Simple Enemy AI in Unity (Patrol, Chase, Attack) @PitiITNet
Simple Enemy AI in Unity (Patrol, Chase, Attack)  @PitiITNet
Uploaded December 2025 | Updated September 2026, 2 days ago
Hello fantastic people!

In this video I show how to create a simple but effective enemy AI for a 3D game in Unity.
Even though this tutorial is horror-themed, the same techniques work perfectly for many other types of games.

We build an enemy that:
- patrols between points
- detects and follows the player
- attacks when in range
- returns to patrolling when the player is lost

The tutorial uses:
- NavMesh & NavMeshAgent
- Animator with simple state transitions
- Raycasts for line of sight
- A lightweight state-based approach

This is not an overengineered solution. It’s meant to be clear, practical, and easy to expand.

If you find this useful, please consider liking the video, subscribing, and leaving a comment – it really helps more people discover these tutorials.

And if you’re looking for a friendly, positive game dev community, feel free to join our Discord.

Have a fantastic day. Love you and bye bye.

00:00 Intro & Setup
03:45 Patrol
07:35 Chase
12:12 Attack
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Simple Enemy AI in Unity (Patrol, Chase, Attack)

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