Uploaded August 2022 | Updated September 2026, 2 weeks ago
I reworked the sound code for one of the channels. When I had originally started I programmed the sound for the Lineman moving. But with my limited understanding of how the sound worked it resulted in the channel only being useful for a couple things.
I reworked the way the sound turns on and off so now I don't get that crackling noise if I use the channel for other things, which is now what I do.
I have one channel for all the balloon/bird/toolbox sound effects. I now use the other for the walking, jumping, and falling in the hole, as well as when the difficulty now progresses. I will probably add a little more to some of the toolbox sounds but now there is a audio and visual identifier when the difficulty ramps up.
I reworked the sound code for one of the channels. When I had originally started I programmed the sound for the Lineman moving. But with my limited understanding of how the sound worked it resulted in the channel only being useful for a couple things.
I reworked the way the sound turns on and off so now I don't get that crackling noise if I use the channel for other things, which is now what I do.
I have one channel for all the balloon/bird/toolbox sound effects. I now use the other for the walking, jumping, and falling in the hole, as well as when the difficulty now progresses. I will probably add a little more to some of the toolbox sounds but now there is a audio and visual identifier when the difficulty ramps up.










