Uploaded February 2026 | Updated September 2026, 9 hours ago
Path of Building
pobb.in/vXEJNhzlOApv
Act 1 Regex (Searchfilter)
g-g-r|g-r-g|r-g-g|b-b-g|b-g-b|g-b-b|Runn|rint
Streaming sometimes on
twitch.tv/tuadh
---
00:00:00 - Intro
03:56:23 - Maps
05:57:07 - Mostly Red Maps
06:40:15 - Eater
06:44:58 - Exarch
---
Path of Building
pobb.in/vXEJNhzlOApv
Act 1 Regex (Searchfilter)
g-g-r|g-r-g|r-g-g|b-b-g|b-g-b|g-b-b|Runn|rint
Streaming sometimes on
twitch.tv/tuadh
---
00:00:00 - Intro
03:56:23 - Maps
05:57:07 - Mostly Red Maps
06:40:15 - Eater
06:44:58 - Exarch
---


![[3.24] Spectral Throw Deadeye | Exarch + Eater Leaguestart Run
๐After the Snipers Mark nerf do not get 40% projectile speed anymore once you have 4 projectiles. You will want 20% in total. Either drop Ballistics or get 2x 10% reduced Projectile Speed nodes.๐
*3.24 Build Guide* : https://www.youtube.com/watch?v=VrSJVftTDwE
*Path of Building*
https://pobb.in/w-qt3LYzUVQP
Only one hit is shown. Spectral Throw will hit multiple times per attack (not shotgun, 225ms hit timer).
Act 1 Regex
g-g-r|g-[gr]-g|r-g-g|nne|rint
*Spectral Throw Specific Advice*
I recommend positioning opponents about 3/4 of the maximum distance that your ST can travel to maximise damage. If possible try to put bosses next to walls/obstacles so ST can bounce off them and return faster. Also dont use Snipers Mark before you have at least 2 Projectiles.
*Support Gems*
Act 1 - Spectral Throw + Chance to Bleed + Added Cold Damage.
Act 2 - Spectral Throw + Added Cold Damage + Elemental Damage with Attacks/Trinity.
Once you go for Crit (early maps) replace Added Cold Damage with Nightblade Support.
*Aura Setup*
Act 2 - War Banner + Herald of Ice
Act 3 - Anger + Herald of Ice or War Banner
Once you have Charisma allocated you can go for Grace & Anger or Anger & Wrath
*Gear Progression*
You want to do essences in campaign and use them on your claws just in case if you get unlucky identifying claws and dont find anything useful.
Flat Damage craft on jewelery helps a lot with getting more damage but they cost 4 Transmutes. Once you are in maps you will want a decent +300 eDPS claw otherwise progressing into red maps will be hard. You also switch from Dual-Wielding to Claw and Shield. Going for essences early is definitely a good option. Anguish, Torment and Suffering will give flat damage for jewelry. Hatred, Anger and Wrath will provide flat damage for your claw.
https://www.twitch.tv/tuadh
0:00 - Intro
2:27:25 - Kitava A5
4:37:15 - Kitava A10
5:16:20 - Switch to Nightblade
9:00:24 - Eater
9:06:45 - Exarch [3.24] Spectral Throw Deadeye | Exarch + Eater Leaguestart Run](https://i.ytimg.com/vi/8w0q9UV6C1w/mqdefault.jpg)

![Arc Miner Trickster | Exarch & Eater Leaguestart Run
https://www.twitch.tv/tuadh
3.25: Divine Blessing has been removed.
Some pretty bad Act 4 - 5 and then t11-t13 Map RNG leading to a longer run. The build itself has in my opinion good clear but was pretty squishy. DO NOT switch to Arc TOO EARLY like I did. I should have used Pyroclast till I got a 4 Link with Minefield socketed in.
*Path of Building*
https://pobb.in/zYoM-3W80Vuw
Act 1 Regex
b-b-g|b-[bg]-b|g-b-b|nne|rint|Flam
*Support Gems*
Rolling Magma - Elemental Proliferation - Arcane Surge (or Combustion later on)
At 12: Fire Trap - Combustion - Elemental Proliferation
Now I made a mistake and switched to Arc TOO EARLY.
So this is how I would do it if I had to do it again
At 28: Pyroclast - Swift Assembly - Charged Mines - Trap and Mine Damage
At 38: Arc - High-Impact Mine - Minefield - Charged Mines
Do not use Minefield without Charged Mines. Otherwise throwing Mines will feel very clunky.
*Aura Setup*
Act 2 - Skitterbots
Act 3 - Skitterbots & Grace
With Eldritch Battery and all the reservation efficiency nodes near the Shadow area allocated you can go for
Wrath & Grace & Skitterbots as well as Zealotry - Divine Blessing - Inspiration if you have enough Energy Shield
*Utility Gems*
Wave of Conviction (Act 2)
Flammability (Act 3)
Use Assassins Mark after you get Arc.
Shield Charge - Faster Attacks (Act 3 Library)
Flame Dash (Act 1)
Detonate Mines - Automation
Smite - Increased Duration later on once you have Auras have increased duration mastery allocated
Once dual curse: Arcanist Brand - Conductivity - Wave of Conviction
https://discord.gg/TPMRN3uRGK
0:00 - Intro
4:39:16 - Trickshot allocated (~5m Chaining Range now)
4:57:31 - A10 Kitava
5:01:11 - Short Gear Progression Talk
11:01:02 - Eater
11:05:47 - Exarch Arc Miner Trickster | Exarch & Eater Leaguestart Run](https://i.ytimg.com/vi/9EbObQuCO0I/mqdefault.jpg)


![[Stream] Freshstart HCSSF Jugg Slams (Again because I died)
[Stream] Freshstart HCSSF Jugg Slams (Again because I died) [Stream] Freshstart HCSSF Jugg Slams (Again because I died)](https://i.ytimg.com/vi/9nLgXQ_WIJg/mqdefault.jpg)
![Shockwave Cyclone Exarch & Eater Leaguestart Run | Path of Exile
Path of Building
https://pobb.in/8qryIXfV0k2F
Act 1 Regex
[gr]-[gr]-[gr]|Runn|rint
Act 1 Gems
Spectral Throw - Volley - Momentum/Chance to Bleed
Leap Slam - Faster Attacks - Momentum
Sniper Mark
Frostblink
Final Thoughts:
This is the second fastest run so far but also one of my luckiest ones as well. I had a 600pDPS staff in the end. In a short run like that I would normally not expect to find anything better than 450pDPS. Last time I did a cyclone run with normal RNG it took almost 1 hour longer. https://www.youtube.com/watch?v=NaSOuGYHEYE
Build is far from meta but this playstyle might appeal to a wider playerbase as its pretty easy to play. Build has very little avoidance which could be solved by investing more into block.
Overall, not bad in a Day 1 Leaguestart Scenario but this build will not scale well into T17s because there are so many mods that are bad for this build and your defence wont be great there.
Streaming sometimes on
https://www.twitch.tv/tuadh
00:00 - Intro
02:10:11 - Shockwave Cyclone
03:59:13 - Mapping Starts
05:37:35 - Mostly Red Maps
06:32:16 - Exarch
06:36:38 - Eater Shockwave Cyclone Exarch & Eater Leaguestart Run | Path of Exile](https://i.ytimg.com/vi/9uFlV9FQhck/mqdefault.jpg)

![Cold Sorceress Acts 1-3 | Leveling Walkthrough [Patch 0.1]
Path of Exile 2 Sorceress Chronomancer Leveling Build Guide
*Support Gems*
Frost Bomb - Magnified Effect - Execute
Frostbolt - Unleash - Controlled Destruction (before Cold Snap)
Frostbolt - Scattershot - Arcane Tempo (after Cold Snap)
Cold Snap - Unleash - Controlled Destruction
Cold Snap is used on top of Frostbolt to explode the projectiles. If you do want to do this you can continue with the above mentioned Frostbolt setup.
Hypothermia - Heightened Curse - Persistence
After you get Frost Wall you use Frost Walls and Ice Nova to clear. Ice Nova is used to explode Frost Walls which will deal Cold Damage upon being destroyed. I also use Frost Bomb to destroy Frost Walls. Ideally, you have the Shattered Crystal Notable on the tree once you start using Frost Walls.
Frost Wall - Spell Cascade - Magnified Effect - Icicle (Tier 2)
You can swap Icicle with a damage support against bosses.
Ice Nova - Unleash - Controlled Destruction - Arcane Tempo/Inspiration
Frost Bomb - Considered Casting - Ingenuity - Execute
Skill Gem Upgrade Order is:
Cold Snap - Frost Bomb - Frostbolt.
After you have Frost Walls
Frost Walls - Ice Nova - Frostbomb
*Spirit Gems*
Arctic Armour
After the second spirit quest you can go for
Cast on Freeze - Comet - Impetus
I had a different setup because I reached 41 (Comet requirement) at the end of this video.
*Gear Progression*
Look for +Levels to Spell Skills Gem at the Vendor. +Levels to Gems will provide flat damage. %increased Damage is important too but I would prioritise additional Levels to Gems over that. You can also get +Levels to Spell Skills on Shields (Focus), Wands and Amulet in the Normal Campaign.
Additional Gem Levels will increase the base Mana Cost significantly. You might have to use Inspiration as a Support Gem. Make sure to upgrade your Mana Flask regularly so that isnt necessary. Also, check the vendor for Movement Speed Suffix on Boots.
*Resistances*
For Act 1 you want Cold Resistance. In Act 2 you want Lightning Resistance for the final Act 2 Boss. If you do the Elemental Offering (Act 2, Buried Shrines) you can choose a Topaz/Ruby/Sapphire Ring. Vendors can also sell Resistance Rings. If you do not have enough Resistance Rings I would consider gambling for one at the Vendor (Risu at Act 2, Alva at Act 3) if you have sufficient Gold. The Act 3 Boss will cause all 3 Elemental Damage types. You can socket Glacial/Desert/Storm to get 12% Cold/Fire/Lightning Resistance.
*Passive Tree*
https://imgur.com/a/15FgxaO
First pathing route is Exploit the Elements. Then Roil, Endless Blizzards, Shattered Crystal.
Then you can go Climate Change and Overexposure or if you want more AoE you start pathing towards Reverbation.
0:00 - Intro
1:01:37 - Switch to Cold Snap & Frostbolt Setup
1:03:42 - Act 1 Boss
3:01:26 - Ascendancy Boss
3:21:58 - Act 2 Boss
4:03:14 - Switch to Frost Wall Setup
5:29:49 - Act 3 Boss
https://www.twitch.tv/tuadh Cold Sorceress Acts 1-3 | Leveling Walkthrough [Patch 0.1]](https://i.ytimg.com/vi/A9xZ5TzN3hA/mqdefault.jpg)