Uploaded August 2023 | Updated September 2026, 2 days ago
Ooooooh baby! Here's my completion of Light Travel, a 9 minute extreme demon and a new hardest for me
I really love this level, there's so much I could say about it. I think it taps very deeply into the fundamental beauty of a game like GD, the simple appeal of jumping and flying through a landscape of abstract shapes. It's a rather stripped back level, in that sense. The song is more or less just an average trance thing, but I think the spacious, monochrome visuals suit it perfectly, and the style of the gameplay too. I love the the way that the gameplay concepts are given so much time to develop compared to most levels, and the variety between all the different parts. Not every single part in Light Travel is especially good-looking or fun, but that feels somewhat inevitable in a level that makes so many bold design choices. The gameplay balancing is astonishly good for a level of this length and variety too. Really great level, some of the most fun I've ever had going for a completion.
This level is arguably not extreme demon difficulty, and I think one of the main reasons its rated that in-game is because, for a very good player, its length and memory aspects make it much more time-consuming to learn and beat than insane demons or even some other extremes. It loads more on your endurance and ability to focus under pressure than your raw skill. For someone like me, its probably easier than e.g. Acu or Frightful Melody, but I really have no ability to judge, as my only other completion that comes close is Night Terrors, which I played casually over the course of years, and that plus the stark difference in skills it tests makes it totally uncomparable, so I'm just gonna take it and say I beat an extreme demon!!! Anyway, if you like this level and have beaten at least a couple insane demons before, I highly recommend it!
Played on my 60hz laptop screen, bypassed to 120fps, with Zero Delay in Megahack v7 turned on. Beaten in 1183 attempts. Around 20 deaths past 60%, the latest of which was at 91. My clicks usually aren't audible because I set the noise gate too high and also my mouse is kinda just like that
Song: {Salvation} by CrimzonWolf777
newgrounds.com/audio/listen/486138
Ooooooh baby! Here's my completion of Light Travel, a 9 minute extreme demon and a new hardest for me
I really love this level, there's so much I could say about it. I think it taps very deeply into the fundamental beauty of a game like GD, the simple appeal of jumping and flying through a landscape of abstract shapes. It's a rather stripped back level, in that sense. The song is more or less just an average trance thing, but I think the spacious, monochrome visuals suit it perfectly, and the style of the gameplay too. I love the the way that the gameplay concepts are given so much time to develop compared to most levels, and the variety between all the different parts. Not every single part in Light Travel is especially good-looking or fun, but that feels somewhat inevitable in a level that makes so many bold design choices. The gameplay balancing is astonishly good for a level of this length and variety too. Really great level, some of the most fun I've ever had going for a completion.
This level is arguably not extreme demon difficulty, and I think one of the main reasons its rated that in-game is because, for a very good player, its length and memory aspects make it much more time-consuming to learn and beat than insane demons or even some other extremes. It loads more on your endurance and ability to focus under pressure than your raw skill. For someone like me, its probably easier than e.g. Acu or Frightful Melody, but I really have no ability to judge, as my only other completion that comes close is Night Terrors, which I played casually over the course of years, and that plus the stark difference in skills it tests makes it totally uncomparable, so I'm just gonna take it and say I beat an extreme demon!!! Anyway, if you like this level and have beaten at least a couple insane demons before, I highly recommend it!
Played on my 60hz laptop screen, bypassed to 120fps, with Zero Delay in Megahack v7 turned on. Beaten in 1183 attempts. Around 20 deaths past 60%, the latest of which was at 91. My clicks usually aren't audible because I set the noise gate too high and also my mouse is kinda just like that
Song: {Salvation} by CrimzonWolf777
newgrounds.com/audio/listen/486138
![Previously unshowcased GD level scraps (2021–2023)
Heres some old pre-2.2 Geometry Dash stuff that Ive never shown on this channel until now. Some of these I never showed because I was convinced that Id finish them, some just because I never got around to it. In any case, its all been collecting dust, so I figured you may as well see them! Some of the recordings are old, so sorry about the low quality on some.
0:00 Like Water
Uses Aquamarine by wispx. Was meant to be a quick level to dump a bunch of ideas for invisibility gimmicks I had, but I started liking it too much and then got stuck on how to continue... Id meaning to come back to it for forever, but the ideas have only gotten more outdated over time. Still fun as a half-layout though! The drop parts are heavily inspired by PXXTXRN SXXKXR and then Crossroads.
1:50 Xenoscape
Uses healthy by SquidFurnace. I originally made this for an ARG thing, but I think its pretty cool even without that context. Unfinished because I didnt know where else to go with it. This and Like Water are uploaded on my account in-game if you want to try.
3:05 Lumpy Basic
Uses Mind/ /Pulse by meganeko and Shirobon (holy moly what a banger). It was meant to be a beginner-friendly level that still had modern gameplay and dynamic visuals. Prism has had this for a while, so there might be more to see someday.
3:53 Ex Abrupto part
Uses Mendacious by Redilia. My part in a collab that never got released for complicated reasons. Its also the oldest thing here. Some of the coolest gameplay Ive made!
4:20 Astra gameplay part
The top demon gameplay I sent off for the collab that got previewed on Viprins channel a long while back. Im told its getting finished eventually, but in any case I wanted to showcase here since it will probably be pretty different in the final version (which is probably for the best).
4:39 Nobodys Perfect
Uses a nightcore of Nobodys Perfect by Hannah Montana (lol). wless gave me feedback on part of this at some point, thanks wless.
5:18 Lost in Introspection
Uses Lost in Introspection by Igorrr. Made to experiment with non-conventional freeform gameplay structuring.
6:15 Meat level layout
Uses the extended version of じゅーじゅー something-or-other by Camellia and Nanahira. I remember showcasing this before without the song, I think because Id thought it would be more fun if it was a surprise when it was done for some reason; here it is with the music now lol. Very fun to play!
7:21 Pixelly level
Uses the ParagonX9s 8bit remix of Chaoz Fantasy. Pixel grids!!! I lost steam on this one after an unfortunately timed data loss wiped out a part not in the video, but later I was able to bring the 8bit energy over to the pixelated version of Rainbow Dust I worked on for the Krazyman50Real channel instead.
7:57 G thing
Uses Its In G, on This Is The Glasshouses Newgrounds. Im often drawn to this sort of discrete musical representation thing.
8:20 Saccharine thing
Uses a nightcore of K-Ci & JoJo - All My Life. For some reason, this nightcore edit managed to stay on Newgrounds allowed for use for a long time. I dont remember who uploaded it.
8:44 Level mashup thing
Uses Skyline by Lchavasse. Made right before 2.2 came out, Id had an idea to take the player through one level from each year of the games history and then do some original thing at the melodic dubstep drop. Corny stuff, I know! You can see vaguely what I was going for.
9:18 Simons Classroom
Yes thats my voice. some goofy ah that would probably go triple platinum on Nexuss channel if Mindcap hosted it lol
9:35 Random stuff
Songs here in order: From The Void by ELECTR, daria math by xaev, Screamroom by Xtrullor, My Future by viewtiful day, Obsolete Sky by OcularNebula, Star Dance by Fearofdark
11:11 Spin Eternally [SD2]
Soundodger surprise! Uses Spin Eternally by Camellia. The only long-ish thing I ended up making with the Soundodger 2 editor. I think its neat. Had totally forgotten about it until I found this recording laying around.
12:12 Railcar Nap
Uses Profound Serenity by Serponge. This is actually just an entire level thats been on my account in-game for a long time, but that I never uploaded a showcase for. I made it in one day back in 2021. Currently unrated. Previously unshowcased GD level scraps (2021–2023)](https://i.ytimg.com/vi/iIyKbH1TkjI/mqdefault.jpg)









![get money by lumpy (me)
song is outro by clipping.: https://www.youtube.com/watch?v=qFtxuocl1gw
level ID: 72269030
Im pretty sure I dont have the rights to use this, and I did not ask permission, but Im just guessing no one will think its a big deal so here we are [if you are a rights holder to this song and youre somehow here reading this, and want this taken down, just let me know]
outro contains 3 tracks repeating the phrase get money, at 885, 886, and 887 get moneys, for a total of 2658. The 885 and 886 are synced to the lower and upper inputs respectively (with the 887 synced to the appearing text). It makes for, I think, a really interesting endurance challenge, having to adjust the distance between your pairs of inputs constantly. And as simple as they are Im pleased with the visuals as well.
why the extra click at the end? short answer is I have no idea. long answer is that the game gets really weird with audio playback sometimes in a level this long, and that when placing a start pos near the end, that extra click isnt there because the last set of gears happens in sync with the final get money as its meant to, even though from normal its not like that but everything else isnt affected somehow? I dont understand it, but its not a big deal and Im not interested in verifying this a 3rd time to try to fix it, so its whatever get money by lumpy (me)](https://i.ytimg.com/vi/nZCNUm9OY0A/mqdefault.jpg)