Lume - Tricks & glitches @DukeSetz
Lume - Tricks & glitches  @DukeSetz
Uploaded November 2012 | Updated September 2026, 2 weeks ago
A short compilation of some small speedrun tricks and glitches I've found for Lume.

The first involves the standard sequence of the game which typically requires you to solve a puzzle for the position of the wind turbine. You don't actually have to solve this puzzle before you place down the rods, dynamo, planks, and wire, but you have to do it blind. None of the objects you place appear, but you can put them down anyway and the game doesn't fight you about it. So this allows you to skip that puzzle and sequence break a bit. If you solve the puzzle afterward, the turbine appears.

The second trick is very minor but it saves about two seconds in a speedrun. When down on the bottom floor solving the eletricity puzzle, you can click the note on the door followed by the door to instantly teleport to it. Similarly, you can click the note and then the ladder to teleport to the latter, all of which takes off a little bit of time. Easy simple trick.

The third is like the second's instant teleportation, but it's done by double clicking the keys inside the house. For some reason, this teleports you to the puzzle as Lumi's footsteps continue, saving another tiny bit of time.

And lastly, the generator puzzle has a strange glitch with the circuits where you can hook multiple wires up to the same socket. After attaching one wire, select a new one and try to attach it to the origin of your last wire. It will cancel but the new socket will light up, allowing you to pick it again and hook it to the original wire. Unfortunately this can't be used for anything, but it's an interesting oversight.
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DukeSetz |

Lume - Tricks & glitches

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