Uploaded August 2022 | Updated September 2026, 3 weeks ago
⭐ Watch the full tutorial here: youtu.be/1bm0McKAh9E
📚 Or read it here: nedmakesgames.medium.com/112d370c2b75
Would you like to start writing shaders but don’t know where to start? Or, have you encountered a limitation of URP’s Shader Graph you need to overcome? In this tutorial series, I’ll walk you through writing a fully featured, general purpose shader for Unity’s Universal Render Pipeline — exclusively in code. Don't know HLSL or ShaderLab? No problem.
👋 Subscribe for weekly game development videos!
► youtube.com/c/nedmakesgames?sub_confirmation=1
👑 Join my Patreon to watch videos early, download all project files, vote on future topics, and more! Thank you so much!
► patreon.com/nedmakesgames
🔗 Visit my website for a searchable list of tutorials!
► nedmakesgames.github.io
2️⃣ 2nd Channel ► youtube.com/nedmakesgames2
🔴 Twitch ► twitch.tv/nedmakesgames
🐦 Twitter ► twitter.com/nedmakesgames
🎮 Discord ► discordapp.com/invite/ubxSVBK
📸 Instagram ► instagram.com/nedmakesgames
👽 Reddit ► reddit.com/u/nedmakesgames
🎶 TikTok ► tiktok.com/@nedmakesgames
☕ Ko-fi ► ko-fi.com/nedmakesgames
🎖️ Credits, references and further reading:
• Unity Technologies: Shader Calibration Scene - assetstore.unity.com/packages/templates/tutorials/shader-calibration-scene-25422
• Martijn Vaes: DAE — Bilora Bella 46 Camera — Game Ready Asset - sketchfab.com/3d-models/dae-bilora-bella-46-camera-game-ready-asset-eeb9d9f0627f4783b5d16a8732f0d1a4
• tonyflanagan: Thailand Girl — Animated - sketchfab.com/3d-models/thailand-girl-animated-a41f779fe45b4a04bdbf212e49b7f6b5
• Aleksei Vlasov ⚡ CRWDE: Phonograph - sketchfab.com/3d-models/phonograph-1503329e69034a0fbb360504a1c4fba9
• gugusheep: VR Showroom Gallery for product placement - sketchfab.com/3d-models/vr-showroom-gallery-for-product-placement-d8f967fb44ea46cb9b62e720c6485ac0
• Andreas Mischok: Drackenstein Quarry - polyhaven.com/a/drackenstein_quarry
Music provided by Epidemic Sound
#GameDev #IndieDev #Unity
⭐ Watch the full tutorial here: youtu.be/1bm0McKAh9E
📚 Or read it here: nedmakesgames.medium.com/112d370c2b75
Would you like to start writing shaders but don’t know where to start? Or, have you encountered a limitation of URP’s Shader Graph you need to overcome? In this tutorial series, I’ll walk you through writing a fully featured, general purpose shader for Unity’s Universal Render Pipeline — exclusively in code. Don't know HLSL or ShaderLab? No problem.
👋 Subscribe for weekly game development videos!
► youtube.com/c/nedmakesgames?sub_confirmation=1
👑 Join my Patreon to watch videos early, download all project files, vote on future topics, and more! Thank you so much!
► patreon.com/nedmakesgames
🔗 Visit my website for a searchable list of tutorials!
► nedmakesgames.github.io
2️⃣ 2nd Channel ► youtube.com/nedmakesgames2
🔴 Twitch ► twitch.tv/nedmakesgames
🐦 Twitter ► twitter.com/nedmakesgames
🎮 Discord ► discordapp.com/invite/ubxSVBK
📸 Instagram ► instagram.com/nedmakesgames
👽 Reddit ► reddit.com/u/nedmakesgames
🎶 TikTok ► tiktok.com/@nedmakesgames
☕ Ko-fi ► ko-fi.com/nedmakesgames
🎖️ Credits, references and further reading:
• Unity Technologies: Shader Calibration Scene - assetstore.unity.com/packages/templates/tutorials/shader-calibration-scene-25422
• Martijn Vaes: DAE — Bilora Bella 46 Camera — Game Ready Asset - sketchfab.com/3d-models/dae-bilora-bella-46-camera-game-ready-asset-eeb9d9f0627f4783b5d16a8732f0d1a4
• tonyflanagan: Thailand Girl — Animated - sketchfab.com/3d-models/thailand-girl-animated-a41f779fe45b4a04bdbf212e49b7f6b5
• Aleksei Vlasov ⚡ CRWDE: Phonograph - sketchfab.com/3d-models/phonograph-1503329e69034a0fbb360504a1c4fba9
• gugusheep: VR Showroom Gallery for product placement - sketchfab.com/3d-models/vr-showroom-gallery-for-product-placement-d8f967fb44ea46cb9b62e720c6485ac0
• Andreas Mischok: Drackenstein Quarry - polyhaven.com/a/drackenstein_quarry
Music provided by Epidemic Sound
#GameDev #IndieDev #Unity
![Deformations and Colliders. Tactical Lizard Tamer, Unity Game Dev Log [Part 170]
Im making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style-map. Players will be able to mod in their own monsters and battle online!
Twitch ► https://www.twitch.tv/nedmakesgames
Twitter ► https://twitter.com/nedmakesgames
Blog ► https://nedmakesgames.tumblr.com
Discord ► https://discordapp.com/invite/ubxSVBK Deformations and Colliders. Tactical Lizard Tamer, Unity Game Dev Log [Part 170]](https://i.ytimg.com/vi/QpZZ2UwcNUU/mqdefault.jpg)
![Smoothing Margins! Tactical Lizard Tamer, Unity Game Dev Log [Part 130B]
Im making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style-map. Players will be able to mod in their own monsters and battle online!
Twitch ► https://www.twitch.tv/nedmakesgames
Twitter ► https://twitter.com/nedmakesgames
Blog ► https://nedmakesgames.tumblr.com
Discord ► https://discordapp.com/invite/ubxSVBK Smoothing Margins! Tactical Lizard Tamer, Unity Game Dev Log [Part 130B]](https://i.ytimg.com/vi/Qs9AllxtN6I/mqdefault.jpg)
![All the Guesses! Twitch Concentration, Unity Game Dev Log [Part 10]
Im making games in Unity! Please subscribe so you wont miss a video. I Stream every weekday!
This project is a Twitch-integrated pair-matching, Concentration like game. Viewers guess pairs in chat, and the pairs are viewer logos!
Twitch ► https://www.twitch.tv/nedmakesgames
Twitter ► https://twitter.com/nedmakesgames
Discord ► https://discordapp.com/invite/ubxSVBK
Instagram ► https://instagram.com/nedmakesgames
Topic Request Submission ► https://forms.gle/vdEWUj49dVA5aTud9
Projects GitHub ► https://github.com/NedMakesGames?tab=repositories All the Guesses! Twitch Concentration, Unity Game Dev Log [Part 10]](https://i.ytimg.com/vi/R0dXuxkaqpU/mqdefault.jpg)

![Toon Outlines in Unity URP, Shader Graph Using Sobel Edge Detection! ✔️ 2020.3 | Game Dev Tutorial
✔️ Works in 2020.1 ➕ 2020.2 ➕ 2020.3
🩹 Fixes
► I made an editing mistake around 1:30. Please note, you need to place the outline material into the material field of the BlitMaterialFeature. It should not be empty after this step. Sorry about that!
► At line 35 in EdgeDetectionOutlinesInclude.hlsl, the sixth entry in sobelSamplePoints should be float2(1, 0), not float2(1, 1)
For 2020.2:
► When you create a shader graph, set the material setting to Unlit
► The gear menu on Custom Function nodes is now in the graph inspector
► Editing properties must be done in the graph inspector instead of the blackboard
Outlines are a great way to add polish and style to a variety of games! In this tutorial, I show how to implement sobel edge detection outlines in Unity Universal Render Pipeline using a combination of a shader graph and a renderer feature. These outlines affect the entire screen, do not change based on perspective, and can accentuate changes in color!
👋 Subscribe for weekly game development videos!
https://www.youtube.com/c/nedmakesgames?sub_confirmation=1
👑 Join my Patreon for extra influence over topics, early access to videos, and downloadable project files!
► https://patreon.com/nedmakesgames
🔗 Check out my website for a searchable list of tutorials!
► https://nedmakesgames.github.io
🔴 Twitch ► https://www.twitch.tv/nedmakesgames
🐦 Twitter ► https://twitter.com/nedmakesgames
🎮 Discord ► https://discordapp.com/invite/ubxSVBK
📸 Instagram ► https://instagram.com/nedmakesgames
👽 Reddit ► https://reddit.com/u/nedmakesgames
🎶 TikTok ► https://www.tiktok.com/@nedmakesgames
☕ Ko-fi ► https://ko-fi.com/nedmakesgames
🎬 Previous videos
► Hull outlines: https://youtu.be/1QPA3s0S3Oo
► Introduction to renderer features: https://youtu.be/MLl4yzaYMBY and https://youtu.be/6Yg2EedqDhc
✨ Follow up videos
► Depth normals outlines: https://youtu.be/fW-5srSHDMc
► Single object outlines: https://youtu.be/74AS5DmLe8w
► Optimized outlines: https://youtu.be/8Xq7tU5QN1Q
📜 Required scripts
► BlitMaterialFeature.cs: https://github.com/NedMakesGames/RendererFeatureBlitMat/blob/master/Assets/Rendering/Desaturate/BlitMaterialFeature.cs
📚 Reference scripts
► Depth only: https://gist.github.com/NedMakesGames/ce127e6bcad7e827ff9f4c22f04dc48f
► Final: https://gist.github.com/NedMakesGames/b6dfbd9b48a27e23265cf70bb86b8c6a
⏲️ Timestamps:
0:00 Intro
0:40 Project setup
1:35 Depth edge detection
8:05 Color edge detection
10:45 Wrap up and credits
🎖️ Credits and references:
• Microsoft: DirectX-Graphics-Samples - https://github.com/microsoft/DirectX-Graphics-Samples
• Hanane Rami, Mohammed Hamri and Lhoussiene Masmoudi: Color Edge Detector with Sobel - https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.402.6975&rep=rep1&type=pdf
• Unity Technologies: Universal Rendering Examples - https://github.com/Unity-Technologies/UniversalRenderingExamples
• Alex Ameye: Outline Shader - https://alexanderameye.github.io/outlineshader.html
• polyperfect: Low Poly Ultimate Pack - https://assetstore.unity.com/packages/3d/props/low-poly-ultimate-pack-54733
• freepik: Wrinkled Paper Texture - https://www.freepik.com/premium-vector/wrinkled-paper-texture_711440.htm
• M_Studios: Flower Vase - https://www.turbosquid.com/3d-models/free-flower-vase-3d-model/1031039
• Visager: music In the Branches [Loop] - https://freemusicarchive.org/music/Visager/Songs_from_an_Unmade_Forest_World/In_the_Branches_Loop
#GameDev #IndieDev #Unity Toon Outlines in Unity URP, Shader Graph Using Sobel Edge Detection! ✔️ 2020.3 | Game Dev Tutorial](https://i.ytimg.com/vi/RMt6DcaMxcE/mqdefault.jpg)
![Movement Animations! Tactical Lizard Tamer, Unity Game Dev Log [Part 109]
Im making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style-map. Players will be able to mod in their own monsters and battle online!
Twitch ► https://www.twitch.tv/nedmakesgames
Twitter ► https://twitter.com/nedmakesgames
Blog ► https://nedmakesgames.tumblr.com
Discord ► https://discordapp.com/invite/ubxSVBK Movement Animations! Tactical Lizard Tamer, Unity Game Dev Log [Part 109]](https://i.ytimg.com/vi/RQxBW__YAfw/mqdefault.jpg)
![Entity-Based Terrain Mesh! Tactical Lizard Tamer, Unity Game Dev Log [Part 133]
Im making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style-map. Players will be able to mod in their own monsters and battle online!
Twitch ► https://www.twitch.tv/nedmakesgames
Twitter ► https://twitter.com/nedmakesgames
Blog ► https://nedmakesgames.tumblr.com
Discord ► https://discordapp.com/invite/ubxSVBK Entity-Based Terrain Mesh! Tactical Lizard Tamer, Unity Game Dev Log [Part 133]](https://i.ytimg.com/vi/S7A0Fh5hjWU/mqdefault.jpg)
![Game Over Transitions! Mazoid, Unity Game Dev Log [Part 2]
Im making a game in Unity! Please subscribe so you wont miss a video!
Twitch ► https://www.twitch.tv/nedmakesgames
Twitter ► https://twitter.com/nedmakesgames
Blog ► https://nedmakesgames.tumblr.com
Discord ► https://discordapp.com/invite/ubxSVBK
Instagram ► https://instagram.com/nedmakesgames Game Over Transitions! Mazoid, Unity Game Dev Log [Part 2]](https://i.ytimg.com/vi/SV9N19CpLe0/mqdefault.jpg)
![Smooth Terrain Lighting! Tactical Lizard Tamer, Unity Game Dev Log [Part 129]
Im making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style-map. Players will be able to mod in their own monsters and battle online!
Twitch ► https://www.twitch.tv/nedmakesgames
Twitter ► https://twitter.com/nedmakesgames
Blog ► https://nedmakesgames.tumblr.com
Discord ► https://discordapp.com/invite/ubxSVBK Smooth Terrain Lighting! Tactical Lizard Tamer, Unity Game Dev Log [Part 129]](https://i.ytimg.com/vi/TGOj8JNoF1M/mqdefault.jpg)
![Tile-based Terrain Textures! Tactical Lizard Tamer, Unity Game Dev Log [Part 143]
Im making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style-map. Players will be able to mod in their own monsters and battle online!
Twitch ► https://www.twitch.tv/nedmakesgames
Twitter ► https://twitter.com/nedmakesgames
Blog ► https://nedmakesgames.tumblr.com
Discord ► https://discordapp.com/invite/ubxSVBK Tile-based Terrain Textures! Tactical Lizard Tamer, Unity Game Dev Log [Part 143]](https://i.ytimg.com/vi/TeuBYFLsIro/mqdefault.jpg)
![Our First IJob! Twitch Concentration, Unity Game Dev Log [Part 3]
Im making a game in Unity! Please subscribe so you wont miss a video!
This project is a Twitch-integrated pair-matching, Concentration like game. Viewers guess pairs in chat, and the pairs are viewer logos!
Twitch ► https://www.twitch.tv/nedmakesgames
Twitter ► https://twitter.com/nedmakesgames
Discord ► https://discordapp.com/invite/ubxSVBK
Instagram ► https://instagram.com/nedmakesgames
Tutorial Tuesday Submission ► https://forms.gle/vdEWUj49dVA5aTud9
Project GitHub ► https://github.com/NedMakesGames?tab=repositories Our First IJob! Twitch Concentration, Unity Game Dev Log [Part 3]](https://i.ytimg.com/vi/TgFUc5qClE8/mqdefault.jpg)