DMC5: DMD Goliath No touching the ground, No Damage @g-s0ul758
DMC5: DMD Goliath No touching the ground, No Damage  @g-s0ul758
Uploaded March 2019 | Updated September 2026, 2 weeks ago
Wanted to get a better grasp of this boss so he'd be less of an ass pain for when I try doing this mission on the S Rank ND run, and more importantly I kinda felt like trying another no ground touch fight. I found this fight to be a lot less annoying than Artemis with these limitations, mainly with how this guy is a lot more stationary. While easier, it still can be a somewhat decent challenge.

So one of this fella's gimmicks is that he gains more follow-ups to his fuck off flailing attacks with each phase, so more air time is needed later on in the fight whenever you gotta break away from him. It's not necessarily the follow-ups or dragging out your air time that are the common run killers here though, it's predicting the initial attack and jumping away in time that'll probably get you the most. The other two more common things that ruin attempts are the somewhat egregious stagger hitboxes on both the building collapsing and the big AoE attack. You can straight up be decent distances away from both of those and still have them drag you down sometimes. While he didn't get away with it here, if he jumps away and starts chucking fire balls and shit, catching up to him can be kinda hard, especially if you didn't get an enemy step in before he leaves and don't have your moveset refreshed. Lastly, a more rare thing that botches attempts is if you forget how his enemy step hitbox changes on some attacks, as it does seemingly become a bit tighter in some instances. So there are a few things to watch out for, but you can consistently work around most of these, and he's overall not that hard with these restrictions.

I think the next time I try one of these fights, I'll try it with Dante. It'll likely be much harder since in comparison to Nero, he has a lot less tools for keeping himself suspended in the air. Gerbera + Air Taunt spam is a ridiculously good method of staying in the air.
DMC5: DMD Goliath No touching the ground, No DamageDMC3: Nevan DMD No DamageSL1 NG+7 CoC No rolling/blocking/parrying Lost SinnerSL1 NG+6 No rolling/blocking/parrying Great Grey Wolf SifSL1 NG+6 No rolling/blocking/parrying Sanctuary GuardianSL1 Fists only Burnt Ivory King (No rings)DMC5: DMD Prologue No Upgrades/Damage, S RankDMC4: DMD Mission 3 No Damage SSSSL1 No rolling/blocking/parrying Storm KingNioh 2 Beta: Level 1 Maeda ToshiieMGR: R-01 No Upgrades, No Damage, S Rank (Revengeance difficulty)DMC5: DMD Mission 20 S Rank, No Damage (version 2)
G-S0ul |

DMC5: DMD Goliath No touching the ground, No Damage

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER