Uploaded July 2022 | Updated September 2026, 2 days ago
Rocks are one of those game assets that appear in almost every single game. Why to buy them when you can make them completely for free using 3d blender? This blender tutorial is completely step by step, I am not skipping anything, explaining everything quite in detail so nothing more than just a basic blender knowledge should be enough :). Let's create some assets for your Unity 3d game! :)
Please let me know what you think as this is one of my first blender tutorials, so I really, really need your feedback.
00:00 Intro
00:08 Manual (model and bevel)
03:33 Columns & Obelisks?
05:35 Bisect
09:08 Modifiers
13:40 Bashing rocks together
15:26 Adding color to our rocks
Rocks are one of those game assets that appear in almost every single game. Why to buy them when you can make them completely for free using 3d blender? This blender tutorial is completely step by step, I am not skipping anything, explaining everything quite in detail so nothing more than just a basic blender knowledge should be enough :). Let's create some assets for your Unity 3d game! :)
Please let me know what you think as this is one of my first blender tutorials, so I really, really need your feedback.
00:00 Intro
00:08 Manual (model and bevel)
03:33 Columns & Obelisks?
05:35 Bisect
09:08 Modifiers
13:40 Bashing rocks together
15:26 Adding color to our rocks










![Unity Scripting: Improve Productivity by using Attributes
In this episode well learn how to use attributes provided to us by UnityEngine. I decided to focus on the ones I am using the most, please bear in mind that there are many more and it is definitely worth having a look at the official Unity docs to learn more :).
Got any questions? Join our discord:
https://discord.gg/hrZF93sCkc
Previous episode about Events:
https://www.youtube.com/watch?v=AGGmnVIhHvc
The whole Unity Scripting playlist:
https://www.youtube.com/watch?v=DWj_mPUtuqw&list=PLZyYVAihdXAhjdUy-6BVSCh4Qyjh34iiv
#UnityScripting #Attributes #CSharp
00:00 Intro
00:06 What are attributes
00:23 Setup
00:30 [RequireComponent]
01:15 [Header]
01:25 [Tooltip]
01:32 [Space]
01:44 [Range]
01:56 [HideInInspector]
02:09 [SerializeField]
02:24 [ContextMenu]
03:05 [RuntimeInitializeOnLoadMethod] Unity Scripting: Improve Productivity by using Attributes](https://i.ytimg.com/vi/oDLc-RK17y0/mqdefault.jpg)