Level Editing Progress Update: November 23rd, 2024 @thelegendofdevon
Level Editing Progress Update: November 23rd, 2024  @thelegendofdevon
Uploaded November 2024 | Updated September 2026, 11 hours ago
A progress update on our recreation of the first level from Duke Nukem: Time To Kill, a 3D platformer for the PS1 that we are converting to the 2.5D Build Engine that powers Duke Nukem 3D.

We are using Mapster32, the built-in level editor that comes with eDuke32, a sourceport that runs Duke 3D. Converting a platformer to a FPS is a fun challenge, but I am loving the progress we are making.
Level Editing Progress Update: November 23rd, 2024DUKE NUKEM 3D USER MAP (#71): The 4 ElementsDUKE NUKEM 3D USER MAP (#54): Black FairyDuke Nukem: Time To Kill - DeMake Progress (Remade in Duke Nukem 3D)DUKE NUKEM 3D USER MAP (#36): SiebenpolisDUKE NUKEM 3D USER MAP (#92): Oblivion TC - Episode Three: The Ultimate Doom (Part 1)DUKE NUKEM 3D USER MAP (#37): Tick Tock Clock (Mario 64 Inspired)DUKE NUKEM 3D USER MAP (#01): It Lives, The Flaming Shipwreck, BobSP 1 & 2DUKE NUKEM 3D USER MAP (#91): Afterglow 2: The ScentMapster3D - Can I make a map for Duke Nukem 3D? - Casual LivestreamLevel Editing Progress Update: November 16th, 2024EPISODE 109 -  Oblivion TC: Back to Earth (Part 1) - A Massive 50+ Level Duke Nukem 3D Mod
The Legend Of Devon |

Level Editing Progress Update: November 23rd, 2024

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