Uploaded July 2022 | Updated September 2026, 2 weeks ago
I had a few things to work on before I add the difficulty progression. Mainly the problems I had were a mixture of jumping or climbing the poles and either picking up the tool box or falling down the hole. I think I got the toolbox issues sorted out and I made it to where the hole will disappear when you jump out and reappear but I occasionally get a glitch where the ball is off to the side and messes with the player coordinates. I think I know what to do there - when you fall down the hole the player coordinates line up with the hole coordinate. I think that somewhere that step is being activated when the hole is repositioned.
I also noted a brief scanline issue. It really seemed to appear when I added a check to have the ball move on its own and then only when I would collide with other things. Part of me thinks it is the sound of the hole forming conflicting with the use of that channel for other sounds.
Once I figure those out (after my tablet battery charges and I will be almost ready to share the playable demo). Oh yeah - I still haven't added how the left status bar works. I am partially leaning towards that being the escaped balloon meter now and when that reaches zero you lose your health bar.
I had a few things to work on before I add the difficulty progression. Mainly the problems I had were a mixture of jumping or climbing the poles and either picking up the tool box or falling down the hole. I think I got the toolbox issues sorted out and I made it to where the hole will disappear when you jump out and reappear but I occasionally get a glitch where the ball is off to the side and messes with the player coordinates. I think I know what to do there - when you fall down the hole the player coordinates line up with the hole coordinate. I think that somewhere that step is being activated when the hole is repositioned.
I also noted a brief scanline issue. It really seemed to appear when I added a check to have the ball move on its own and then only when I would collide with other things. Part of me thinks it is the sound of the hole forming conflicting with the use of that channel for other sounds.
Once I figure those out (after my tablet battery charges and I will be almost ready to share the playable demo). Oh yeah - I still haven't added how the left status bar works. I am partially leaning towards that being the escaped balloon meter now and when that reaches zero you lose your health bar.










