Physics Crush [glitch] - Dark Storm VR Missions @DukeSetz
Physics Crush [glitch] - Dark Storm VR Missions  @DukeSetz
Uploaded August 2015 | Updated September 2026, 2 weeks ago
Ever wanted to vaporize a guard by falling on him? This trick lets you instantly knock a guard nearly out of existence by getting next to him and lying down, leaving no trace of the body.

This can be done with any soldier you encounter. Simply approach the guard while in a standing or crouching pose, get extremely close, and then press Ctrl to go prone. If you did it right, the guard will disappear in a single frame with a loud crashing sound. This sometimes also works by starting in the prone position and standing up.

I believe this happens because of Amber's collision box: When standing up or crouching, her hitbox is much differently shaped than when she's prone, particularly it's flatter and pushes out horizontally. Shifting from a narrow cube to a flattened rectangle poses complex physics calculations for anything caught in the transition between.

It's difficult to tell exactly what happens, but I believe it displaces the soldier upward to make room for the prone collision box at an extremely high velocity, which launches them into the stratosphere. Alternatively, it could potentially push them through the floor or into a wall based off unpredictable physics. (If you would like to see these collision boxes, press tilde [`] to open the console and type "show collision".)

This probably isn't extremely valuable, but it could be quite useful in a number of circumstances.
1) It's done within the same range as the standard combat takedown (CQC),
2) it's faster than the combat takedown, and
3) it typically immediately disposes of the body.

Nonetheless, it sometimes triggers guards because it's noisy. Additionally, the guard isn't always vaporized, he'll sometimes just be pushed into a wall and capable of spotting you because of some unfortunate vision issues. It's quite easy to perform and sometimes you'll do it by accident even just standing up next to a guard.

It's worth noting that I've gotten Amber caught in a animation loop where she switches constantly between standing and crouching position. This has similar effects to standing-to-prone method, but I haven't found it possible to do consistently without the animation glitch from standing-to-crouching.

These clips were recorded in Prototype 0.6.7.


Despite the video, I actually enjoy this game a lot even in this pretty glitchy state, and I'd love to see it finished. If it looks interesting to you, be sure to check out the Kickstarter or download the demo on Steam and try it yourself.
Kickstarter: [ kickstarter.com/projects/1201252455/dark-storm-ascension ]
Steam: [ store.steampowered.com/app/395150 ]
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Physics Crush [glitch] - Dark Storm VR Missions

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