Uploaded May 2022 | Updated September 2026, 2 weeks ago
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An extended version of the orchestral cover of Elden Ring's Main Theme.
(Also, yeah, this version sounds different to the regular video because I forgot to turn on my mastering plugins for the regular version ... oops)
--------------------
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic and 8Dio.
★Game: Elden Ring
★Developer: FromSoftware
★Publisher: FromSoftware, Bandai Namco Entertainment
★Composer(s): Tsukasa Saitoh, Shoi Miyazawa, Tai Tomisawa, Yuka Kitamura, Yoshimi Kudo
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: Elden Ring Main Theme, Title Screen, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Sheet Music, Score, Extended
#EldenRing
#Orchestra
#SheetMusic
🎵 Sheet Music & Parts ➤ musicnotes.com/l/jLVMb
💗 MIDI / XML / Sibelius ➤ bit.ly/TandABundle
🎹 Commissions ➤ jshaw.co.uk/commissions
🎮 More Arrangements ➤ jshaw.co.uk/TandA
👍 Facebook ➤ bit.ly/TandAFacebook
🐦 Twitter ➤ bit.ly/TandATwitter
🎵 Bandcamp ➤ bit.ly/TandABandcamp
🎵 Spotify ➤ bit.ly/TandASpotify
🎵 Deezer ➤ bit.ly/TandADeezer
🎵 YouTube Music ➤ bit.ly/TandAYouTube
🎵 Apple Music / iTunes ➤ bit.ly/TandAApple
An extended version of the orchestral cover of Elden Ring's Main Theme.
(Also, yeah, this version sounds different to the regular video because I forgot to turn on my mastering plugins for the regular version ... oops)
--------------------
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic and 8Dio.
★Game: Elden Ring
★Developer: FromSoftware
★Publisher: FromSoftware, Bandai Namco Entertainment
★Composer(s): Tsukasa Saitoh, Shoi Miyazawa, Tai Tomisawa, Yuka Kitamura, Yoshimi Kudo
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library
★Tags: Elden Ring Main Theme, Title Screen, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Sheet Music, Score, Extended
#EldenRing
#Orchestra
#SheetMusic

![Saturos & Menardi (Extended) | Golden Sun Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
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Enjoy a 30-minute extended video for TandAs orchestral cover of Golden Suns villain theme, Saturos and Menardi!
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic, Addictive Drummer 2, Orchestral Tools, 8Dio & Sampleism.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, Addictive Drummer 2, Orchestral Tools, 8Dio, Sampleism
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover
#GoldenSun
#Saturos
#Menardi Saturos & Menardi (Extended) | Golden Sun Orchestral Cover](https://i.ytimg.com/vi/Mxojkbfbk4Y/mqdefault.jpg)
![Feeling Lucky | Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
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Time to sit back, relax, and roll some dice with this jazz arrangement of the Lucky Dice / Lucky Medal mini-game music, also doubling as the lobby music for the battle mode.
➤ Analysis:
The go-to jazz track in Golden Sun, this accompanies the various mini-games throughout the game, such as Lucky Dice / Lucky Medal Fountains as well as the background music for the link battle lobby. So what does Sakuraba use to create a jazzy atmosphere?
Instrumentation-wise, the original gives us a drum kit & walking bass maintaining the rhythmic and harmonic anchors respectively. A brassy stab punctuates the chord in a syncopated (off-beat) way on occasion. And all are underpinning an improvisatory soloist on top (panpipes).
As such, when orchestrating I decided to use a small jazz ensemble to complement this: a saxophone soloist (replacing the panpipes for more accessibility), a muted brass group, drums and other small percussion, a new piano soloist, and an upright bass (replacing the bass guitar for a more club-like feel). This new instrumentation therefore shifts closer to classic jazz orchestration as if you were having drinks at a bar with a live band on stage.
Harmonically, we remain very simple: oscillating between E major and D major. This allows for the soloist to easily improvise their own material by following these familiar chords. To decorate this, Sakuraba uses added-note chords (chords with notes that go beyond the triad), such as 9ths (D-F♯-A-E; found in the panpipes/saxophone at 0:17) and 6ths (E-G♯-B-C♯; found also in the panpipes/saxophone at 0:06). These added-note chords are particularly characteristic of jazz through the blurring of the tonality.
Further evidence of jazz can be found directly with the cymbals of the drum kit, which are playing the familiar jazz swing rhythm / ride cymbal pattern (dotted: DUN, dun-dun DUN, dun-dun DUN) which is predominant in jazz repertoire, as (of course) are all of the solos: saxophone at 0:04 - 0:28, trumpet at 0:28 - 0:41, and piano at 0:41 - 0:53.
My main addition to this track is the piano, which adds a quasi-improvised accompaniment throughout in addition to its own solo at 0:41, and also a little ending to conclude the track properly (1:43), where I also construct various added-note chords and some false relations (playing the same note with 2 or more accidentals at the same time; here, C and C♯) before concluding on a massive E9 add6 chord (E-G♯-B-C♯-F♯).
(P.S. I dont wanna transcribe jazz solos anymore lmao)
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic & Addictive Drummer.
★Game: Golden Sun
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, Addictive Drummer, My Hands :O
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Feeling Lucky, Lucky Dice
#GoldenSun
#Orchestra
#FeelingLucky Feeling Lucky | Orchestral Cover](https://i.ytimg.com/vi/NemmQBNBbZE/mqdefault.jpg)

![2022 Trailer Theme (Extended) | The Legend of Zelda: Tears of the Kingdom
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
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An 30-minute extended version of TandAs full transcription and arrangement of the 2022 trailer music for The Legend of Zelda: Tears of the Kingdom.
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic and Massive.
★Game: The Legend of Zelda: Tears of the Kingdom
★Developer: Nintendo
★Publisher: Nintendo
★Composer(s): Yasuaki Iwata, Manaka Kataoka, Hajime Wakai
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, Massive
★Tags: The Legend of Zelda, Tears of the Kingdom, Nintendo Direct Trailer Theme 2022, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover
#TearsOfTheKingdom
#zelda
#breathofthewild 2022 Trailer Theme (Extended) | The Legend of Zelda: Tears of the Kingdom](https://i.ytimg.com/vi/OCufZxtxYMU/mqdefault.jpg)


![Agatio and Karst | Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
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An orchestral arrangement Ive made of this very sinister theme from Golden Sun: The Lost Age.
➤ Analysis:
This was a tough one! Not only from transcribing the chromaticism, but also trying to recreate the characteristic glissando fall that is in the original.
This is certainly one of Sakurabas more chromatic and dissonant themes, emphasized by the use of the tritone (augmented 4th) and heavy instrumentation. I avoided brighter timbres such as upper winds and percussion to respect the original darker instrumentation.
I might have gone a little too far with the choral and violin effects, but I think the original was sinister enough to merit their use here to create even more chaos.
The score was created in Sibelius 7.5, and the audio was created in Cubase using the brilliant EastWest sample libraries.
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Adobe Premiere Elements 15, EastWest Sample Libraries
★Tags: Golden Sun, Golden, Sun, The Lost Age, Golden Sun The Lost Age, TLA, GS, Golden Sun Orchestra, Golden Sun Cover, Golden Sun Remix, Golden Sun Arrangement, Agatio and Karst, Agatio, Karst, Agatio & Karst, Golden Sun Agatio and Karst
#GoldenSun
#Orchestra
#TheLostAge Agatio and Karst | Orchestral Cover](https://i.ytimg.com/vi/P3Yy-Lpdt6g/mqdefault.jpg)


![Doom Dragon | Orchestral Cover
🎵 Sheet Music & Parts ➤ [Removed by Nintendo JP]
💗 MIDI / XML / Sibelius ➤ https://bit.ly/TandABundle
🎹 Commissions ➤ https://www.jshaw.co.uk/commissions
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*Doom Dragon uses Cruel Ruin!*
Here we go: the most complex of all Golden Suns boss themes, Doom Dragon, now fully orchestrated with sheet music.
🥂 Drinking Game: Take a shot for every time signature change.
➤ Analysis:
The most eccentric of Sakurabas battle themes from Golden Sun, what does he employ to achieve this?
Like all of his battle themes, we are instantly thrust into the action with a massive unresolved suspended 4th chord (D-G-A), with the 5th (A) moving chromatically upward (A-B♭-B-C) alongside the tonic (D-E♭-E-E♭). This creates fierce instability in the harmony, and leads to several semitonal clashes (D vs. E♭ and A vs. B♭)
Metrically, we are in an uncommon 5/8 time signature, displacing the familiar 4 beats in a bar structure with an additional beat, further contributing to the chaotic drive of the opening.
When the first section begins (0:07), we step up a tone into E. The precise tonality of this E is debatable, but the oboe & violin melody would suggest a rather extreme E locrian modality (E-F-G-A-B♭-C-D-E). The locrian mode is the most unstable of all Western modes due to its diminished 5th interval (E-B♭; the tritone, or devil in music as it was once aptly named). A very appropriate use!
From here, the meter changes nearly every bar: 3/4 to 7/16 to 5/8 - it is impossible to follow the beat without repeated listening, creating an immense chaotic structure that jumps from one idea to the next in an instant. Other time signatures used include 12/16, 3/8 and (gasp!) the rare 4/4.
Harmonically, we also receive numerous diminished 7th chords throughout (e.g. 0:09). These chords have a similar instability as the locrian mode due to their diminished 5th interval - here, stacked twice (F & B, and G♯ & D) - conveying continuous harmonic unrest.
At 0:10, we get a brief respite of stability into F Lydian mode (F-G-A-B-C-D-E), which stays with us for 4 bars. The meter of 5/8 has returned to remind us of our hostile scene, whilst we swirl in various arpeggios from the strings and winds. A brief interlude of 3/8 (0:14) leads us to another diminished 7th chord (0:16), climaxing with an immense upward motion before we repeat the opening material once more (0:18).
For this repeat, I developed the material so that it is not an exact repetition, including additional wind runs, juggling the material in different instruments for a new colour, and additional countermelodies in the brass.
At the end (0:29), we rest in 4/4 for a moment with a stable Esus4 chord (E-A-B to E-G♯-B) before progressing into F♯ minor via an interrupted cadence (chord V to VI; E to F♯m; 0:31). This next section is rather stable in 5/8, with some descending chromatic harmonies before an abrupt shift into 12/16 with more diminished 7th chords (0:38).
This leads us to 0:41 - now in 3/4 with a sustained period of safety - in A minor (A-C-E). Here, there is a glimpse of the Dorian mode (A-B-C-D-E-F♯-G) through the progression of A minor (A-C-E) into D major (D-F♯-A).
But then we remember this is a boss theme, and quickly revert to our immense dissonance and 5/8 meter (0:52). In this passage, all hell breaks loose and every instrument seemingly wanders on its own with little cohesion (which is wonderfully appropriate here). The only anchor is that there is some sort of tonal centre on E - perhaps E locrian, our devilishly delightful mode from earlier.
A brief unison interlude in 12/16 (1:00), followed by consecutive tritones (1:04), leads us to our final sections (1:05) in F♯ Dorian (F♯-G♯-A-B-C♯-D♯-E) due to the basses descent to D♯. Here, the time signature remains its most stable - remaining in 5/8 for over 20s - before we repeat.
The score was created in Sibelius 7.5, and the audio was created in Cubase using sample libraries from EastWest, Vienna Symphonic, Addictive Drummer & 8Dio.
★Game: Golden Sun: The Lost Age
★Developer: Camelot Software Planning
★Publisher: Nintendo
★Composer(s): Motoi Sakuraba
★Software: Sibelius 7.5, Cubase Elements 7, Cubase 10, Adobe Premiere Elements 15, EastWest Sample Libraries, Vienna Symphonic Library, Addictive Drummer, 8Dio
★Tags: Golden, Sun, Golden Sun, The Lost Age, Golden Sun: The Lost Age, Orchestra, Orchestral, Orchestration, Arrangement, Remix, Cover, Doom Dragon Boss Battle
#GoldenSun
#Orchestra
#DoomDragon Doom Dragon | Orchestral Cover](https://i.ytimg.com/vi/PMjqv0zdHZU/mqdefault.jpg)