Uploaded January 2024 | Updated September 2026, 2 weeks ago
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Felt nostalgic. Might drop park guests in a lake later.
Here is Allister Brimble's "Main Theme" for the classic theme park sim game, RollerCoaster Tycoon 2. Now scored for a full orchestra with fully engraved sheet music.
This video uses the "RCT2" font by Qimplef, licensed under the Creative Commons Attribution-Share Alike License (CC BY-SA 3.0 DEED).
fontstruct.com/fontstructions/show/465125/rct2
--------------------
➤ Analysis:
A game where you manage an amusement park. What do you think would be an appropriate musical theme to accompany this?
Allister Brimble made the fantastic choice of utilizing a fairground organ (fairground organs being commonly paired with traditional carousels). These organs are capable of performing reed instruments (winds), but they can also supply various percussion (drums and cymbals). To reflect this, Brimble similarly employs all of these instruments here (in addition to strings and periodic brass).
My goal in this arrangement was to expand these forces to cover the full symphonic spectrum, allowing orchestras to perform this work without several instruments being unused. The objective therefore was to add the remaining winds, brass, strings as well as additional percussion to keep the several percussionists occupied, whilst still retaining this fairground aesthetic.
The organ solo in the original opening remains so wonderfully iconic that I couldn't resist retaining it as an optional introduction if desired (as an organ is not always available to ensembles). The tonality of this solo commences is C♯ minor (C♯-E-G♯), a rather unfriendly key for various transposing instruments. I debated shifting the material up a semitone into D minor for easier playability (reducing double ♯s) but ultimately decided against this, as the original tonality of C♯m / E sounds far brighter and chipper.
Following this organ introduction, the same material is re-arranged for a smaller symphonic ensemble of winds and brass, playing "non-leg." ("non-legato" = "not smoothly") for a more detached sound. Half-way through this phrase, strings gradually emerge providing additional colour, as we finish on a bare 5th chord (G♯-D♯; 0:45).
Ascending into the next section via chromatic runs (0:45), we modulate into the relative major of C♯ minor (E major; E-G♯-B). Here, the more upbeat material begins, evoking a delightfully cheerful aesthetic from the use of added-6th chords (E-G♯-B-C♯; found in the flute and glockenspiel), octave jumps (in the violins), and tertiary modulations (e.g. B to D at 0:51, and A to C at 0:56). The trumpet melody also descends in sequence (playing the same phrase down a step).
We get a repeat of this material at 1:05, now placing the melody in the violins as the trumpet develops into a countermelodic role. Additional twinkling is added through a high piccolo and harp plucks.
The next section commences at 1:22, modulating into the subdominant minor (A minor; A-C-E, which eventually converts the tonic similarly into minor (E minor; E-G-B at 1:29). This oscillation of A to E creates a plagal sound (chord IV to I), and so I added a choir to enhance this more chordal effect. The trumpet takes over the melody from the winds at (1:39) as we get a new countermelody in the horns.
By 1:49, we start to modulate rapidly into many distant keys (Am, to A, to F♯, to Bm, to B) giving us a nice stepping stone into the subdominant key (A in 2nd inversion, E-A-C♯) which is where we finish, with a cheeky manipulation of the tempo to drive us there as if the theme park rides themselves are speeding up and slowing down.
--------------------
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest and Vienna Symphonic.
★Game: RollerCoaster Tycoon 2
★Developer: Chris Sawyer
★Publisher: Infogrames Interactive
★Composer(s): Allister Brimble
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: RCT2, RollerCoaster Tycoon 2, Main Theme, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Sheet Music
#RCT2
#Orchestra
#MainTheme
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Felt nostalgic. Might drop park guests in a lake later.
Here is Allister Brimble's "Main Theme" for the classic theme park sim game, RollerCoaster Tycoon 2. Now scored for a full orchestra with fully engraved sheet music.
This video uses the "RCT2" font by Qimplef, licensed under the Creative Commons Attribution-Share Alike License (CC BY-SA 3.0 DEED).
fontstruct.com/fontstructions/show/465125/rct2
--------------------
➤ Analysis:
A game where you manage an amusement park. What do you think would be an appropriate musical theme to accompany this?
Allister Brimble made the fantastic choice of utilizing a fairground organ (fairground organs being commonly paired with traditional carousels). These organs are capable of performing reed instruments (winds), but they can also supply various percussion (drums and cymbals). To reflect this, Brimble similarly employs all of these instruments here (in addition to strings and periodic brass).
My goal in this arrangement was to expand these forces to cover the full symphonic spectrum, allowing orchestras to perform this work without several instruments being unused. The objective therefore was to add the remaining winds, brass, strings as well as additional percussion to keep the several percussionists occupied, whilst still retaining this fairground aesthetic.
The organ solo in the original opening remains so wonderfully iconic that I couldn't resist retaining it as an optional introduction if desired (as an organ is not always available to ensembles). The tonality of this solo commences is C♯ minor (C♯-E-G♯), a rather unfriendly key for various transposing instruments. I debated shifting the material up a semitone into D minor for easier playability (reducing double ♯s) but ultimately decided against this, as the original tonality of C♯m / E sounds far brighter and chipper.
Following this organ introduction, the same material is re-arranged for a smaller symphonic ensemble of winds and brass, playing "non-leg." ("non-legato" = "not smoothly") for a more detached sound. Half-way through this phrase, strings gradually emerge providing additional colour, as we finish on a bare 5th chord (G♯-D♯; 0:45).
Ascending into the next section via chromatic runs (0:45), we modulate into the relative major of C♯ minor (E major; E-G♯-B). Here, the more upbeat material begins, evoking a delightfully cheerful aesthetic from the use of added-6th chords (E-G♯-B-C♯; found in the flute and glockenspiel), octave jumps (in the violins), and tertiary modulations (e.g. B to D at 0:51, and A to C at 0:56). The trumpet melody also descends in sequence (playing the same phrase down a step).
We get a repeat of this material at 1:05, now placing the melody in the violins as the trumpet develops into a countermelodic role. Additional twinkling is added through a high piccolo and harp plucks.
The next section commences at 1:22, modulating into the subdominant minor (A minor; A-C-E, which eventually converts the tonic similarly into minor (E minor; E-G-B at 1:29). This oscillation of A to E creates a plagal sound (chord IV to I), and so I added a choir to enhance this more chordal effect. The trumpet takes over the melody from the winds at (1:39) as we get a new countermelody in the horns.
By 1:49, we start to modulate rapidly into many distant keys (Am, to A, to F♯, to Bm, to B) giving us a nice stepping stone into the subdominant key (A in 2nd inversion, E-A-C♯) which is where we finish, with a cheeky manipulation of the tempo to drive us there as if the theme park rides themselves are speeding up and slowing down.
--------------------
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest and Vienna Symphonic.
★Game: RollerCoaster Tycoon 2
★Developer: Chris Sawyer
★Publisher: Infogrames Interactive
★Composer(s): Allister Brimble
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: RCT2, RollerCoaster Tycoon 2, Main Theme, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Sheet Music
#RCT2
#Orchestra
#MainTheme
![Overworld Theme | Orchestral Cover
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With the recent release of Zelda: Links Awakening HD, I wanted to tackle a few of the brilliantly orchestrated tracks, starting with the Overworld Theme (with its initial woodwind introduction).
➤ Analysis:
The Overworld Theme to Links Awakening has a few versions; this particular one that opens with woodwind fanfare is only played once after you first retrieve the sword from the beach. After that, this woodwind introduction is replaced by a string introduction (which I have included in the .PDF scores below).
To begin the analysis, this woodwind introduction begins glamorously with tertiary modulations from G major to Bb major to Db major (0:03), creating a remarkably triumphant sound. To get back to the tonic of G major from Db, a simple semitonal shift upward is used, getting us from Db major to D major. From there, a simple perfect cadence brings us back into G major.
The main string section opens with the familiar Zelda motif, which continues more or less identically to many of its previous renditions from other games. The first big change occurs at 0:33 where the original Zelda material suddenly melts into a chromatically descending legato passage which concludes in the tonic minor (G minor).
Following on is a brief section in Eb major (0:38) where the cello takes a solo role. But the 1st violin quickly returns to reclaim its solo role (0:44), repeating back to the previous harmonic founding of Eb major.
However, here the harmony modulates to Ab major rather than D minor (0:47). This rather sudden and extreme shift seems quite distant from the tonic of G major. So how do they resolve it? By using a cheeky Neapolitan 6th progression (Ab major to D major to G minor/major) which solves this harmonic problem seamlessly and with a lot more interest than a simple perfect cadence.
Sticking true to Nagamatsus philosophy of not having reverb in order to get the best sound quality out of the 3DS/Switch speakers, I have applied very little reverb here.
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from Vienna Symphonic.
★Game: Zelda: Links Awakening HD
★Developer: Nintendo
★Publisher: Nintendo
★Composer(s): Minako Hamano, Kozue Ishikawa, arr. Ryo Nagamatsu
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, Vienna Symphonic Library
★Tags: Zelda, Links Awakening HD, Zelda Links Awakening, Zelda Sheet Music, Overworld, Overworld Theme, Overworld Music, Links Awakening Overworld, Overworld Theme Sheet Music
#LinksAwakening
#OverworldTheme
#SheetMusic Overworld Theme | Orchestral Cover](https://i.ytimg.com/vi/KVB4gUFu9js/mqdefault.jpg)
![Feeling Lucky (Extended) | Golden Sun Orchestral Cover
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An extended version of Golden Suns Feeling Lucky / Lucky Dice, now with a full jazz ensemble, ohhhh yeah!
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic & Addictive Drummer.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, Addictive Drummer, My Hands :O
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Feeling Lucky, Lucky Dice
#GoldenSun
#Orchestra
#FeelingLucky Feeling Lucky (Extended) | Golden Sun Orchestral Cover](https://i.ytimg.com/vi/LBpKZ17f7T4/mqdefault.jpg)
![Id (Beginnings) | Orchestral Cover
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A transcription Ive made of this theme from Fire Emblem: Awakening and an audio I also created to test it out.
➤ Analysis:
You can notice some similarities of this Id theme to Id (Purpose) through the presence of the snare drum and slow padding chords in each bar (the harmonic contour of which is similar to bars 5-8 from Id (Purpose), but not exact).
This Id seems to be built out of two parallel fifth chords that are combined to create this harmonic ambiguity and floating sensation. The improvisatory nature of the cello solo furthers this atmosphere.
You can also see the primary Awakening motif (0:30) which is scattered throughout the entire soundtrack of Fire Emblem: Awakening.
The score was created in Sibelius 7.5, and the audio was created in Cubase using the brilliant EastWest sample libraries.
★Game: Fire Emblem: Awakening
★Developer: Intelligent Systems
★Publisher: Nintendo
★Composer(s): Hiroki Morishita, Rei Kondoh
★Software: Sibelius 7.5, Cubase Elements 7, Adobe Premiere Elements 15, EastWest Sample Libraries
★Tags: Fire Emblem, Awakening, Fire Emblem Awakening, Fire Emblem OST, Fire Emblem Awakening OST, Fire Emblem Awakening Soundtrack, Id (Beginnings), Id, Fire Emblem Id
#FireEmblemAwakening
#Id(Beginnings)
#SheetMusic Id (Beginnings) | Orchestral Cover](https://i.ytimg.com/vi/LEFogQaPIV8/mqdefault.jpg)
![Lemuria | Orchestral Cover
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Another orchestral arrangement Ive made of this static, yet eerily beautiful theme from Golden Sun: The Lost Age.
➤ Analysis:
Since the original audio was so stationary, with very little development or movement at all, I remained faithful to that and scarcely changed the instrumentation or harmonies. The sense of agelessness is hopefully as apparent as it was in the original. And if not, well, the metronomes might help!
Sakuraba uses the phrygian mode on F (F, G-flat, A-flat, B-flat, C, D-flat, E-flat) - a very dreary mode that aids in suggesting that timelessness/agelessness. There is a metric modulation in the latter phrase of this theme, when the percussive instrument enters in complete metric dissonance to the rest of the instruments, again suggesting the theme of time and perhaps embodying the prolonged lives the Lemurians have.
The score was created in Sibelius 7.5, and the audio was created in Cubase using the brilliant EastWest sample libraries.
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Adobe Premiere Elements 15, EastWest Sample Libraries
★Tags: Golden Sun, Golden, Sun, The Lost Age, Golden Sun The Lost Age, TLA, GS, Golden Sun Orchestra, Golden Sun Cover, Golden Sun Remix, Golden Sun Arrangement, Piers, Lemuria, Golden Sun Lemuria, Golden Sun Piers
#GoldenSun
#Orchestra
#TheLostAge Lemuria | Orchestral Cover](https://i.ytimg.com/vi/LEUM975e--k/mqdefault.jpg)



![Saturos & Menardi (Extended) | Golden Sun Orchestral Cover
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Enjoy a 30-minute extended video for TandAs orchestral cover of Golden Suns villain theme, Saturos and Menardi!
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic, Addictive Drummer 2, Orchestral Tools, 8Dio & Sampleism.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, Addictive Drummer 2, Orchestral Tools, 8Dio, Sampleism
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover
#GoldenSun
#Saturos
#Menardi Saturos & Menardi (Extended) | Golden Sun Orchestral Cover](https://i.ytimg.com/vi/Mxojkbfbk4Y/mqdefault.jpg)
![Feeling Lucky | Orchestral Cover
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Time to sit back, relax, and roll some dice with this jazz arrangement of the Lucky Dice / Lucky Medal mini-game music, also doubling as the lobby music for the battle mode.
➤ Analysis:
The go-to jazz track in Golden Sun, this accompanies the various mini-games throughout the game, such as Lucky Dice / Lucky Medal Fountains as well as the background music for the link battle lobby. So what does Sakuraba use to create a jazzy atmosphere?
Instrumentation-wise, the original gives us a drum kit & walking bass maintaining the rhythmic and harmonic anchors respectively. A brassy stab punctuates the chord in a syncopated (off-beat) way on occasion. And all are underpinning an improvisatory soloist on top (panpipes).
As such, when orchestrating I decided to use a small jazz ensemble to complement this: a saxophone soloist (replacing the panpipes for more accessibility), a muted brass group, drums and other small percussion, a new piano soloist, and an upright bass (replacing the bass guitar for a more club-like feel). This new instrumentation therefore shifts closer to classic jazz orchestration as if you were having drinks at a bar with a live band on stage.
Harmonically, we remain very simple: oscillating between E major and D major. This allows for the soloist to easily improvise their own material by following these familiar chords. To decorate this, Sakuraba uses added-note chords (chords with notes that go beyond the triad), such as 9ths (D-F♯-A-E; found in the panpipes/saxophone at 0:17) and 6ths (E-G♯-B-C♯; found also in the panpipes/saxophone at 0:06). These added-note chords are particularly characteristic of jazz through the blurring of the tonality.
Further evidence of jazz can be found directly with the cymbals of the drum kit, which are playing the familiar jazz swing rhythm / ride cymbal pattern (dotted: DUN, dun-dun DUN, dun-dun DUN) which is predominant in jazz repertoire, as (of course) are all of the solos: saxophone at 0:04 - 0:28, trumpet at 0:28 - 0:41, and piano at 0:41 - 0:53.
My main addition to this track is the piano, which adds a quasi-improvised accompaniment throughout in addition to its own solo at 0:41, and also a little ending to conclude the track properly (1:43), where I also construct various added-note chords and some false relations (playing the same note with 2 or more accidentals at the same time; here, C and C♯) before concluding on a massive E9 add6 chord (E-G♯-B-C♯-F♯).
(P.S. I dont wanna transcribe jazz solos anymore lmao)
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic & Addictive Drummer.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, Addictive Drummer, My Hands :O
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Feeling Lucky, Lucky Dice
#GoldenSun
#Orchestra
#FeelingLucky Feeling Lucky | Orchestral Cover](https://i.ytimg.com/vi/NemmQBNBbZE/mqdefault.jpg)

![2022 Trailer Theme (Extended) | The Legend of Zelda: Tears of the Kingdom
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An 30-minute extended version of TandAs full transcription and arrangement of the 2022 trailer music for The Legend of Zelda: Tears of the Kingdom.
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic and Massive.
★Game: The Legend of Zelda: Tears of the Kingdom
★Developer: Nintendo
★Publisher: Nintendo
★Composer(s): Yasuaki Iwata, Manaka Kataoka, Hajime Wakai
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, Massive
★Tags: The Legend of Zelda, Tears of the Kingdom, Nintendo Direct Trailer Theme 2022, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover
#TearsOfTheKingdom
#zelda
#breathofthewild 2022 Trailer Theme (Extended) | The Legend of Zelda: Tears of the Kingdom](https://i.ytimg.com/vi/OCufZxtxYMU/mqdefault.jpg)