Making A Character Controller, Part 2: Planning & Setup @BoardToBitsGames
Making A Character Controller, Part 2: Planning & Setup  @BoardToBitsGames
Uploaded July 2016 | Updated September 2026, 1 week ago
Learn to make a fully-featured character controller, from input management to modular control schemes for walking, vehicles and flight. Designed for beginners and intermediate developers with a basic understanding of Unity and C#.

Now that we have a working character controller, let's make it better. Learn about the Model-View-Controller pattern and how our character controller will translate player inputs into gameplay actions. Then dive into the Unity Editor to set up our first scripts.

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Making A Character Controller, Part 2: Planning & Setup

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