Uploaded May 2022 | Updated September 2026, 1 hour ago
Making a comic
Start with something you want to communicate. It might be an idea, or an image, or a whole story, or a cool scene, or a meaningful relationship, or something scary, or funny, or rude. When you have something you want to communicate, you need to decide how much you need to add to it for other people to think it’s as interesting as you want them to. It might be a little. It might be a lot! What do you think the “whole story” should be?
When you know, you need to decide how that whole story is going to get made. Are you going to do it on your own? Some people do! They’re called cartoonists. They might be newspaper cartoonists, or political cartoonists—they make very short stories, or very short pieces of story each time, that add up gradually. They might be cartoonists who make webtoons, or graphic novels, or monthly comic books.
What if you don’t want to do it on your own? That might be because you feel it would take longer than you can bear, or because you don’t like doing everything involved in making a comic. That’s great! You can team up with someone who loves doing those parts! But what are the parts?
Making a comic
Start with something you want to communicate. It might be an idea, or an image, or a whole story, or a cool scene, or a meaningful relationship, or something scary, or funny, or rude. When you have something you want to communicate, you need to decide how much you need to add to it for other people to think it’s as interesting as you want them to. It might be a little. It might be a lot! What do you think the “whole story” should be?
When you know, you need to decide how that whole story is going to get made. Are you going to do it on your own? Some people do! They’re called cartoonists. They might be newspaper cartoonists, or political cartoonists—they make very short stories, or very short pieces of story each time, that add up gradually. They might be cartoonists who make webtoons, or graphic novels, or monthly comic books.
What if you don’t want to do it on your own? That might be because you feel it would take longer than you can bear, or because you don’t like doing everything involved in making a comic. That’s great! You can team up with someone who loves doing those parts! But what are the parts?









![Design Thinking as Play: Exploring Innovation with NASA
Stephen Smith from NASAs Johnson Space Center discusses NASAs missions, from Mercury to Artemis, and the goal of establishing a long-term presence on the moon to prepare for a future mission to Mars. He emphasizes the importance of play, imagination, and innovation in NASAs work and highlights the technologies developed for space that benefit life on Earth. The video also explores a design thinking session focused on creating a functional fitness device for astronauts to mitigate atrophy in low-gravity environments.
Timestamps:
Introduction to Stephen Smith and NASA: [00:00:00]
Sparks of Wonder: NASAs Missions and Philosophy: [00:05:38]
Q&A: Mars Mission, Benefits of Space Exploration, and Lunar Resources: [00:15:42]
Mission Briefing: Functional Fitness for Astronauts: [00:26:30]
Initial Solution Pitches and Feedback: [00:45:40]
Final Solution Pitches and Feedback: [00:52:48]
Final Thoughts and Advice: [01:15:35] Design Thinking as Play: Exploring Innovation with NASA](https://i.ytimg.com/vi/L1qUqDqhZdM/mqdefault.jpg)
