Making a Character Controller, Part 7: Physics & Scene Setup @BoardToBitsGames
Making a Character Controller, Part 7: Physics & Scene Setup  @BoardToBitsGames
Uploaded August 2016 | Updated September 2026, 1 week ago
Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.

We're finally ready to move on from collecting player input to moving our character. But in order for our character to move properly, we need in-world physics of some sort. We'll also need to build a world for our player to move in and interact with.

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Making a Character Controller, Part 7: Physics & Scene Setup

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