Uploaded October 2025 | Updated September 2026, 14 hours ago
Path of Building
pobb.in/8qryIXfV0k2F
Act 1 Regex
[gr]-[gr]-[gr]|Runn|rint
Act 1 Gems
Spectral Throw - Volley - Momentum/Chance to Bleed
Leap Slam - Faster Attacks - Momentum
Sniper Mark
Frostblink
Final Thoughts:
This is the second fastest run so far but also one of my luckiest ones as well. I had a 600pDPS staff in the end. In a short run like that I would normally not expect to find anything better than 450pDPS. Last time I did a cyclone run with normal RNG it took almost 1 hour longer. youtube.com/watch?v=NaSOuGYHEYE
Build is far from meta but this playstyle might appeal to a wider playerbase as it's pretty easy to play. Build has very little avoidance which could be solved by investing more into block.
Overall, not bad in a Day 1 Leaguestart Scenario but this build will not scale well into T17's because there are so many mods that are bad for this build and your defence won't be great there.
Streaming sometimes on
twitch.tv/tuadh
---
00:00 - Intro
02:10:11 - Shockwave Cyclone
03:59:13 - Mapping Starts
05:37:35 - Mostly Red Maps
06:32:16 - Exarch
06:36:38 - Eater
---
Path of Building
pobb.in/8qryIXfV0k2F
Act 1 Regex
[gr]-[gr]-[gr]|Runn|rint
Act 1 Gems
Spectral Throw - Volley - Momentum/Chance to Bleed
Leap Slam - Faster Attacks - Momentum
Sniper Mark
Frostblink
Final Thoughts:
This is the second fastest run so far but also one of my luckiest ones as well. I had a 600pDPS staff in the end. In a short run like that I would normally not expect to find anything better than 450pDPS. Last time I did a cyclone run with normal RNG it took almost 1 hour longer. youtube.com/watch?v=NaSOuGYHEYE
Build is far from meta but this playstyle might appeal to a wider playerbase as it's pretty easy to play. Build has very little avoidance which could be solved by investing more into block.
Overall, not bad in a Day 1 Leaguestart Scenario but this build will not scale well into T17's because there are so many mods that are bad for this build and your defence won't be great there.
Streaming sometimes on
twitch.tv/tuadh
---
00:00 - Intro
02:10:11 - Shockwave Cyclone
03:59:13 - Mapping Starts
05:37:35 - Mostly Red Maps
06:32:16 - Exarch
06:36:38 - Eater
---

![Cold Sorceress Acts 1-3 | Leveling Walkthrough [Patch 0.1]
Path of Exile 2 Sorceress Chronomancer Leveling Build Guide
*Support Gems*
Frost Bomb - Magnified Effect - Execute
Frostbolt - Unleash - Controlled Destruction (before Cold Snap)
Frostbolt - Scattershot - Arcane Tempo (after Cold Snap)
Cold Snap - Unleash - Controlled Destruction
Cold Snap is used on top of Frostbolt to explode the projectiles. If you do want to do this you can continue with the above mentioned Frostbolt setup.
Hypothermia - Heightened Curse - Persistence
After you get Frost Wall you use Frost Walls and Ice Nova to clear. Ice Nova is used to explode Frost Walls which will deal Cold Damage upon being destroyed. I also use Frost Bomb to destroy Frost Walls. Ideally, you have the Shattered Crystal Notable on the tree once you start using Frost Walls.
Frost Wall - Spell Cascade - Magnified Effect - Icicle (Tier 2)
You can swap Icicle with a damage support against bosses.
Ice Nova - Unleash - Controlled Destruction - Arcane Tempo/Inspiration
Frost Bomb - Considered Casting - Ingenuity - Execute
Skill Gem Upgrade Order is:
Cold Snap - Frost Bomb - Frostbolt.
After you have Frost Walls
Frost Walls - Ice Nova - Frostbomb
*Spirit Gems*
Arctic Armour
After the second spirit quest you can go for
Cast on Freeze - Comet - Impetus
I had a different setup because I reached 41 (Comet requirement) at the end of this video.
*Gear Progression*
Look for +Levels to Spell Skills Gem at the Vendor. +Levels to Gems will provide flat damage. %increased Damage is important too but I would prioritise additional Levels to Gems over that. You can also get +Levels to Spell Skills on Shields (Focus), Wands and Amulet in the Normal Campaign.
Additional Gem Levels will increase the base Mana Cost significantly. You might have to use Inspiration as a Support Gem. Make sure to upgrade your Mana Flask regularly so that isnt necessary. Also, check the vendor for Movement Speed Suffix on Boots.
*Resistances*
For Act 1 you want Cold Resistance. In Act 2 you want Lightning Resistance for the final Act 2 Boss. If you do the Elemental Offering (Act 2, Buried Shrines) you can choose a Topaz/Ruby/Sapphire Ring. Vendors can also sell Resistance Rings. If you do not have enough Resistance Rings I would consider gambling for one at the Vendor (Risu at Act 2, Alva at Act 3) if you have sufficient Gold. The Act 3 Boss will cause all 3 Elemental Damage types. You can socket Glacial/Desert/Storm to get 12% Cold/Fire/Lightning Resistance.
*Passive Tree*
https://imgur.com/a/15FgxaO
First pathing route is Exploit the Elements. Then Roil, Endless Blizzards, Shattered Crystal.
Then you can go Climate Change and Overexposure or if you want more AoE you start pathing towards Reverbation.
0:00 - Intro
1:01:37 - Switch to Cold Snap & Frostbolt Setup
1:03:42 - Act 1 Boss
3:01:26 - Ascendancy Boss
3:21:58 - Act 2 Boss
4:03:14 - Switch to Frost Wall Setup
5:29:49 - Act 3 Boss
https://www.twitch.tv/tuadh Cold Sorceress Acts 1-3 | Leveling Walkthrough [Patch 0.1]](https://i.ytimg.com/vi/A9xZ5TzN3hA/mqdefault.jpg)


![[Nerfed] Lvl 1 to Tier 15 | Cold Sorceress Leaguestart Leveling [Patch 0.2]
Run was done in 0.2
Nerf in 0.3:
Frost Wall: Now deals 80% less damage in the first 0.5 seconds of its duration.
Frost Bomb: Now deals 7-11 Cold Damage at Gem level 1 (previously 16-23), scaling up to 238-538 at Gem level 20 (previously 467-701). Now has a Cooldown of 6 seconds (previously 3.5), and now has a 4 second Detonation Time instead of a 3 second Duration before Exploding. Now Chills Enemies as though dealing 300% more Damage, and now applies Elemental Exposure instead of Cold Exposure. It initially applies 20% Elemental Exposure, and 2% per Pulse, up to a maximum of 50%. Quality now provides +0-10% more Maximum Elemental Exposure applied (previously 0-20% increased Cold Exposure Effect).
Cold Snap: Has been reworked, and renamed to Snap. It can now be used on any Orb spell or any frozen, shocked or ignited enemy, causing an explosion of the corresponding damage type and creating a remnant of the corresponding type from enemies. This explosion can chain react to a limited extent from enemies hit that are affected by the same ailment. Now deals 48-540 to 72-810 Cold Damage, 2-27 to 46-512 Lightning Damage, or 17-192 to 26-288 Fire Damage at Gem levels 5–20 (previously 70-670 to 105-1005 Cold Damage). Quality now grants 0-10% chance to spawn an additional remnant (previously 0-20% chance to not consume freeze).
Path of Building
https://pobb.in/FJ1bsmNWinWu
*Act 1 Gems*
Frost Bomb - Spell Cascade - Concentrated Effect or Execute/Controlled Destruction if you dont like the small AoE
Essence Drain - Chain - Zenith/Swift Affliction
Contagion - Unleash - Magnified Effect
I would use Chaos DoT early on mainly for clear then drop those spells when you get Frost Wall at 31.
*Regex*
spell s|t speed|spell d|d block
(spell skill|cast speed|spell damage|increased block chance)
If you like to have more Defence I would use an increased block chance Shield instead of a Focus.
*Gear Progression*
Look for +Levels to Spell Skills Gem at the Vendor. +Levels to Gems will provide flat damage. %increased Damage is important too but I would prioritise additional Levels to Gems over that. You can also get +Levels to Spell Skills on Shields (Focus), Wands and Amulet.
Additional Gem Levels will increase the base Mana Cost significantly. You might have to use Inspiration as a Support Gem.
https://www.twitch.tv/tuadh
00:00 - Intro
8:20:28 - Mapping Starts
11:39:39 - T15 Map
11:47:02 - T15 Map Boss [Nerfed] Lvl 1 to Tier 15 | Cold Sorceress Leaguestart Leveling [Patch 0.2]](https://i.ytimg.com/vi/Ai6xUnIwDZs/mqdefault.jpg)


![Lvl 1 to Tier 15 | Hexblast Demon Witch Leveling [Patch 0.1]
Done in Patch 0.1.
Build is nerfed in Patch 0.2
*Final Gems*
Hexblast (Without Crit nodes) - Considered Casting - Controlled Destruction - Inspiration
Hexblast (With Crit nodes) - Considered Casting - Chaos Mastery - Inspiration
Bonestorm (Single Target) - Scattershot - Extraction - Arcane Tempo - (Physical Mastery)
Demon Form - Second Wind - Ingenuity
Blasphemy - Despair - Ritualistic Curse - Magnified Effect
Grim Feast - Clarity
Eye of Winter - Unleash - Withering Touch - Persistence
Pure Chaos notable is needed for Eye of Winter to apply Wither with this setup.
*Early Campaign Gems*
Contagion - Unleash - Magnified Effect
Essence Drain - Controlled Destruction - Chain/Swift Affliction
Frost Bomb (before 14, remove when you get Bonestorm) - Spell Cascade
Bonestorm - Scattershot - Brutality
For Bonestorm the notable Cut to the Bone is needed for Armour Break. After, I put Extraction on Bonestorm and once I have allocated Pure Chaos I drop Cut to the Bone.
*Demon Form*
Do not do Candlemass if you want to stack Demonflame. To maintain more Demonflame stacks I include Life Regen in my search string. You can reset your Demonflame stacks by respawning at a checkpoint in the Campaign. Link Second Wind support so you can reenter Demonform once you want to leave it due to having too many Demonflame Stacks. Demonflame gives Increased Spell Damage per stack. The %value increases at certain Level Thresholds. You can cap the Demonflame Stacks with the Mastered Darkness Ascendancy Notable.
https://www.twitch.tv/tuadh Lvl 1 to Tier 15 | Hexblast Demon Witch Leveling [Patch 0.1]](https://i.ytimg.com/vi/CHXilSsQDRU/mqdefault.jpg)

![Lvl 1 to Tier 15 | Stormcaller Arrow Ranger Leveling [Patch 0.1]
This run was done in Patch 0.1
Patch 0.2: Stormcaller Attack Damage: (140–437)% to Attack Damage: (90–281)%
Stormcaller Arrow - Martial Tempo - Concentrated Effect - Primal Armaments
Before you have a Dualstring I would switch to Scattershot for clear and Concentrated Effect for single target.
Barrage - Premeditation
Herald of Thunder - Lightning Infusion - Elemental Focus - Longshot
Wind Dancer - Clarity
Ghost Dance
Probably better to go Herald of Thunder first and then Wind Dancer.
I show the passive tree and gear at the end of the video after I kill the boss.
*Gear Progression*
Vendor checks for decent bows (%inc Physical Damage, flat Lightning, flat Physical) are pretty important. At 28 you can get the Dualstring Bow which allows you to drop Scattershot support. Pick up all Dualstring Bows no matter what rarity. I would use Blacksmith Whetstones, Artificers Orbs & Storm Runes that I have gathered so far to craft a decent Dualstring Bow. For example a Dualstring with decent flat Lightning/flat Physical are worth investing your currency into. I would continue using that bow until the next tier of Dualstring which is Advanced Dualstring Bow (level 55) unless you get a very good bow before that then I would consider adding Scattershot and using that bow. You can also get flat damage on your gloves, quiver and rings.
*Campaign Resistances*
For Act 1 you want Cold Resistance. In Act 2 you want Lightning Resistance for the final Act 2 Boss. If you do the Elemental Offering (Act 2, Buried Shrines) you can choose a Topaz/Ruby/Sapphire Ring. Vendors can also sell Resistance Rings. If you do not have enough Resistance Rings I would consider gambling for one at the Vendor (Risu at Act 2, Alva at Act 3) if you have sufficient Gold. The Act 3 Boss will cause all 3 Elemental Damage types, but prioritise getting high Lightning Resistance. You can socket Glacial/Desert/Storm to get 12% Cold/Fire/Lightning Resistance.
https://www.twitch.tv/tuadh
0:00 - Intro
7:29:39 - Cruel Doryani & Mapping Starts
11:49:40 - Tier 15 Waystone
11:58:08 - Tier 15 Boss & Gear Overview Lvl 1 to Tier 15 | Stormcaller Arrow Ranger Leveling [Patch 0.1]](https://i.ytimg.com/vi/CfNn5x0fSuo/mqdefault.jpg)
![Physical DoT Scion Exarch & Eater Leaguestart Run
Path of Building
https://pobb.in/K2M8L3Kbk3ed
Act 1 Regex
b-b-r|b-r-b|r-b-b|[gr]-[gr]-[gr]|Runn|rint|Litho
Act 1 Gems
Spectral Throw - Momentum - Volley/Faster Attacks
Leap Slam - Faster Attacks
Frostblink
(Snipers Mark, if you are using Volley)
Streaming sometimes on
https://www.twitch.tv/tuadh
00:00 - Intro
04:34:35 - Mapping Starts
06:12:20 - Red Maps
07:48:40 - Eater
07:53:02 - Exarch Physical DoT Scion Exarch & Eater Leaguestart Run](https://i.ytimg.com/vi/D4mhMKYJf6c/mqdefault.jpg)