Uploaded April 2025 | Updated September 2026, 1 day ago
A community member suggested map this week with The 4 Elements by Darkcaleb, which is heavily inspired by The Fifth Element, a 1997 sci-fi film that had some fantastic art direction. So how well will that visual design translate to the Build Engine and the overall Duke 3D experience? Well, let's find out!
The 4 Elements (2017) by Darkcaleb:
msdn.duke4.net/hotthe4elements.php
Kenedy (1999) by DDuge:
msdn.duke4.net/hotkenedy.php
Afterwards, we plan on diving into the level editor, Mapster32, continuing our little project of converting the first level from the PS1 game, Duke Nukem: Time to Kill, into Duke Nukem 3D. How close can we get converting this Tomb Raider style platformer into a FPS?
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
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NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
NEED EDUKE32? HERE YOU GO:
dukeworld.com/eduke32/synthesis/latest
**********************************
0:00:00 - Happy Easter!
0:08:45 - ReadMe: The 4 Elements
0:12:00 - User Map: The 4 Elements
1:14:15 - ReadMe: Kenedy
1:19:45 - User Map: Kenedy
1:41:15 - Mapster32: Level Editing Session
**********************************
A community member suggested map this week with The 4 Elements by Darkcaleb, which is heavily inspired by The Fifth Element, a 1997 sci-fi film that had some fantastic art direction. So how well will that visual design translate to the Build Engine and the overall Duke 3D experience? Well, let's find out!
The 4 Elements (2017) by Darkcaleb:
msdn.duke4.net/hotthe4elements.php
Kenedy (1999) by DDuge:
msdn.duke4.net/hotkenedy.php
Afterwards, we plan on diving into the level editor, Mapster32, continuing our little project of converting the first level from the PS1 game, Duke Nukem: Time to Kill, into Duke Nukem 3D. How close can we get converting this Tomb Raider style platformer into a FPS?
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
***********************************
NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
NEED EDUKE32? HERE YOU GO:
dukeworld.com/eduke32/synthesis/latest
**********************************
0:00:00 - Happy Easter!
0:08:45 - ReadMe: The 4 Elements
0:12:00 - User Map: The 4 Elements
1:14:15 - ReadMe: Kenedy
1:19:45 - User Map: Kenedy
1:41:15 - Mapster32: Level Editing Session
**********************************










