Daniels Game Vault | Mario Forever 2014 - Volcano Level by OnHunTinG [HD] @DanielsGameVault | Uploaded November 2014 | Updated October 2024, 2 hours ago.
FACEBOOK : facebook.com/DanielsGameVault
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I was given a new release of Mario Forever 2014 to have a look at, so I started with the new stuff that has been added. Out of convenience, I started playing the levels in the order in which they appear on the save-screen (skipping the ones I've already done), so the first one up was "Volcano Level" by OnHunTinG. Judging by the name alone, it doesn't take a rocket scientist to figure out that it's similar to level 3 of "World 9" by my old friend Syzxchulun. It's a standalone level for now, so after you complete it you simply go back to the main menu, but in the future I'm expecting it to be included in a bigger world, since it's not like OnHunTinG to make one-off levels. The level itself is OK, so OnHunTinG did his job on his part, but 2233 who made the main game and bundled all the fan worlds with it, still has to work out the key-mapping problem, because just like in the previous version, no matter which keys you set in the main menu, when you quit the game or start a new one, it just uses the default keys, which are SHIFT for jumping and CTRL for running. I said this before last time, but this is a really uncomfortable choice of keys, because they're one above each other, which means I have to use my pinky finger to hold down CTRL, while pressing SHIFT with my ring finger, which results in sore-ass fingernails after a long session of playing. I would've much preferred the default keys to be X and Z like in all other fan games so far, and which is also what I set them to, regardless of the game I play. Other than that (and the fact that the audio is not normalised, but I won't even bother ranting about that since it seems to be so hard to fix), there's not much else I can say for now - it's only the first level I play, so I can't give a final verdict regarding the overall game. Still, give "Volcano Level" a try, it's OK even on its own.
FACEBOOK : facebook.com/DanielsGameVault
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I was given a new release of Mario Forever 2014 to have a look at, so I started with the new stuff that has been added. Out of convenience, I started playing the levels in the order in which they appear on the save-screen (skipping the ones I've already done), so the first one up was "Volcano Level" by OnHunTinG. Judging by the name alone, it doesn't take a rocket scientist to figure out that it's similar to level 3 of "World 9" by my old friend Syzxchulun. It's a standalone level for now, so after you complete it you simply go back to the main menu, but in the future I'm expecting it to be included in a bigger world, since it's not like OnHunTinG to make one-off levels. The level itself is OK, so OnHunTinG did his job on his part, but 2233 who made the main game and bundled all the fan worlds with it, still has to work out the key-mapping problem, because just like in the previous version, no matter which keys you set in the main menu, when you quit the game or start a new one, it just uses the default keys, which are SHIFT for jumping and CTRL for running. I said this before last time, but this is a really uncomfortable choice of keys, because they're one above each other, which means I have to use my pinky finger to hold down CTRL, while pressing SHIFT with my ring finger, which results in sore-ass fingernails after a long session of playing. I would've much preferred the default keys to be X and Z like in all other fan games so far, and which is also what I set them to, regardless of the game I play. Other than that (and the fact that the audio is not normalised, but I won't even bother ranting about that since it seems to be so hard to fix), there's not much else I can say for now - it's only the first level I play, so I can't give a final verdict regarding the overall game. Still, give "Volcano Level" a try, it's OK even on its own.