Uploaded January 2019 | Updated September 2026, 2 weeks ago
And here we are, end of the basegame. The run's technically finished, but I'll still try to do the DLCs under these restrictions, despite the restrictions bringing mostly negligible changes to them as neither of the DLC characters have moveset or damage upgrades. It'd essentially just be a Blade Mode reduction. Anyways, here's a playlist of the full run: youtube.com/playlist?list=PLhUDDQsLFZ-lLPUAnAgTEmldy0hDNp2-r
This mission overall wasn't that bad; the toughest part was probably Excelsus since avoiding some of the quicker attacks without the i-frame dodge is kinda hard. The actual Armstrong fight can sort-of go to shit sometimes if you don't consistently stagger him out of things, but I didn't have much trouble doing that. He also still dies fairly quickly since the QTE damage is seemingly unchanged, and those fucking melt him on Revengeance.
Generally looking back this run wasn't that hard to do, but that's mainly because of Revengeance's hyper-fucked parry damage. if this were on Very Hard the difficulty would likely significantly increase. Revengeance is bizarre where non-parry damage is kinda weaker, but if you go up against anything that can be parried it's a bit like playing Heaven or Hell in a DMC game, where you can take shitloads of damage but the same applies to enemies.
And here we are, end of the basegame. The run's technically finished, but I'll still try to do the DLCs under these restrictions, despite the restrictions bringing mostly negligible changes to them as neither of the DLC characters have moveset or damage upgrades. It'd essentially just be a Blade Mode reduction. Anyways, here's a playlist of the full run: youtube.com/playlist?list=PLhUDDQsLFZ-lLPUAnAgTEmldy0hDNp2-r
This mission overall wasn't that bad; the toughest part was probably Excelsus since avoiding some of the quicker attacks without the i-frame dodge is kinda hard. The actual Armstrong fight can sort-of go to shit sometimes if you don't consistently stagger him out of things, but I didn't have much trouble doing that. He also still dies fairly quickly since the QTE damage is seemingly unchanged, and those fucking melt him on Revengeance.
Generally looking back this run wasn't that hard to do, but that's mainly because of Revengeance's hyper-fucked parry damage. if this were on Very Hard the difficulty would likely significantly increase. Revengeance is bizarre where non-parry damage is kinda weaker, but if you go up against anything that can be parried it's a bit like playing Heaven or Hell in a DMC game, where you can take shitloads of damage but the same applies to enemies.










