Making a Character Controller, Part 5: Custom AxisKeys Property @BoardToBitsGames
Making a Character Controller, Part 5: Custom AxisKeys Property  @BoardToBitsGames
Uploaded July 2016 | Updated September 2026, 1 week ago
Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.

This video shifts focus from the character controller to custom Editor scripting in Unity, specifically creating a new UI format for our AxisKeys (formerly AxisButtons) struct. We'll cover the basics of how OnGUI() works, and how to build out a PropertyDrawer in Unity.

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Making a Character Controller, Part 5: Custom AxisKeys Property

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