How to use the Sand Masks in MicroVerse @GameDev1
How to use the Sand Masks in MicroVerse  @GameDev1
Uploaded August 2024 | Updated September 2026, 3 weeks ago
My latest stamp release comes with masks for the texturing of the sand. It's optional, if you want to use the masks instead or in addition to procedural texturing, here are the steps:

00:00 Add heightmap
00:10 Add base texture (eg rock, gravel)
00:12 Add sand texture (to be masked)
00:14 Match heightmap scale with mask scale
00:28 Assign mask to noise as texture

Assets used:

* [⭐ Summer Sale, 2nd Week ⭐] Ultimate StampIT! Collection
assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=sti&utm_source=aff

* [⭐ New Release Sale ⭐] Sand Covered Desert Rocks
assetstore.unity.com/packages/tools/terrain/sand-covered-desert-rocks-stampit-291208?aid=1011lfvh6&pubref=riscdr&utm_source=aff
(note: included in the Ultimate StampIT! Collection)

* [⭐ Summer Sale, 2nd Week ⭐] MicroVerse - Core Collection
assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff

* URP 3D Sample
discussions.unity.com/t/introducing-the-new-urp-3d-sample
(use Unity Hub for installation)

* Biomes and Presets 2 for MicroVerse
assetstore.unity.com/packages/slug/251773?aid=1011lfvh6&pubref=bpmv&utm_source=aff
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Roland C |

How to use the Sand Masks in MicroVerse

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