Tobes Vertical Adventure Unused Content @DukeSetz
Tobes Vertical Adventure Unused Content  @DukeSetz
Uploaded August 2012 | Updated September 2026, 2 weeks ago
A compilation of all the cut content I could find in the game. These were found by messing with the game's files.

There are four test levels inside the files, though they're not accessible unless you modify the files manually. "test1" and "test2" crash the game regardless it seems, but "test3" and "testempty" both work when renamed to the appropriate act number you want to replace. Watch this video for more information: [ youtube.com/watch?v=OQLd4ViKOBA ]

"test3" and "testempty" are just a line of blocks, although test3 has the distinction of a small plant on the leftmost block.

More importantly, there were several enemies that didn't make the final cut. It includes a bat (M_Bat), an unused world 2 jumping plant enemy (M_Jump2), a world 1 flying plant enemy (M_flying), a skull with some unusual animations (M_skull), and a big tortoise (M_tortoise).

The bat has an state for both hanging from the ceiling and flying, which presumably means it was activated when Tobe got near it.

The flying plant enemy was likely cut simply because they didn't end up having a level in world 1 that incorporated them. Additionally, unlike the other flying enemies, players would probably expect to be able to bounce off of these, despite them probably filling the role of the flying Gordo enemies in worlds 2 through 4.

The skull is somewhat of a mystery. The fact that its animations fit so well with the rock enemy gives the idea that it was a living skull that would leap up at players, but it's also possible that it was just a skull with variable orientation for level decoration.

The tortoise seems to fit in well with the boar's animation, but it's somewhat difficult to guess its role. It's a big enemy, which implies it was designed to factor into at least a few levels, but it might also have been the original version of the enemy that eventually became the boar.

Other enemies that were included in the game (by filename):
M_boar: world 3 warthog/boar enemy
M_bounce: world 4 floating triangular headed enemy
M_cyclop: world 4 floating Gordo enemy
M_fireball: world 3 floating Gordo enemy
M_iceball: world 2 floating Gordo enemy
M_lava: world 3 fireball that leaps out of lava
M_rock: world 3 green jumping enemy
M_walk: world 1 walking plant enemy
M_walk2: world 2 walking plant enemy
M_walk3: world 3 walking plant enemy
M_zomb: world 4 walking plant enemy

To edit any of these enemies into the game, you have to replace one of them. For example, if you wanted to have M_zomb instead of M_walk, you must rename M_zomb to M_walk, and the old M_walk into M_zomb. You must make sure all enemy names are accounted for before you can power up the game--otherwise, it will crash.

If you edit an enemy into an inappropriate enemy, their graphics will obviously become glitched as the game is trying to read their animation tables incorrectly.


In addition to the unused enemies, there is also unused scenery. By exploiting the game's file structure, you can force the game to display levels with a different tileset, which gives you a look at some of the features made for--but not used in--specific worlds. See this for the video explanation: [ youtube.com/watch?v=OQLd4ViKOBA ]

I show off the doors for both world 1 and 3; a world 1 lava/deadly liquid tile; world 1 crushers; world 3 buttons, spikes (useless since world 3 has lava), and ceiling spikes. In the same clip as the last set, I show off an unfinished tile for the vines that hang along the ceiling: in the world 3 tileset, they become an orange picture with the world "RING" inside.
Tobes Vertical Adventure Unused ContentZack Zero - Bump Jump (speedrun trick)Tobes Vertical Adventure - Sign Float + Anti-Grav Bounce (co-op trick)Camera Focus Error [glitch] - Zack ZeroFallout NV - Primed grenade glitchHydrophobia - Temporarily infinite airTobes Vertical Adventure - Swift Drift (speedrun trick)Tobes Vertical Adventure - 1-2 Lantern shortcutTobes Vertical Adventure - Breaking outside of 1-1Tobes Vertical Adventure - Broken escape ropeTobes Vertical Adventure - 4-1 level glitchesHydrophobia - Act 3 opening route
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Tobe's Vertical Adventure Unused Content

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