Making a Character Controller, Part 17: Switching Actions @BoardToBitsGames
Making a Character Controller, Part 17: Switching Actions  @BoardToBitsGames
Uploaded October 2016 | Updated September 2026, 1 week ago
Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.

Let's finish up the walking controller by being able to attack or interact with objects dynamically. Switch physics layers in code and call methods based on which state the Player Hitbox is in.

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Making a Character Controller, Part 17: Switching Actions

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