Making D&D Combat More Interesting || Add These Goals (Specific Examples) @tabletopterrors
Making D&D Combat More Interesting || Add These Goals (Specific Examples)  @tabletopterrors
Uploaded November 2020 | Updated September 2026, 12 minutes ago
We'll Teach You Game Design on Patreon: patreon.com/TabletopTerrors

Whether you're playing D&D, or any other RPG, making combat more interesting seems like the eternal struggle of every Game Master. What can we do besides adding more monsters to hack and slash and nuke with spells? COMBAT GOALS.

Time to spice up your encounters with something totally new.

As simple as it sounds, adding specific goals to combat is one of the single best ways to immediately spice up combat, and make it feel like something else entirely.

Adding goals raises the stakes, makes the battle more dynamic, and creates a sense of purpose behind raising steel and spell.

In this video we give you some very specific examples of how you can add goals to your combat to shift the paradigm at your table.

We hope this video helps, and we're excited to see YOUR goal-driven combat.

Chapters:
----
00:00 - Intro
00:35 - Create a countdown for something that needs to be disabled
3:24 - Weave some meaty, important parts of the story into the combat
7:48 - Hide information behind someone who will reveal it to a worth opponent
8:41 - "Yeah, you can stay up, you just have to beat me at Axis and Allies..."
9:01 - Take a step back, and make the combat more circumstantial
11:20 - If you like fun, creativity, and RPGs, consider subscribing! And check out our Patreon!
11:58 - How do you spice up combat and give goals that aren't just combat?
12:14 - TabTerian Toast
12:31 - End Card - Get Players to Stop Trying to Kill Everything

Hope you enjoyed this video!


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Making D&D Combat More Interesting || Add These Goals (Specific Examples)

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