Making Crazy Dialog Boxes in Godot @Ombarus
Making Crazy Dialog Boxes in Godot  @Ombarus
Uploaded May 2019 | Updated September 2026, 3 hours ago
I'll show you how to use the NinePatchRect Node in Godot then quickly go over how I decided to implement my own dialog windows using ASCII and a Label and why it might not have been the best idea I've had.

In this weeks I've been working on improving the UX (User Experience) after all the awesome feedback I got from everyone. This led me to tinkering with my crazy dialog boxes and fixing a whole bunch of bugs, some of which where pretty hard to track down.

Download Dejavu Fonts ► dejavu-fonts.github.io

I've also added new ways to contact me, follow me and support me, check out these links :

Support me on Patreon ► patreon.com/ombarus
Join the discussion on Discord ► discord.gg/8vUQuqh

Music ► bensound.com
Website ► ombarus.com
Github ► github.com/Ombarus
Email ► ombarus.dev@gmail.com
Twitter ► @Ombarus1
Follow me on Instagram ► ombarus1

My name is Ombarus and I'm a programmer / game developer from Canada who recently moved to Japan and decided to try my own luck with game dev.
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Making Crazy Dialog Boxes in Godot

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