Uploaded June 2026 | Updated September 2026, 59 minutes ago
Parts 16 and 17 were actually part of the same ultra-long streaming session, but an internet outage split the stream roughly in half, so I just decided to keep them that way.
Wow! We're learning so many cool new things about Mario Party 4: this time around, more insight on how Easy CPU star stealing works! Lessons can be painful, but at least they help us set expectations. We are getting some close calls here on Goomba's Greedy Gala - I still think our jackpot is just around the corner.
Mario Party 4 No Minigame Wins Rules:
1. I am not allowed to win end-of-turn minigames.
2. For Coin Minigames (Paratrooper Plunge, Money Belts, and Pair-a-sailing) I am allowed to earn coins, so long as I'm not the player or on the team that earned *the most* coins. Ties for 1st place are not allowed unless every player obtains the same score, in which case the minigame is considered a "draw" and the run can continue.
(This reflects how Coin Minigames work in Mini-game Mode activities that track wins. The "no inputs" rule has been abandoned.)
3. I am not allowed to win/survive any minigames involving Bowser, and must specifically be the loser in every one I play. This includes all three Bowser Space minigames and the two special minigames exclusive to the Bowser's Gnarly Party board.
4. I am not allowed to get or tie for 1st place in a Battle minigame. I am allowed to get 2nd place, though.
5. Reversal of Fortune is not a minigame and I may take advantage of it as I please.
6. Similarly, all board events - including the Lottery Shop, coin-awarding Happening Space sequences, and Mini-sized item and coin-awarding games - do not count as minigames for the purposes of this run, and I can enjoy them as I see fit.
7. If I win a minigame I must reset the board entirely, starting from Turn 1.
(I refer to this happening as a "death".)
8. No turn resets. Boards will be played without mid-match save files
(Allowing turn resets would make the challenge way too easy.)
9. I am allowed to successfully finish the minigames Goomba's Chip Flip, Archeologuess, Bowser Bop, Mystic Match 'Em, Kareening Koopas, and The Final Battle!, as the game does not declare Luigi a winner when these minigames are completed.
(Also, if I couldn't make it past these minigames, the challenge would not be completable.)
Parts 16 and 17 were actually part of the same ultra-long streaming session, but an internet outage split the stream roughly in half, so I just decided to keep them that way.
Wow! We're learning so many cool new things about Mario Party 4: this time around, more insight on how Easy CPU star stealing works! Lessons can be painful, but at least they help us set expectations. We are getting some close calls here on Goomba's Greedy Gala - I still think our jackpot is just around the corner.
Mario Party 4 No Minigame Wins Rules:
1. I am not allowed to win end-of-turn minigames.
2. For Coin Minigames (Paratrooper Plunge, Money Belts, and Pair-a-sailing) I am allowed to earn coins, so long as I'm not the player or on the team that earned *the most* coins. Ties for 1st place are not allowed unless every player obtains the same score, in which case the minigame is considered a "draw" and the run can continue.
(This reflects how Coin Minigames work in Mini-game Mode activities that track wins. The "no inputs" rule has been abandoned.)
3. I am not allowed to win/survive any minigames involving Bowser, and must specifically be the loser in every one I play. This includes all three Bowser Space minigames and the two special minigames exclusive to the Bowser's Gnarly Party board.
4. I am not allowed to get or tie for 1st place in a Battle minigame. I am allowed to get 2nd place, though.
5. Reversal of Fortune is not a minigame and I may take advantage of it as I please.
6. Similarly, all board events - including the Lottery Shop, coin-awarding Happening Space sequences, and Mini-sized item and coin-awarding games - do not count as minigames for the purposes of this run, and I can enjoy them as I see fit.
7. If I win a minigame I must reset the board entirely, starting from Turn 1.
(I refer to this happening as a "death".)
8. No turn resets. Boards will be played without mid-match save files
(Allowing turn resets would make the challenge way too easy.)
9. I am allowed to successfully finish the minigames Goomba's Chip Flip, Archeologuess, Bowser Bop, Mystic Match 'Em, Kareening Koopas, and The Final Battle!, as the game does not declare Luigi a winner when these minigames are completed.
(Also, if I couldn't make it past these minigames, the challenge would not be completable.)

![Mario Superstar Baseball - Superstar% Mario in 9:02.533 (World Record)
Awesome. Definitely not perfect, especially with those batting and Bob-Omb Derby performances, but this is an overall competent and clear demonstration of my solution for the Mario IL. A quick and efficient Jr. defense encounter for Big Play, followed by a 16 PA first-inning mercy with no heinous mistakes in the execution. Truth be told, I was expecting to be resetting for much longer...
I eventually settled on Monty for the pitcher during the Jr match because he seemed to have the easiest time beaning Jr, which is much faster than switching Marios position a second time. Jr doesnt line out to SS or 2B hardly ever, either, so I gave up on trying to make Jr in particular work for me. Better to just roll the Bones again and be done with it. 1:08 is definitely on the faster end of Jr. encounters I was getting in attempts up to this point. Under a minute is possible if you can get the Big Play as pitcher against the first Dry Bones, who has a 25% chance of bunting. I still havent gotten the bunt Big Play, but I believe it to be possible (Marios just not as quick as Toadette and it shows...)
I used RNG manip to obtain what I determined to be the ideal Bowser Jr. encounter - runners on 1st and 2nd rather than fully loaded bases, and with Jr. moving as directly into my path on the overworld map as I could convince him to. To do this, you need to soft reset the game, go into the Exhibition Games first screen, and then call for a random captain 7 times. This calls the RNG responsible for directing Bowser Jr.s map movement 112 times, which is why I refer it as RNG [112]. Then just move up and right like I did, and youll get the encounter.
I went back and forth between DK and Wario for my main match opponent, usually opting for Wario if Jr. wasnt blocking my path and DK if he was. I cant say why I decided to go for DK rather than Wario given Jr. wasnt in my way this time around, but suffice it to say I dont regret the decision in the slightest. Mario Superstar Baseball - Superstar% Mario in 9:02.533 (World Record)](https://i.ytimg.com/vi/TwjgBlHX84E/mqdefault.jpg)








