Uploaded December 2012 | Updated September 2026, 2 weeks ago
Similar to what PewableShift found with the Jump Rope trick, I found that briefly clinging to a wall and activating a sign shortly afterward results in an extremely slow fall. When you use this in co-op, you can make one character fly straight upward without limits.
PewableShift's YouTube: [ youtube.com/user/PewableShift/featured ]
Jump Rope trick: [ youtube.com/watch?v=-nC6OgY5aOM ]
So first, go to either act 1 or 2 of world 1 and find a sign next to a wall. Jump onto the wall and touch it briefly, pressing down to read the sign in the split-second transitioning between animations. If you did it right, you begin to descend extremely slowly. (Also note that you can do this from a slide on the wall as well, but it will result in a much faster fall.)
This state allows you to jump as many times as your character allows as if they were on the ground, but it will break them out of the trick. Keep in mind, this can be done while activating goal treasures as well, but unfortunately that has some limitations that I'll get into shortly.
If you want one character to be boosted infinitely into the air with a crazy anti-gravity move, activate this trick and have the other character stand underneath the floating one. Once the falling character gets low enough, they'll bounce off of the other and shoot into the air really fast. They'll keep going until they collide with the ceiling, which will only stop them from ascending or descending until they decide to jump.
Again, this works with both characters and lets Tobe reach some areas he normally couldn't.
This is theoretically usable on the goal treasure where one character performs the Loot & Scoot to dive below the treasure and the other performs the Sign Float so they can do an Anti-Grav Bounce off of the former. Unfortunately I imagine the minigame sequence will cancel the flying, meaning that not only would you be limited to whatever served as the roof directly above the wall you performed the trick on, but you would lose the benefit of setting up such a hideously complicated move to begin with.
Loot & Scoot: [ youtube.com/watch?v=vNxB5FYdriU ]
As I showed off in the Jump Rope trick video, I found a way entirely by accident to make Nana float upward in a similar manner. I'm still not sure how I did it, but the fact that this is also possible in single player has some crazy potential.
I found this trick months ago, but it's unfortunately taken me forever to get it uploaded!
Similar to what PewableShift found with the Jump Rope trick, I found that briefly clinging to a wall and activating a sign shortly afterward results in an extremely slow fall. When you use this in co-op, you can make one character fly straight upward without limits.
PewableShift's YouTube: [ youtube.com/user/PewableShift/featured ]
Jump Rope trick: [ youtube.com/watch?v=-nC6OgY5aOM ]
So first, go to either act 1 or 2 of world 1 and find a sign next to a wall. Jump onto the wall and touch it briefly, pressing down to read the sign in the split-second transitioning between animations. If you did it right, you begin to descend extremely slowly. (Also note that you can do this from a slide on the wall as well, but it will result in a much faster fall.)
This state allows you to jump as many times as your character allows as if they were on the ground, but it will break them out of the trick. Keep in mind, this can be done while activating goal treasures as well, but unfortunately that has some limitations that I'll get into shortly.
If you want one character to be boosted infinitely into the air with a crazy anti-gravity move, activate this trick and have the other character stand underneath the floating one. Once the falling character gets low enough, they'll bounce off of the other and shoot into the air really fast. They'll keep going until they collide with the ceiling, which will only stop them from ascending or descending until they decide to jump.
Again, this works with both characters and lets Tobe reach some areas he normally couldn't.
This is theoretically usable on the goal treasure where one character performs the Loot & Scoot to dive below the treasure and the other performs the Sign Float so they can do an Anti-Grav Bounce off of the former. Unfortunately I imagine the minigame sequence will cancel the flying, meaning that not only would you be limited to whatever served as the roof directly above the wall you performed the trick on, but you would lose the benefit of setting up such a hideously complicated move to begin with.
Loot & Scoot: [ youtube.com/watch?v=vNxB5FYdriU ]
As I showed off in the Jump Rope trick video, I found a way entirely by accident to make Nana float upward in a similar manner. I'm still not sure how I did it, but the fact that this is also possible in single player has some crazy potential.
I found this trick months ago, but it's unfortunately taken me forever to get it uploaded!
![Camera Focus Error [glitch] - Zack Zero
This fight with Silobnic tries to lock you in with an invisible wall, but its easily bypassed, resulting in this bizarre camera glitch.
On level eight (Caught in a Web), work you way to the very end of the stage and trigger the boss fight against Silobnic, the giant mechanical spider. Then, head backward towards the overhand at the entrance of the arena and leap up to the highest platform. Run off the edge, double jump, and surf over the pillar of green fire. Despite being designed to block you from escaping, the pillar isnt tall enough to stop you. Once youre over it, you can continue backwards through the level, but the camera will pivot based on the boss arena, leading to a wildly wrong angle.
Its also incredibly easy to jump over the invisible wall using the Infinite Jump.
Infinite Jump: [ https://www.youtube.com/watch?v=no94fys5y5I ]
Obviously, the collision box on the pillar of green smoke wasnt as tall as it needed to be. This wouldve easily been found in normal circumstances, but I think this game suffered from a lack of QA testers. Regardless, I thought this was amusing enough to share on its own, though it serves no practical purpose.
If youre interested in seeing how to glitch this fight out to make it go quicker, check out this video:
Faster Silobnic fight: [ https://www.youtube.com/watch?v=AicKx6vAgSA ] Camera Focus Error [glitch] - Zack Zero](https://i.ytimg.com/vi/9S6dvYC4rkI/mqdefault.jpg)



![Tobes Vertical Adventure - 1-2 Lantern shortcut
The lanterns serve as checkpoints that respawn you when you die. Each of the lanterns has a custom spawn location designed by the developers, and as far as I can tell, this one in the second map of Mystic Caverns is the only one which allows you to glitch into the environment and boost you upwards very fast.
The spawn location of this lantern is set too close to the wall, and simply holding left lodges you inside of the blocks to the left. The game handles this problem by throwing your character to the very top of the set of blocks, just like it does with the screen wrap glitch. [ http://www.youtube.com/watch?v=JOzYbDCWEe8 ]
This saves a very small amount of time in a speedrun, but its amusing and simple to do. Tobes Vertical Adventure - 1-2 Lantern shortcut](https://i.ytimg.com/vi/9n6zIy-K3wo/mqdefault.jpg)
![Tobes Vertical Adventure - Breaking outside of 1-1
Using the Slick Pick glitch [ http://www.youtube.com/watch?v 240w0mNyms ], you can get outside of the defined boundaries for your descent in level 1-1. This means you can access the treasure boxes behind the crumbling blocks before you grab the big treasure box at the bottom to trigger the escape. Tobes Vertical Adventure - Breaking outside of 1-1](https://i.ytimg.com/vi/A-RgL0lfUSo/mqdefault.jpg)




