Uploaded October 2018 | Updated September 2026, 6 days ago
Please read this: This is not a speedrun, but rather a playthrough, where I only play the level through.
NOTE: These stats reflect the Normal difficulty, the numbers may vary on other difficulty settings.
Weakest against:
Scramble Thunder (Fuse Man) -4 [Pow. Gear -8]
Other weapon effects:
Pile Driver (Impact Man) -2(-2*) [Pow. Gear -2(-3*)]
Blazing Torch (Torch Man) -2
Block Dropper (Block Man) -2
Mega Buster (Mega Man) -1/-1/-3 [Full Pow. Gear -8]
Chain Blast (Blast Man) -1** [Pow. Gear -5]
Acid Barrier (Acid Man) -1 [Pow. Gear -2]
Bounce Ball (Bounce Man) -1
Tundra Storm (Tundra Man) -1
*Additional damage from Pile Driver's explosion on an uninterrupted attack.
**Linked bombs deal individual damage.
You obtain:
Tundra Storm (Uses: 7 [Pow. Gear: 5])
I love this dude. Also, this place isn't that bad for an ice level, especially when you get the spiked boots upgrade.
Chapters:
0:00 Shopping Break
1:17 Stage Select: Tundra Man
1:30 Tundra Man Stage
3:10 Miniboss: Mecha-Mammostal
3:38 Tundra Man Stage
5:12 Boss: Tundra Man
6:10 Weapon Get
6:27 Tutorial: Tundra Storm
6:46 Midpoint Cutscene
10:16 Tutorial: Rush Jet
Please read this: This is not a speedrun, but rather a playthrough, where I only play the level through.
NOTE: These stats reflect the Normal difficulty, the numbers may vary on other difficulty settings.
Weakest against:
Scramble Thunder (Fuse Man) -4 [Pow. Gear -8]
Other weapon effects:
Pile Driver (Impact Man) -2(-2*) [Pow. Gear -2(-3*)]
Blazing Torch (Torch Man) -2
Block Dropper (Block Man) -2
Mega Buster (Mega Man) -1/-1/-3 [Full Pow. Gear -8]
Chain Blast (Blast Man) -1** [Pow. Gear -5]
Acid Barrier (Acid Man) -1 [Pow. Gear -2]
Bounce Ball (Bounce Man) -1
Tundra Storm (Tundra Man) -1
*Additional damage from Pile Driver's explosion on an uninterrupted attack.
**Linked bombs deal individual damage.
You obtain:
Tundra Storm (Uses: 7 [Pow. Gear: 5])
I love this dude. Also, this place isn't that bad for an ice level, especially when you get the spiked boots upgrade.
Chapters:
0:00 Shopping Break
1:17 Stage Select: Tundra Man
1:30 Tundra Man Stage
3:10 Miniboss: Mecha-Mammostal
3:38 Tundra Man Stage
5:12 Boss: Tundra Man
6:10 Weapon Get
6:27 Tutorial: Tundra Storm
6:46 Midpoint Cutscene
10:16 Tutorial: Rush Jet
![Final Fantasy VII Remake No-Summon/Magic Playthrough [Archivepart 3b] (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
No summon/magic materia (meat/veggies) playthrough. Stream part 3b. Split into subparts 3a and 3b due to the original part 3 exceeding YouTubes 12-hour length limit.
Stream title is a reference to the self-imposed materia restrictions.
Other Parts
Part 1: https://www.youtube.com/watch?v=EQqJQQdUfsE
Part 2: https://www.youtube.com/watch?v=88iJzC6f5_k
Part 3a: https://www.youtube.com/watch?v=78q2vv2xxfc
Part 3b (Final): Youre Here
Stream Date: 2020-05-14
Stream Title: No meat or veggies 3.
Live Notification: That one remake from a month ago. Final Fantasy VII Remake No-Summon/Magic Playthrough [Archivepart 3b] (Archive*)](https://i.ytimg.com/vi/chQhKKnxEsc/mqdefault.jpg)


![Super Mario Maker 2 - Custom Course: Typical Travelling
Was in the mood to make a basic Super Mario Bros. 3 level and this is what came out.
Course ID: J4V-Q4H-1TF
[0:00-2:26] Playthrough
- 0:14 Tiered power-up (Super Leaf).
- 0:16 Hidden vine here takes you to a little secret.
- 0:26 Hidden Super Star, just because.
- 0:30 Tiered power-up (Fire Flower).
- 0:35 This pipe leads to a small area with coins and a tiered power-up (Super Leaf).
- 1:10 Flying up here leads to more coins and another Super Star.
- 1:20 This pipe has some coins inside.
- 1:29 Hidden block with a 1UP here.
- 1:41 Missed in the video, but theres a hidden 1UP block hovering above the left pillar.
- 1:47 The upper ?-block on the Sledge Bro segment has a tiered power-up (Fire Flower).
- 1:48 Flying up near here takes to another small secret in the clouds.
- 1:52 Whipping the edge reveals a hidden 1UP.
- 2:04 Flying to the top of the screen at the end, youll see some coins and a 1UP.
Theres not really much to talk about outside of the timestamps.
I dont know why, but I like using the Hammer/Sledge Bro two-layer thing a lot even though I hated it in the original games. Super Mario Maker 2 - Custom Course: Typical Travelling](https://i.ytimg.com/vi/e6EtW-OCRuk/mqdefault.jpg)
![Super Mario Maker 2 - Custom Course: Rapacitys Snare
The longest course Ive made, or one of the shortest, depending on your desire for loot. The nature of the course allows you to clear it in under 2 seconds with minimal effort, and I knew that would be the path most will pick. However, I was not aware of how badly a high clear rate kneecaps the future of a course; seeing the level instantly die the moment it was uploaded was not a happy experience, but it was educational.
Also made dumb lore for no reason.
Course ID: NXS-FHB-72G
[0:00-6:48] 999 Coin Playthrough
- 0:47 Its possible to knock the Koopa out in a way where it bounces to the left and essentially gets in your way, but you can stomp it on the right, it should bounce onto the bridge when it gets up.
- 1:17 The claw is tricky if you dont know that holding Down, then pressing Jump lets you just drop off.
- 1:47 Ultra-secret 1UP, indicated by the flash when you walk over the block.
- 4:54 The big reward for getting all the way to the end, you get to clean up (most) of the house of its coins with minimal risk.
[6:48-7:02] 4F Exit
- Every floor below top has a dedicated exit to leave early ...but why would you, when there are still more riches just ahead? Youve performed admirably thus far, it would be a shame to leave so close to the end, wouldnt you agree?
[7:03-7:16] 3F Exit
- Second thoughts? Pity, youve shown such potential, only to let slip this chance at unimaginable wealth.
[7:17-7:34] 2F Exit
- Leaving so soon? Youre leaving _a lot_ of treasure behind, and youre fine with that? Very well then, leave... and let someone with *ambition* know about the opportunity you chose to squander.
[7:34-7:59] 1F Exit
- wtf
[7:59-8:34] Permanently Missable 30-Coin
- If you take too long to get up, the pounder will release the Spinies, making collecting it a very lethal retrieval.
[8:35-8:44] Permanently Missable 50-Coin
- You need to go under the winged Muncher to get the coin, which becomes blocked on the return trip.
Lore Time: The Hammer Bro on the top floor is the owner, and the creatures you fight are other fortune seekers whose greed outweighed their abilities. Trapped in his house, they were forced to become pawns in his devious game.
Oooo so spooky.
Anyway enjoy this one video before I lumber back into the shadows again for who knows how long. Shame it also suffered from nasty sync and frame issues. Super Mario Maker 2 - Custom Course: Rapacitys Snare](https://i.ytimg.com/vi/eMpewxGuqr0/mqdefault.jpg)



![Mighty Final Fight [Guy, Haggar, Cody] Playthroughs (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
Three individual character playthroughs. Emulated because I didnt feel like hooking up my NES to my Dazzle and fiddling with that.
Stream Date: 2018-06-24
0:00:00 Guy playthrough
0:35:34 Haggar playthrough
0:59:46 Cody playthrough Mighty Final Fight [Guy, Haggar, Cody] Playthroughs (Archive*)](https://i.ytimg.com/vi/fOXEt0xjbis/mqdefault.jpg)

