Uploaded May 2026 | Updated September 2026, 4 days ago
Build Link
https://poe.ninja/poe2/pob/1b624
Ascendancy Notable Time Snap instead of Now and Again in the next patch.
Streaming sometimes on
twitch.tv/tuadh
Act 1 Regex (Searchfilter)
"(fi|co|li).+res|^\+.*ills$|\d.+life|nt speed"
Act 1 Gems
Essence Drain - Zenith
Orb of Storms - Overabundance (drop Orb of Storms after getting Bonestorm)
Contagion - Unleash
Bonestorm - Zenith - Rapid Casting
Ravenous Swarm (to consume Impale Stacks applied by Bonestorm)
---
00:00:00 - Intro
01:45:35 - Switch to Cold Spells
06:27:53 - Mapping Starts
08:32:33 - Tier 15 Map
---
Build Link
https://poe.ninja/poe2/pob/1b624
Ascendancy Notable Time Snap instead of Now and Again in the next patch.
Streaming sometimes on
twitch.tv/tuadh
Act 1 Regex (Searchfilter)
"(fi|co|li).+res|^\+.*ills$|\d.+life|nt speed"
Act 1 Gems
Essence Drain - Zenith
Orb of Storms - Overabundance (drop Orb of Storms after getting Bonestorm)
Contagion - Unleash
Bonestorm - Zenith - Rapid Casting
Ravenous Swarm (to consume Impale Stacks applied by Bonestorm)
---
00:00:00 - Intro
01:45:35 - Switch to Cold Spells
06:27:53 - Mapping Starts
08:32:33 - Tier 15 Map
---



![[3.24] Spectral Throw Deadeye | Exarch + Eater Leaguestart Run
๐After the Snipers Mark nerf do not get 40% projectile speed anymore once you have 4 projectiles. You will want 20% in total. Either drop Ballistics or get 2x 10% reduced Projectile Speed nodes.๐
*3.24 Build Guide* : https://www.youtube.com/watch?v=VrSJVftTDwE
*Path of Building*
https://pobb.in/w-qt3LYzUVQP
Only one hit is shown. Spectral Throw will hit multiple times per attack (not shotgun, 225ms hit timer).
Act 1 Regex
g-g-r|g-[gr]-g|r-g-g|nne|rint
*Spectral Throw Specific Advice*
I recommend positioning opponents about 3/4 of the maximum distance that your ST can travel to maximise damage. If possible try to put bosses next to walls/obstacles so ST can bounce off them and return faster. Also dont use Snipers Mark before you have at least 2 Projectiles.
*Support Gems*
Act 1 - Spectral Throw + Chance to Bleed + Added Cold Damage.
Act 2 - Spectral Throw + Added Cold Damage + Elemental Damage with Attacks/Trinity.
Once you go for Crit (early maps) replace Added Cold Damage with Nightblade Support.
*Aura Setup*
Act 2 - War Banner + Herald of Ice
Act 3 - Anger + Herald of Ice or War Banner
Once you have Charisma allocated you can go for Grace & Anger or Anger & Wrath
*Gear Progression*
You want to do essences in campaign and use them on your claws just in case if you get unlucky identifying claws and dont find anything useful.
Flat Damage craft on jewelery helps a lot with getting more damage but they cost 4 Transmutes. Once you are in maps you will want a decent +300 eDPS claw otherwise progressing into red maps will be hard. You also switch from Dual-Wielding to Claw and Shield. Going for essences early is definitely a good option. Anguish, Torment and Suffering will give flat damage for jewelry. Hatred, Anger and Wrath will provide flat damage for your claw.
https://www.twitch.tv/tuadh
0:00 - Intro
2:27:25 - Kitava A5
4:37:15 - Kitava A10
5:16:20 - Switch to Nightblade
9:00:24 - Eater
9:06:45 - Exarch [3.24] Spectral Throw Deadeye | Exarch + Eater Leaguestart Run](https://i.ytimg.com/vi/8w0q9UV6C1w/mqdefault.jpg)

![Arc Miner Trickster | Exarch & Eater Leaguestart Run
https://www.twitch.tv/tuadh
3.25: Divine Blessing has been removed.
Some pretty bad Act 4 - 5 and then t11-t13 Map RNG leading to a longer run. The build itself has in my opinion good clear but was pretty squishy. DO NOT switch to Arc TOO EARLY like I did. I should have used Pyroclast till I got a 4 Link with Minefield socketed in.
*Path of Building*
https://pobb.in/zYoM-3W80Vuw
Act 1 Regex
b-b-g|b-[bg]-b|g-b-b|nne|rint|Flam
*Support Gems*
Rolling Magma - Elemental Proliferation - Arcane Surge (or Combustion later on)
At 12: Fire Trap - Combustion - Elemental Proliferation
Now I made a mistake and switched to Arc TOO EARLY.
So this is how I would do it if I had to do it again
At 28: Pyroclast - Swift Assembly - Charged Mines - Trap and Mine Damage
At 38: Arc - High-Impact Mine - Minefield - Charged Mines
Do not use Minefield without Charged Mines. Otherwise throwing Mines will feel very clunky.
*Aura Setup*
Act 2 - Skitterbots
Act 3 - Skitterbots & Grace
With Eldritch Battery and all the reservation efficiency nodes near the Shadow area allocated you can go for
Wrath & Grace & Skitterbots as well as Zealotry - Divine Blessing - Inspiration if you have enough Energy Shield
*Utility Gems*
Wave of Conviction (Act 2)
Flammability (Act 3)
Use Assassins Mark after you get Arc.
Shield Charge - Faster Attacks (Act 3 Library)
Flame Dash (Act 1)
Detonate Mines - Automation
Smite - Increased Duration later on once you have Auras have increased duration mastery allocated
Once dual curse: Arcanist Brand - Conductivity - Wave of Conviction
https://discord.gg/TPMRN3uRGK
0:00 - Intro
4:39:16 - Trickshot allocated (~5m Chaining Range now)
4:57:31 - A10 Kitava
5:01:11 - Short Gear Progression Talk
11:01:02 - Eater
11:05:47 - Exarch Arc Miner Trickster | Exarch & Eater Leaguestart Run](https://i.ytimg.com/vi/9EbObQuCO0I/mqdefault.jpg)


![[Stream] Freshstart HCSSF Jugg Slams (Again because I died)
[Stream] Freshstart HCSSF Jugg Slams (Again because I died) [Stream] Freshstart HCSSF Jugg Slams (Again because I died)](https://i.ytimg.com/vi/9nLgXQ_WIJg/mqdefault.jpg)
![Shockwave Cyclone Exarch & Eater Leaguestart Run | Path of Exile
Path of Building
https://pobb.in/8qryIXfV0k2F
Act 1 Regex
[gr]-[gr]-[gr]|Runn|rint
Act 1 Gems
Spectral Throw - Volley - Momentum/Chance to Bleed
Leap Slam - Faster Attacks - Momentum
Sniper Mark
Frostblink
Final Thoughts:
This is the second fastest run so far but also one of my luckiest ones as well. I had a 600pDPS staff in the end. In a short run like that I would normally not expect to find anything better than 450pDPS. Last time I did a cyclone run with normal RNG it took almost 1 hour longer. https://www.youtube.com/watch?v=NaSOuGYHEYE
Build is far from meta but this playstyle might appeal to a wider playerbase as its pretty easy to play. Build has very little avoidance which could be solved by investing more into block.
Overall, not bad in a Day 1 Leaguestart Scenario but this build will not scale well into T17s because there are so many mods that are bad for this build and your defence wont be great there.
Streaming sometimes on
https://www.twitch.tv/tuadh
00:00 - Intro
02:10:11 - Shockwave Cyclone
03:59:13 - Mapping Starts
05:37:35 - Mostly Red Maps
06:32:16 - Exarch
06:36:38 - Eater Shockwave Cyclone Exarch & Eater Leaguestart Run | Path of Exile](https://i.ytimg.com/vi/9uFlV9FQhck/mqdefault.jpg)
