Uploaded July 2016 | Updated September 2026, 1 week ago
Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.
This video shifts focus from the character controller to custom Editor scripting in Unity, specifically creating a new UI format for our AxisKeys (formerly AxisButtons) struct. We'll cover the basics of how OnGUI() works, and how to build out a PropertyDrawer in Unity.
Support Board to Bits on Patreon:
patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits
Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.
This video shifts focus from the character controller to custom Editor scripting in Unity, specifically creating a new UI format for our AxisKeys (formerly AxisButtons) struct. We'll cover the basics of how OnGUI() works, and how to build out a PropertyDrawer in Unity.
Support Board to Bits on Patreon:
patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits










