Uploaded November 2025 | Updated September 2026, 3 weeks ago
I wanted to create a showcase for the Pure Nature 2: Swamp presets I created. Due to lack of Swamp heightmaps I figured I'd create a new Stamp collection and put it into my Ultimate StampIT! Collection. Here's a quick showcase, from scratch! Please note to keep the stamps rather flat, it's a Swamp after all π
Assets used:
* [β‘ Flash Deal β‘] Ultimate StampIT! Collection
assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
or
* [β Black Friday Sale β] World Building Bundle for MicroVerse
assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* [β Black Friday Sale β] MicroVerse - Core Collection
assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* [β New Release Sale β] Swamp - StampIT!
assetstore.unity.com/packages/tools/terrain/swamp-stampit-347598?aid=1011lfvh6&pubref=rissi&utm_source=aff
(Note: Included in Ultimate StampIT! Collection)
* Pure Nature 2: Swamp
assetstore.unity.com/packages/3d/environments/pure-nature-2-swamp-324967?aid=1011lfvh6&pubref=bkpn2s&utm_source=aff
* Biomes & Presets 5 for MicroVerse
assetstore.unity.com/packages/tools/terrain/biomes-and-presets-5-for-microverse-342292?aid=1011lfvh6&pubref=ribpmv5&utm_source=aff
or
* Biomes and Presets for MicroVerse + BK
assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-bk-313815?aid=1011lfvh6&pubref=ribpmvbk&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff
I wanted to create a showcase for the Pure Nature 2: Swamp presets I created. Due to lack of Swamp heightmaps I figured I'd create a new Stamp collection and put it into my Ultimate StampIT! Collection. Here's a quick showcase, from scratch! Please note to keep the stamps rather flat, it's a Swamp after all π
Assets used:
* [β‘ Flash Deal β‘] Ultimate StampIT! Collection
assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
or
* [β Black Friday Sale β] World Building Bundle for MicroVerse
assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* [β Black Friday Sale β] MicroVerse - Core Collection
assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* [β New Release Sale β] Swamp - StampIT!
assetstore.unity.com/packages/tools/terrain/swamp-stampit-347598?aid=1011lfvh6&pubref=rissi&utm_source=aff
(Note: Included in Ultimate StampIT! Collection)
* Pure Nature 2: Swamp
assetstore.unity.com/packages/3d/environments/pure-nature-2-swamp-324967?aid=1011lfvh6&pubref=bkpn2s&utm_source=aff
* Biomes & Presets 5 for MicroVerse
assetstore.unity.com/packages/tools/terrain/biomes-and-presets-5-for-microverse-342292?aid=1011lfvh6&pubref=ribpmv5&utm_source=aff
or
* Biomes and Presets for MicroVerse + BK
assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-bk-313815?aid=1011lfvh6&pubref=ribpmvbk&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff
![KWS2 Integration in Genesis for MicroVerse
Unitys Summer Sale has started! π₯³ And Ive releases the KWS2 integration. I may fine-tune it a bit, so I labeled it Beta for now. Heres a quick showcase in which I set up the terrain and vegetation from scratch, then add a KWS2 dynamic waves simulation, shape the terrain, move the water source and shape again. You can adjust filter options on the water flow texture in order to shape the terrain. Keep in mind this is a 2-step workflow: Create flow mask in KWS2, adjust MicroVerse stamps depending on the mask, re-create flow mask on modified terrain. All in all Im quite happy with the workflow. Its fast and flexible π
The free update to Genesis for MicroVerse is already live on the Unity Asset Store. Enjoy! π
00:00 Create scene from scratch
00:30 Add water zone
00:50 Set water source location
01:04 Simulate, create cache
01:18 Add Stamp Wizard
01:44 Clear vegetation
01:50 Add height from water flow
02:00 Add river terrain texture
02:28 Re-Simulate on modified terrain
02:50 Move water source
03:00 Simulate and re-shape
03:32 Re-assign modified shape
Assets used:
* [β‘ Flash Deal β‘] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
(Ultimate StampIT! Collection and Genesis for MicroVerse included)
* [β‘ Flash Deal β‘] Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert)
https://assetstore.unity.com/packages/3d/vegetation/coast-dunes-environment-dynamic-nature-beach-sea-islands-dry-des-309456?aid=1011lfvh6&pubref=nmcde&utm_source=aff
* [β Summer Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* KWS2 Dynamic Water System
https://assetstore.unity.com/packages/tools/particles-effects/kws2-dynamic-water-system-323662?aid=1011lfvh6&pubref=kkws2&utm_source=aff
* Rocky Hills Environment - Mega Pack
https://assetstore.unity.com/packages/3d/environments/landscapes/rocky-hills-environment-mega-pack-189617?aid=1011lfvh6&pubref=rhemp&utm_source=aff
* Biomes and Presets 4 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribp4mv&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff KWS2 Integration in Genesis for MicroVerse](https://i.ytimg.com/vi/r3gLyehoBVw/mqdefault.jpg)
![Space Scene with Astronaut on Moon with MicroVerse in 40 Seconds
Moon terrain stamps joined the Ultimate StampIT! Collection today which is currently in Unitys Best of Summer Sale, which is quite the honour to have been selected for π The stamps are available as free update for everyone who owns the Ultimate StampIT! Collection.
I didnt find moon textures, so I created them myself. Ive added them free for everyone to my free Terrain Textures asset. The update is pending review by the Unity Asset Store team, should be live within the next days.
This is a quick showcase of the stamps and the textures in use, combined with various assets from the Unity Asset Store.
Assets used:
* [β Best of Summer Sale β] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=sti&utm_source=aff
* [β Best of Summer Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* [β Best of Summer Sale β] Horse Animset Pro (Riding System)
https://assetstore.unity.com/packages/3d/characters/animals/horse-animset-pro-riding-system-79902?aid=1011lfvh6&pubref=mahap&utm_source=aff
(used to rig and animate the Astronaut)
* [β New Release Sale β] Moon - StampIT!
https://assetstore.unity.com/packages/tools/terrain/moon-stampit-291210?aid=1011lfvh6&pubref=rim&utm_source=aff
(Note: Included as free update in the Ultimate StampIT! Collection)
* Astronauts (Pack)
https://assetstore.unity.com/packages/3d/characters/astronauts-pack-206540?aid=1011lfvh6&pubref=mbap&utm_source=aff
* Space Station Free 3D Asset (HDRP + URP + Built-In)
https://assetstore.unity.com/packages/3d/vehicles/space/space-station-free-3d-asset-hdrp-urp-built-in-188734?aid=1011lfvh6&pubref=cgssf&utm_source=aff
* Milky Way Skybox
https://assetstore.unity.com/packages/2d/textures-materials/milky-way-skybox-94001?aid=1011lfvh6&pubref=abmws&utm_source=aff
* Sci-Fi Heavy Station Kit dugout FMJ
https://assetstore.unity.com/publishers/16180?aid=1011lfvh6&pubref=dtsfhssk&utm_source=aff
* Terrain Textures - FREE
https://assetstore.unity.com/packages/2d/textures-materials/nature/terrain-textures-free-271990?aid=1011lfvh6&pubref=rittf&utm_source=aff
* Genesis for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=rigmv&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=risn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff Space Scene with Astronaut on Moon with MicroVerse in 40 Seconds](https://i.ytimg.com/vi/rO1K-DxbrfY/mqdefault.jpg)

![How to use the Sand Masks in MicroVerse
My latest stamp release comes with masks for the texturing of the sand. Its optional, if you want to use the masks instead or in addition to procedural texturing, here are the steps:
00:00 Add heightmap
00:10 Add base texture (eg rock, gravel)
00:12 Add sand texture (to be masked)
00:14 Match heightmap scale with mask scale
00:28 Assign mask to noise as texture
Assets used:
* [β Summer Sale, 2nd Week β] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=sti&utm_source=aff
* [β New Release Sale β] Sand Covered Desert Rocks
https://assetstore.unity.com/packages/tools/terrain/sand-covered-desert-rocks-stampit-291208?aid=1011lfvh6&pubref=riscdr&utm_source=aff
(note: included in the Ultimate StampIT! Collection)
* [β Summer Sale, 2nd Week β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* URP 3D Sample
https://discussions.unity.com/t/introducing-the-new-urp-3d-sample
(use Unity Hub for installation)
* Biomes and Presets 2 for MicroVerse
https://assetstore.unity.com/packages/slug/251773?aid=1011lfvh6&pubref=bpmv&utm_source=aff How to use the Sand Masks in MicroVerse](https://i.ytimg.com/vi/snVLeKK11nI/mqdefault.jpg)
![MicroVerse Teaser: New Content Type Incoming
Well, it escalated. One thing led to the other. Jason and I discussed the previous videos and MicroVerse will soon have a new content type for presets. I guess from the video you can see what it is π
Assets used:
* [β‘ Flash Deal β‘] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
(Ultimate StampIT! Collection and Genesis for MicroVerse included)
or
* [β‘ Flash Deal β‘] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* [β Spring Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmvcc&utm_source=aff
* [β Spring Sale β] Crest Water 5 (Oceans, Rivers, Lakes)
https://assetstore.unity.com/packages/tools/particles-effects/crest-water-5-oceans-rivers-lakes-268614?aid=1011lfvh6&pubref=whc5&utm_source=aff
* [β New Release β] Shores - StampIT!
https://assetstore.unity.com/packages/tools/terrain/shores-stampit-318743?aid=1011lfvh6&pubref=rissi&utm_source=aff
* Coast & Dunes Environment - Dynamic Nature (Beach Sea Islands Dry Desert)
https://assetstore.unity.com/packages/3d/vegetation/coast-dunes-environment-dynamic-nature-beach-sea-islands-dry-des-309456?aid=1011lfvh6&pubref=nmcde&utm_source=aff
* Biomes and Presets 4 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-4-for-microverse-312857?aid=1011lfvh6&pubref=ribpmv4&utm_source=aff
* Biomes and Presets 2 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-2-for-microverse-251773?aid=1011lfvh6&pubref=ribp2mv&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=sn&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff MicroVerse Teaser: New Content Type Incoming](https://i.ytimg.com/vi/t3oPwfRQGOE/mqdefault.jpg)
![MicroVerse Presets for Blazing Highlands
Ive been very busy with a new upcoming asset in the past months. However this week 2 new exciting assets got released: Blazing Highlands from Mana Station and Lava & Volcano Environment 2023 from NatureManufacture.
Of course I had to take a break and check them out. I decided to create presets for Blazing Highlands as well as LVE 2023. The latter will come with a dedicated video.
In the demo I also tried a combination with Dreamscape Tower since its all stylized. I think the combination works quite well.
The character is Steve from Malbers which is included in the Animal Controller. I hope he gets pants soon :D
All in all Im quite happy with the outcome.
The MicroVerse presets will be available with the next update, should take a few days to get approved by the Unity Asset Store Team.
Assets used:
* [βWORLD BUILDING SALEβ] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=wbb&utm_source=aff
* Fantasy Nature - Blazing Highlands
https://assetstore.unity.com/packages/3d/environments/fantasy/fantasy-nature-blazing-highlands-258572?aid=1011lfvh6&pubref=fnbh&utm_source=aff
* MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=sti&utm_source=aff
* NavTools Bundle
https://assetstore.unity.com/packages/tools/level-design/navtools-bundle-quick-smooth-navigation-for-unity-229755?aid=1011lfvh6&pubref=ntb&utm_source=aff
* Dreamscape Nature : Tower : Stylized Open World Environment
https://assetstore.unity.com/packages/3d/environments/fantasy/dreamscape-nature-tower-stylized-fantasy-open-world-247583?aid=1011lfvh6&pubref=dsnt&utm_source=aff MicroVerse Presets for Blazing Highlands](https://i.ytimg.com/vi/t8vT5Kv9oVM/mqdefault.jpg)
![Irval the Wyvern in Electric Dreams Environment (UE5)
I was told that the PCG of UE5 is basically what MicroVerse is for Unity. So I checked out the Electric Dreams Environment Sample Project. And I got lost in it especially with Sky Mubs music running in background. So I had to create a quick video in case anyone of you guys wanted to see how it looks like combined with a dragon.
Regarding PCG: Yes, the similarities are there, also with eg the fluent mode of YAPP. This approach is very welcome. Those assets were created with usability in mind. Content driven with quick results and flexible changes. I do like the workflow of MicroVerse more rather than the graph driven approach of PCG, but each has their advantages.
Assets used:
* Electric Dreams Environment
https://www.unrealengine.com/en-US/electric-dreams-environment
* Irval the Wyvern
https://www.unrealengine.com/marketplace/en-US/product/irval-the-wyvern
* Advanced Riding Locomotion System
https://www.unrealengine.com/marketplace/en-US/product/advanced-riding-locomotion-system
Music used:
* Master of Heroes [Legendary Edition] by Sky Mubs
https://www.youtube.com/watch?v=IknV6bK7dF0 Irval the Wyvern in Electric Dreams Environment (UE5)](https://i.ytimg.com/vi/u6dYguBzSYE/mqdefault.jpg)
![Alien Terrain Pack - MicroVerse Presets
I was asked to create presets for Alien Terrain Pack. So here they are. Free update to Biomes & Presets for MicroVerse pending review by the Unity Asset Store Team.
I thought Id try the scene with an actual Alien in it. So I picked Alien_1 by Ecliptica and used it with the Malbers Animal Controller.
Please take a look at Alien Terrain Pack, my interpretation with the presets is a bit different to whats showcased on the Unity Asset Store. But it should give you a start to adjust the presets according to your own requirements π
Assets used:
* [β Unity Awards Asset Sale β] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* Alien Terrain Pack
https://assetstore.unity.com/packages/3d/environments/landscapes/alien-terrain-pack-38488?aid=1011lfvh6&pubref=atp&utm_source=aff
* World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=wbb&utm_source=aff
* Alien_1
https://assetstore.unity.com/packages/3d/characters/creatures/alien-1-207654?aid=1011lfvh6&pubref=al1&utm_source=aff
* Animal Controller
https://assetstore.unity.com/packages/tools/animation/animal-controller-148877?aid=1011lfvh6&pubref=mac&utm_source=aff
Individual assets of World Building Bundle for MicroVerse:
* Biomes and Presets for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-242882?aid=1011lfvh6&pubref=bpmv&utm_source=aff
* Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=usc&utm_source=aff
* Genesis for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=gmv&utm_source=aff Alien Terrain Pack - MicroVerse Presets](https://i.ytimg.com/vi/uYs93K2_P0o/mqdefault.jpg)
![Spline Mask - Applied to an animated Character for Gameplay
I was asked how the mask looks like when its applied to an animated character. So heres a quick showcase. I prepared the mask, from the previous videos you already know how to create one π And I created a simple script that drives the reveal amount, triggered by a key bind.
Assets used:
* [β New Release Sale β] Spline Mask for Unity Splines
https://assetstore.unity.com/packages/tools/utilities/spline-mask-for-unity-splines-376456?aid=1011lfvh6&pubref=rism&utm_source=aff
* Spline Tools for Unity Splines
https://assetstore.unity.com/packages/tools/utilities/spline-tools-for-unity-splines-371434?aid=1011lfvh6&pubref=rist&utm_source=aff
* Drake the Dragonkin
https://assetstore.unity.com/packages/3d/characters/creatures/drake-the-dragonkin-203692?aid=1011lfvh6&pubref=madtdk&utm_source=aff Spline Mask - Applied to an animated Character for Gameplay](https://i.ytimg.com/vi/ubeBKHbdijA/mqdefault.jpg)

![Creating a Scene with a Boar Family and a Raccoon #SpringSaleShorts
Unitys Spring Sale has started. I thought about how I could help fellow publishers with sales and the community with decisions. So I decided Id create short video clips with impressive features of assets.
Lets start with NatureManufactures Mountain Environment. Most awesome must have asset and in a Flash Deal. Malbers released the Realistic Boar recently and Id like to showcase it. The asset has this awesome Follow Target script. Im cascading the Boar with the Young Boar and the Young Boar with the Baby Boar. They walk one after each other. And to have a little nostalgy I felt like adding a walking animal, in this case a Realistic Raccoon.
Without wasting anyones time, this is to show how quickly you can set up a nice scene π
00:00 Mountain Environment Demo
00:06 Adding Boar
00:16 Have Young Boar follow Boar
00:28 Have Baby Boar follow Young Boar
00:40 Add Raccoon
00:50 Have Raccoon follow Boar Offset
01:22 Focus Gameplay Camera on Boar
01:26 Photo Session for 4K and DoF Images
01:58 Have Raccoon walk standing up
02:14 Play Scene
02:18 Photo Session
Assets used:
* [β‘ Flash Deal β‘] Mountain Environment - Dynamic Nature
https://assetstore.unity.com/packages/3d/vegetation/mountain-environment-dynamic-nature-191851?aid=1011lfvh6&pubref=nmme&utm_source=aff
* [β‘ Flash Deal β‘] Horse Animset Pro (Riding System)
https://assetstore.unity.com/packages/3d/characters/animals/horse-animset-pro-riding-system-79902?aid=1011lfvh6&pubref=mahap&utm_source=aff
* Realistic Boars
https://assetstore.unity.com/packages/3d/characters/animals/realistic-boars-278201?aid=1011lfvh6&pubref=marb&utm_source=aff
* Realistic Raccoons and Red Panda
https://assetstore.unity.com/packages/3d/characters/animals/realistic-raccoons-and-red-panda-126443?aid=1011lfvh6&pubref=marr&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff
* Genesis for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=rigmv&utm_source=aff Creating a Scene with a Boar Family and a Raccoon #SpringSaleShorts](https://i.ytimg.com/vi/vRPT640rYiE/mqdefault.jpg)