Lighting with Particles (CG Femto-photography) @KaiKostack
Lighting with Particles (CG Femto-photography)  @KaiKostack
Uploaded November 2012 | Updated September 2026, 7 hours ago
Inspired by the Femto-photography experiments at the MIT, I was thinking about reproducing this effect in Blender. I realized that it wouldn't be possible with a Ray Length node based shader alone, so I tried to replicate indirect light bounces by using a particle system shooting out a million of "photons" which are illuminating surface only when passing very close or hitting it. After that I combined all frames to produce a final image of global illumination. Think of it like animated Photon Mapping. I guess with this, I found the most cumbersome and inaccurate way to simulate indirect lighting, but it's fun to watch anyway.

kostackstudio.de

Tags:
femto-photography, femto, Femto-Photon Mapping, photography, global illumination, illumination, Photons, Photon mapping, indirect lighting, particles, virtual, lighting, light, cg, rendering, Blender (software), Subatomic Particle, Animation, Rendering (computer Graphics), Lights, Animated
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Lighting with Particles (CG Femto-photography)

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