MainLoop and Round End - Z80 ASM Game programming Lesson CF3 @ChibiAkumas
MainLoop and Round End - Z80 ASM Game programming Lesson CF3  @ChibiAkumas
Uploaded August 2023 | Updated September 2026, 3 weeks ago
Lets take a look at the main game loop, and the code that handles the end of a round

As always, this Video lesson matches the text lesson on my website, and you can get the source code as well...
chibiakumas.com/z80/chibifighter.php#LessonCF3

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MainLoop and Round End - Z80 ASM Game programming Lesson CF36502 Lesson P78 - MaxTile software tilemap on the Apple IIMips Lesson H1 - Hello World on the N64PowerPC Lesson 4 - Logical Ops, Signs and Shifts68000 Lesson MinTile3 - Sprites RedrawZ80 Lesson MaxTile5 - Cache DriverZ80 Lesson S27 - Sprite clipping on the Elan Enterprise (Part 2/2) - Stack misuseStreetFighter Parody programming Lesson CF4 - Drawing routinesZ80 Lesson P90 - Interrupt Driven Music on the Sam Coupe (ChibiTracks) with IM2Z80 Lesson MaxTile4 - DirectDriver and ExpandersInterrupt Driven Music on the Gameboy / GBC - Z80 Lesson P8968000 Lesson MaxTile4 - DirectDriver and Expanders
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MainLoop and Round End - Z80 ASM Game programming Lesson CF3

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