Uploaded June 2026 | Updated September 2026, 2 weeks ago
Subnautica 2 leviathans may be getting scarier in a future update, because developer Artie responded to feedback on Discord about the current leviathan music being too loud and too obvious.
Right now, when a leviathan gets close in Subnautica 2, the game can blast intense music that feels more like a boss battle warning than a horror encounter. A lot of players have criticized this because it makes leviathans less scary. Instead of wondering what is nearby, you hear the dramatic soundtrack from far away and immediately know something dangerous is in the area.
That is a problem for a game like Subnautica. The scariest part of leviathans has always been the fear of the unknown. In the original Subnautica, a lot of the tension came from not knowing exactly when a giant predator was nearby until it was too late. If the music warns you too early, the creature feels less like a terrifying part of the ecosystem and more like a boss fight with a very loud doorbell.
The good news is that this current intense leviathan music is apparently just a placeholder from the initial Early Access release. Artie, one of the Subnautica 2 developers, revealed on Discord that the team is aware of the feedback and that the current leviathan music is already planned to be changed in a future patch.
This means the current “loud boss battle soundtrack” is not necessarily the final experience. If the music is toned down, changed, delayed, or made less obvious, leviathans could become much stealthier and more dangerous. Instead of hearing them from a mile away, players may need to pay more attention to creature sounds, movement, shadows, sonar, environmental clues, and whatever nightmare is suddenly eating their Tadpole.
This feedback has been common in the community. Players have complained that the leviathan music starts too early, warns them before the creature attacks, and removes some of the suspense. Some community feedback posts specifically argue that the music gives away the leviathan’s presence before the player is actually in danger, making encounters less tense.
The change could make Subnautica 2 leviathans feel much closer to the fear players expect from the series. A leviathan should not always announce itself with a giant musical alarm. It should feel like something huge, alive, and dangerous moving through the ocean, sometimes close enough to be a threat before you fully realize it is there.
To be clear, this does not mean every leviathan is confirmed to be completely reworked. This is specifically about the current leviathan approach music being placeholder and already planned to change. But even that one change could have a big impact on how dangerous and scary leviathans feel in future Subnautica 2 updates.
In this video:
• Subnautica 2 leviathan music feedback
• Developer Artie responding on Discord
• Why the current leviathan music feels too loud
• Why boss music makes leviathans less scary
• Why the current music is apparently placeholder
• How future updates may change leviathan encounters
• Why leviathans could become stealthier
• Why less warning makes them more dangerous
• Community criticism of the current leviathan soundtrack
• What this could mean for future Early Access patches
#Subnautica2 #Leviathans #Subnautica2Update
Subnautica 2 leviathans may be getting scarier in a future update, because developer Artie responded to feedback on Discord about the current leviathan music being too loud and too obvious.
Right now, when a leviathan gets close in Subnautica 2, the game can blast intense music that feels more like a boss battle warning than a horror encounter. A lot of players have criticized this because it makes leviathans less scary. Instead of wondering what is nearby, you hear the dramatic soundtrack from far away and immediately know something dangerous is in the area.
That is a problem for a game like Subnautica. The scariest part of leviathans has always been the fear of the unknown. In the original Subnautica, a lot of the tension came from not knowing exactly when a giant predator was nearby until it was too late. If the music warns you too early, the creature feels less like a terrifying part of the ecosystem and more like a boss fight with a very loud doorbell.
The good news is that this current intense leviathan music is apparently just a placeholder from the initial Early Access release. Artie, one of the Subnautica 2 developers, revealed on Discord that the team is aware of the feedback and that the current leviathan music is already planned to be changed in a future patch.
This means the current “loud boss battle soundtrack” is not necessarily the final experience. If the music is toned down, changed, delayed, or made less obvious, leviathans could become much stealthier and more dangerous. Instead of hearing them from a mile away, players may need to pay more attention to creature sounds, movement, shadows, sonar, environmental clues, and whatever nightmare is suddenly eating their Tadpole.
This feedback has been common in the community. Players have complained that the leviathan music starts too early, warns them before the creature attacks, and removes some of the suspense. Some community feedback posts specifically argue that the music gives away the leviathan’s presence before the player is actually in danger, making encounters less tense.
The change could make Subnautica 2 leviathans feel much closer to the fear players expect from the series. A leviathan should not always announce itself with a giant musical alarm. It should feel like something huge, alive, and dangerous moving through the ocean, sometimes close enough to be a threat before you fully realize it is there.
To be clear, this does not mean every leviathan is confirmed to be completely reworked. This is specifically about the current leviathan approach music being placeholder and already planned to change. But even that one change could have a big impact on how dangerous and scary leviathans feel in future Subnautica 2 updates.
In this video:
• Subnautica 2 leviathan music feedback
• Developer Artie responding on Discord
• Why the current leviathan music feels too loud
• Why boss music makes leviathans less scary
• Why the current music is apparently placeholder
• How future updates may change leviathan encounters
• Why leviathans could become stealthier
• Why less warning makes them more dangerous
• Community criticism of the current leviathan soundtrack
• What this could mean for future Early Access patches
#Subnautica2 #Leviathans #Subnautica2Update










