@Roundbeargames
  @Roundbeargames
Roundbeargames | Making a Fighting Game (C++ Devlog #3 - HitStops) @Roundbeargames | Uploaded June 2021 | Updated October 2024, 1 hour ago.
Some key updates that will serve as a basis for more hitstops, time controls, aerial hits, combos, etc. This is an indie C++ fighting game project.

Repository:
github.com/RoundBearChoi/CPP_FightingGame

Devlog playlist:
youtube.com/playlist?list=PLWYGofN_jX5CNMI6tqlxNtTc7v9DkfNbC

This project uses the olcPixelGameEngine (written in C++ by OneLoneCoder):
github.com/OneLoneCoder/olcPixelGameEngine

Any questions/comments? Join us on discord:
discord.gg/hAFTgcA

main updates: 0:00
UpdateScene(): 1:02
collision reaction: 1:49
controlling time: 3:44
Unity example: 4:54
outro: 7:14

Social
twitter: twitter.com/roundbeargames
facebook: facebook.com/roundbeargames17
hive: peakd.com/@roundbeargames/posts
linkedin: linkedin.com/in/jangwon-choi-15041a9a

Patreon:
patreon.com/roundbeargames

Channel Memberships:
youtube.com/roundbeargames/join

#gamedev
Making a Fighting Game (C++ Devlog #3 - HitStops)[C++ Tutorial #20] Operator Overloading - GameDev Prep Course#160 Running Jump to Ledge Grab - Unity TutorialRewriting the HitBox Editor - Indie GameDev C++#1 RigidBody & Player Controller (Part1) - Unity TutorialSimple C++ Game - Intro to Fixed Timesteps - GameDev[C++ Tutorial #3] Debugging Ints and Int Arrays - GameDev[C++ Tutorial #7] Drawing a Grid - Nested LoopsRoundbearsits - Code With Me #3#14 OnTriggerEnter | Detecting a Punch | Unity TutorialPermutations Visualized in Unity - GameDev Prep Course[C++ Tutorial #18] Stack vs Heap / Auto vs Dynamic

Making a Fighting Game (C++ Devlog #3 - HitStops) @Roundbeargames

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