tools/terrain/rocky-rolls-stampit-328463?aid=1011lfvh6&pubref=rirr&utm_source=aff
(Note: included in Ultimate StampIT! Collection)
* OCEAN LIFE: DOLPHIN
https://assetstore.unity.com/packages/3d/characters/animals/ocean-life-dolphin-227389?aid=1011lfvh6&pubref=piold&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Dolphin in KWS2 & Coast Environment Scene with MicroVerse](https://i.ytimg.com/vi/oMyFTHBKcIs/mqdefault.jpg)
![Mesa Plateaus and Mesa Rocks with MicroVerse - Free Update
Ive added a free update to the Ultimate StampIT! Collection: Mesa Plateaus and Mesa Rocks. Its become 2 assets because of the steepness of terrain, so you can keep Plateaus rather flat and Rocks higher without having to use a triplanar shader. This video is a quick showcase.
The terrain is textured using NatureManufactures awesome Landscape Ground Pack 3 that also comes with their Coast & Dunes Environment. Highly recommended!
Assets used:
* Ultimate StampIT! Collection - Heightmaps for Unity 6, MicroVerse, Gaia Terrain
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-heightmaps-for-unity-6-microverse-ga-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
or
* [β New Release Sale β] Mesa Rocks - StampIT!
https://assetstore.unity.com/packages/tools/terrain/mesa-rocks-stampit-276475?aid=1011lfvh6&pubref=rimr&utm_source=aff
* [β New Release Sale β] Mesa Plateaus - StampIT!
https://assetstore.unity.com/packages/tools/terrain/mesa-plateaus-stampit-271987?aid=1011lfvh6&pubref=rimp&utm_source=aff
* MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmvcc&utm_source=aff
* Biomes and Presets 4 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribpmv4&utm_source=aff
* Landscape Ground Pack 3 (Desert Dry Land Beach Sea Islands Coast)
https://assetstore.unity.com/packages/2d/textures-materials/floors/landscape-ground-pack-3-desert-dry-land-beach-sea-islands-coast-314392?aid=1011lfvh6&pubref=nmlgp3&utm_source=aff
or
* Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert)
https://assetstore.unity.com/packages/3d/vegetation/coast-dunes-environment-dynamic-nature-beach-sea-islands-dry-des-309456?aid=1011lfvh6&pubref=nmcde&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation - FREE
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-free-244969?aid=1011lfvh6&pubref=risnfe&utm_source=aff
or
* SceneNav - Smooth & Fast Scene Navigation - Support Edition
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-support-edition-220117?aid=1011lfvh6&pubref=risnse&utm_source=aff Mesa Plateaus and Mesa Rocks with MicroVerse - Free Update](https://i.ytimg.com/vi/p33HM6KJb9I/mqdefault.jpg)

![Checking out Advanced Climb State and Rope Hook with Malbers Animal Controller
Advanced Climb State for Animal Controller was released this week and it used my asset YAPP for the placement of the bricks in the demo. So I had to check it out. It is still in Release Sale. I re-used the Firebender scene from an earlier video and added the climb state and while at it also the rope hook state to it in order to flee from the Knight and climb the Castle.
Notice also how the cloth moves with Magica Cloth 2.
Assets used:
* [β New Release Sale β] Advanced Climb State for Animal Controller
https://assetstore.unity.com/packages/tools/integration/advanced-climb-state-for-animal-controller-298118?aid=1011lfvh6&pubref=lacs&utm_source=aff
* [β New Year Sale β] Modular Castle & Dungeon
https://assetstore.unity.com/packages/3d/environments/fantasy/modular-castle-dungeon-277180?aid=1011lfvh6&pubref=nmmcd&utm_source=aff
* [β New Year Sale β] Magica Cloth 2
https://assetstore.unity.com/packages/tools/physics/magica-cloth-2-242307?aid=1011lfvh6&pubref=msmc2&utm_source=aff
* [β New Year Sale β] Animal Controller (Malbers Character Controller)
https://assetstore.unity.com/packages/tools/animation/animal-controller-malbers-character-controller-148877?aid=1011lfvh6&pubref=maac&utm_source=aff
* [β New Year Sale β] YAPP - Yet Another Prefab Painter
https://assetstore.unity.com/packages/tools/terrain/yapp-yet-another-prefab-painter-223381?aid=1011lfvh6&pubref=riy&utm_source=aff
* RopeHook State for Animal Controller
https://assetstore.unity.com/packages/tools/integration/ropehook-state-for-animal-controller-294138?aid=1011lfvh6&pubref=lrhs&utm_source=aff
* Phoenix Firebender
https://assetstore.unity.com/packages/3d/characters/humanoids/humans/phoenix-firebender-304266?aid=1011lfvh6&pubref=ifpf&utm_source=aff
* Death Knight 2
https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/death-knight-2-220535?aid=1011lfvh6&pubref=adk2&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Checking out Advanced Climb State and Rope Hook with Malbers Animal Controller](https://i.ytimg.com/vi/qPW5oY-DV6U/mqdefault.jpg)
![MicroVerse Tip: Flexible Texture Filter Assignment
The texture filter of MicroVerse is awesome, it can distribute your vegetation depending on the terrain layers. Since Ive been using it more and more lately I thought of a way to apply the texture filter quicker. So I created a terrain layer picker which upon press of a button has the dominant terrain layers assigned to the stamps. The picker shows the percentage of the terrain layers that are used in the splatmap. With my biomes & presets creations I figured that at max 3 overlapping layers give a pleasent distinct placement, so I left it with a choice of the top 1, 2 or 3 terrain layers simultaneously applied.
I also figured Id add more of that quick distribution kind in the future, so I created a dedicated Distribution panel for it in Genesis. This video is a showcase about how its used.
The update to Genesis is already live on the Unity Asset Store. Feel free to give it a try.
Also, please note that its Black Friday Sale on the Unity Asset Store. If you dont have Coast & Dunes Environment yet, nows the time to get it. A really impressive, well performing and highly recommended asset.
00:00 Start with empty terrain
00:10 Add terrain layer preset for filtering
00:14 Open Distribution panel of Genesis
00:18 Open terrain layer picker panel
00:22 Start picker mode and hover over terrain, show splatmap usage percentage
00:30 Pick grass layer as primary layer
00:36 Add vegetation preset
00:40 Show quick noise removal and texture application on single gameobject
00:58 Apply to full gameobject hierarchy
01:06 Add more vegetation and apply texture filter
01:54 Adjust terrain layer weight and show automatic vegetation adjustment
02:34 Show path painting, just because its awesome :-)
Assets used:
* [β Black Friday Sale β] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
(Ultimate StampIT! Collection and Genesis for MicroVerse included)
includes
* [β‘ Flash Deal β‘] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* [β Black Friday Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmvcc&utm_source=aff
* [β Black Friday Sale β] Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert)
https://assetstore.unity.com/packages/3d/vegetation/coast-dunes-environment-dynamic-nature-beach-sea-islands-dry-des-309456?aid=1011lfvh6&pubref=nmcde&utm_source=aff
* [β New Release Sale β] Biomes and Presets 5 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-5-for-microverse-342292?aid=1011lfvh6&pubref=ribpmv5&utm_source=aff
includes
* Biomes and Presets 4 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribpmv4&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff
Music used:
Sky Mubs - A Warrior In Your Heart
https://www.youtube.com/watch?v=hBuCegX9gQg
Sky Mubs Social Links:
β’ Youtube : / skymubs
β’ Facebook : / skymubs
β’ SoundCloud : / sky-mubs
β’ Twitter : / skymubs
β’ Itunes : https://apple.co/2Pb6JWv
β’ Spotify : https://spoti.fi/2vFc9RJ
β’ Amazon : https://amzn.to/2Bl3rNU
β’ Website : https://sky-mubs.com
β’ Email β skymubs@hotmail.com MicroVerse Tip: Flexible Texture Filter Assignment](https://i.ytimg.com/vi/qTQqu3drh78/mqdefault.jpg)
![Ultimate StampIT Collection Showcase & The Speed of MicroVerse
The Black Friday Flash Deal for my Ultimate StampIT! Collection starts in 3 days on the Unity Asset Store. Itll be available at -70% for 6 hours. So I thought Id showcase my stamps in a video. All of them. All 800+ π
Best to do that is with MicroVerse. Its speed, ease of use and flexibility are unparalleled on the Unity platform. I extended Genesis with a Placment feature for placing all stamps of the MicroVerse Content Browser on the available terrains in a grid.
While watching please do note how fast MicroVerse is when it comes to terrain manipulation. Everything is done in realtime.
The textures I chose for the terrains are NatureManufactures Landscape Ground Pack 1 and 2. They are of excellent quality. Of course youll notice that when you zoom in, but for my overview showcase I just needed a bit diversity. I chose the textures arbitrarily and not necessarily tied to the stamp category. The beauty of it is that its so easy to create different kinds of terrain looks, independent of the stamp category. All you need is a good base to blend together π
Towards the end I had a little time left, so I thought why not just place biomes to show the speed of it all. Theres a little hiccup, but thats because I didnt use the biome first and it had to compile a shader in the background (noticable with briefly visible turquoise material). Its only being done the first time, then its smooth.
The music in the background is from Sky Mubs, its really awesome and very nice to listen to while working.
Enjoy and keep on creating awesome content! π
Assets used:
* [βBLACK FRIDAY DEALβ] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=usc&utm_source=aff
* MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* Genesis for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=gmv&utm_source=aff
* Landscape Ground Pack
https://assetstore.unity.com/packages/2d/textures-materials/floors/landscape-ground-pack-63023?aid=1011lfvh6&pubref=lgp&utm_source=aff
* Landscape Ground Pack 2
https://assetstore.unity.com/packages/2d/textures-materials/floors/landscape-ground-pack-2-73547?aid=1011lfvh6&pubref=lgp2&utm_source=aff
* NavTools Bundle
https://assetstore.unity.com/packages/tools/level-design/navtools-bundle-quick-smooth-navigation-for-unity-229755?aid=1011lfvh6&pubref=ntb&utm_source=aff
Music used:
Sky Mubs - Hope for a New Year
https://www.youtube.com/watch?v=3u7orP5qju0
Sky Mubs - One Mans Strength [Official]
https://www.youtube.com/watch?v=McSXgN2n6Xw
Sky Mubs Social Links:
β’ Youtube : / skymubs
β’ Facebook : / skymubs
β’ SoundCloud : / sky-mubs
β’ Twitter : / skymubs
β’ Itunes : https://apple.co/2Pb6JWv
β’ Spotify : https://spoti.fi/2vFc9RJ
β’ Amazon : https://amzn.to/2Bl3rNU
β’ Website : https://sky-mubs.com
β’ Email β skymubs@hotmail.com Ultimate StampIT Collection Showcase & The Speed of MicroVerse](https://i.ytimg.com/vi/qVNMmXFf4vM/mqdefault.jpg)

![Pure Nature 2: Swamp with MicroVerse - From Scratch!
I wanted to create a showcase for the Pure Nature 2: Swamp presets I created. Due to lack of Swamp heightmaps I figured Id create a new Stamp collection and put it into my Ultimate StampIT! Collection. Heres a quick showcase, from scratch! Please note to keep the stamps rather flat, its a Swamp after all π
Assets used:
* [β‘ Flash Deal β‘] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
or
* [β Black Friday Sale β] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* [β Black Friday Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* [β New Release Sale β] Swamp - StampIT!
https://assetstore.unity.com/packages/tools/terrain/swamp-stampit-347598?aid=1011lfvh6&pubref=rissi&utm_source=aff
(Note: Included in Ultimate StampIT! Collection)
* Pure Nature 2: Swamp
https://assetstore.unity.com/packages/3d/environments/pure-nature-2-swamp-324967?aid=1011lfvh6&pubref=bkpn2s&utm_source=aff
* Biomes & Presets 5 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-5-for-microverse-342292?aid=1011lfvh6&pubref=ribpmv5&utm_source=aff
or
* Biomes and Presets for MicroVerse + BK
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-bk-313815?aid=1011lfvh6&pubref=ribpmvbk&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Pure Nature 2: Swamp with MicroVerse - From Scratch!](https://i.ytimg.com/vi/qz5YuhhsZns/mqdefault.jpg)
![KWS2 Integration in Genesis for MicroVerse
Unitys Summer Sale has started! π₯³ And Ive releases the KWS2 integration. I may fine-tune it a bit, so I labeled it Beta for now. Heres a quick showcase in which I set up the terrain and vegetation from scratch, then add a KWS2 dynamic waves simulation, shape the terrain, move the water source and shape again. You can adjust filter options on the water flow texture in order to shape the terrain. Keep in mind this is a 2-step workflow: Create flow mask in KWS2, adjust MicroVerse stamps depending on the mask, re-create flow mask on modified terrain. All in all Im quite happy with the workflow. Its fast and flexible π
The free update to Genesis for MicroVerse is already live on the Unity Asset Store. Enjoy! π
00:00 Create scene from scratch
00:30 Add water zone
00:50 Set water source location
01:04 Simulate, create cache
01:18 Add Stamp Wizard
01:44 Clear vegetation
01:50 Add height from water flow
02:00 Add river terrain texture
02:28 Re-Simulate on modified terrain
02:50 Move water source
03:00 Simulate and re-shape
03:32 Re-assign modified shape
Assets used:
* [β‘ Flash Deal β‘] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
(Ultimate StampIT! Collection and Genesis for MicroVerse included)
* [β‘ Flash Deal β‘] Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert)
https://assetstore.unity.com/packages/3d/vegetation/coast-dunes-environment-dynamic-nature-beach-sea-islands-dry-des-309456?aid=1011lfvh6&pubref=nmcde&utm_source=aff
* [β Summer Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* KWS2 Dynamic Water System
https://assetstore.unity.com/packages/tools/particles-effects/kws2-dynamic-water-system-323662?aid=1011lfvh6&pubref=kkws2&utm_source=aff
* Rocky Hills Environment - Mega Pack
https://assetstore.unity.com/packages/3d/environments/landscapes/rocky-hills-environment-mega-pack-189617?aid=1011lfvh6&pubref=rhemp&utm_source=aff
* Biomes and Presets 4 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribp4mv&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff KWS2 Integration in Genesis for MicroVerse](https://i.ytimg.com/vi/r3gLyehoBVw/mqdefault.jpg)
![Space Scene with Astronaut on Moon with MicroVerse in 40 Seconds
Moon terrain stamps joined the Ultimate StampIT! Collection today which is currently in Unitys Best of Summer Sale, which is quite the honour to have been selected for π The stamps are available as free update for everyone who owns the Ultimate StampIT! Collection.
I didnt find moon textures, so I created them myself. Ive added them free for everyone to my free Terrain Textures asset. The update is pending review by the Unity Asset Store team, should be live within the next days.
This is a quick showcase of the stamps and the textures in use, combined with various assets from the Unity Asset Store.
Assets used:
* [β Best of Summer Sale β] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=sti&utm_source=aff
* [β Best of Summer Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* [β Best of Summer Sale β] Horse Animset Pro (Riding System)
https://assetstore.unity.com/packages/3d/characters/animals/horse-animset-pro-riding-system-79902?aid=1011lfvh6&pubref=mahap&utm_source=aff
(used to rig and animate the Astronaut)
* [β New Release Sale β] Moon - StampIT!
https://assetstore.unity.com/packages/tools/terrain/moon-stampit-291210?aid=1011lfvh6&pubref=rim&utm_source=aff
(Note: Included as free update in the Ultimate StampIT! Collection)
* Astronauts (Pack)
https://assetstore.unity.com/packages/3d/characters/astronauts-pack-206540?aid=1011lfvh6&pubref=mbap&utm_source=aff
* Space Station Free 3D Asset (HDRP + URP + Built-In)
https://assetstore.unity.com/packages/3d/vehicles/space/space-station-free-3d-asset-hdrp-urp-built-in-188734?aid=1011lfvh6&pubref=cgssf&utm_source=aff
* Milky Way Skybox
https://assetstore.unity.com/packages/2d/textures-materials/milky-way-skybox-94001?aid=1011lfvh6&pubref=abmws&utm_source=aff
* Sci-Fi Heavy Station Kit dugout FMJ
https://assetstore.unity.com/publishers/16180?aid=1011lfvh6&pubref=dtsfhssk&utm_source=aff
* Terrain Textures - FREE
https://assetstore.unity.com/packages/2d/textures-materials/nature/terrain-textures-free-271990?aid=1011lfvh6&pubref=rittf&utm_source=aff
* Genesis for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=rigmv&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=risn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Space Scene with Astronaut on Moon with MicroVerse in 40 Seconds](https://i.ytimg.com/vi/rO1K-DxbrfY/mqdefault.jpg)