Uploaded December 2025 | Updated September 2026, 2 days ago
Hello fantastic people! Sick of ugly gaps between your tiles? In this short Unity tutorial I show a simple, reliable fix using a Sprite Atlas and the Point filter so your pixel art tiles stay crisp and gap-free. You'll learn the exact steps: create a Sprite Atlas, lock the inspector, add your tiles to Objects for Packing, hit Pack Preview, switch the filter mode from Bilinear to Point, and repack - no complicated settings, just a quick workflow to stop bleeding and seams on tilemaps.
This video is perfect for Unity developers working with tilemaps, pixel art, or any sprites that need pixel-perfect rendering. I explain why the filter mode matters and show the minimal, production-friendly workflow so you can keep your scenes clean. If this helped, please like and subscribe - happy making, and have a fantastic day!
Hello fantastic people! Sick of ugly gaps between your tiles? In this short Unity tutorial I show a simple, reliable fix using a Sprite Atlas and the Point filter so your pixel art tiles stay crisp and gap-free. You'll learn the exact steps: create a Sprite Atlas, lock the inspector, add your tiles to Objects for Packing, hit Pack Preview, switch the filter mode from Bilinear to Point, and repack - no complicated settings, just a quick workflow to stop bleeding and seams on tilemaps.
This video is perfect for Unity developers working with tilemaps, pixel art, or any sprites that need pixel-perfect rendering. I explain why the filter mode matters and show the minimal, production-friendly workflow so you can keep your scenes clean. If this helped, please like and subscribe - happy making, and have a fantastic day!

![Unity Scripting: Improve Productivity by using Attributes
In this episode well learn how to use attributes provided to us by UnityEngine. I decided to focus on the ones I am using the most, please bear in mind that there are many more and it is definitely worth having a look at the official Unity docs to learn more :).
Got any questions? Join our discord:
https://discord.gg/hrZF93sCkc
Previous episode about Events:
https://www.youtube.com/watch?v=AGGmnVIhHvc
The whole Unity Scripting playlist:
https://www.youtube.com/watch?v=DWj_mPUtuqw&list=PLZyYVAihdXAhjdUy-6BVSCh4Qyjh34iiv
#UnityScripting #Attributes #CSharp
00:00 Intro
00:06 What are attributes
00:23 Setup
00:30 [RequireComponent]
01:15 [Header]
01:25 [Tooltip]
01:32 [Space]
01:44 [Range]
01:56 [HideInInspector]
02:09 [SerializeField]
02:24 [ContextMenu]
03:05 [RuntimeInitializeOnLoadMethod] Unity Scripting: Improve Productivity by using Attributes](https://i.ytimg.com/vi/oDLc-RK17y0/mqdefault.jpg)

![Setup URP for 2D Game in 1MIN! Unity tutorial [New Version in the Description]
In this very short tutorial we will learn how to convert regular project to URP using the old way. Very soon I will release a video about how to do it in Unity 2021 LTS so please stay tunned :). Love you!
https://youtu.be/BCR2xQ7jWMU - New Version - Unity 2021 LTS Setup URP for 2D Game in 1MIN! Unity tutorial [New Version in the Description]](https://i.ytimg.com/vi/pjpcitJim04/mqdefault.jpg)

![Learn the difference between public, private and serialized - variables visibility in Unity
If you want to finally learn if you should use [SerializedField] private or public you are in good place! Well not only cover how to show and hide variables in the inspector but also the most important access modifiers.
Public, private, protected, internal? Got you covered!
SerializedField, HideInInspector? Got you covered too!
Common questions and good practices? Of course!
Official C# docs about access modifiers:
https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/access-modifiers
Unity docs [HideInInspector]:
https://docs.unity3d.com/ScriptReference/HideInInspector.html
Unity docs [SerializedField]:
https://docs.unity3d.com/ScriptReference/SerializeField.html
#UnityScripting #AccessModifiers #Attributes
00:00 Intro
00:13 Access Modifiers (with examples)
03:45 In the Inspector
04:49 Summary
05:33 FAQ Learn the difference between public, private and serialized - variables visibility in Unity](https://i.ytimg.com/vi/qqeazsu89Fk/mqdefault.jpg)




