Let There Be Light (And Shadow) | Writing Unity URP Code Shaders Tutorial [2/9] #shorts @NedMakesGames
Let There Be Light (And Shadow) | Writing Unity URP Code Shaders Tutorial [2/9] #shorts  @NedMakesGames
Uploaded August 2022 | Updated September 2026, 3 weeks ago
⭐ Watch the full tutorial here: youtu.be/1bm0McKAh9E
📚 Or read it here: nedmakesgames.medium.com/112d370c2b75

Would you like to start writing shaders but don’t know where to start? Or, have you encountered a limitation of URP’s Shader Graph you need to overcome? In this tutorial series, I’ll walk you through writing a fully featured, general purpose shader for Unity’s Universal Render Pipeline — exclusively in code. Don't know HLSL or ShaderLab? No problem.

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🎖️ Credits, references and further reading:
• Unity Technologies: Shader Calibration Scene - assetstore.unity.com/packages/templates/tutorials/shader-calibration-scene-25422
• Martijn Vaes: DAE — Bilora Bella 46 Camera — Game Ready Asset - sketchfab.com/3d-models/dae-bilora-bella-46-camera-game-ready-asset-eeb9d9f0627f4783b5d16a8732f0d1a4
• tonyflanagan: Thailand Girl — Animated - sketchfab.com/3d-models/thailand-girl-animated-a41f779fe45b4a04bdbf212e49b7f6b5
• Aleksei Vlasov ⚡ CRWDE: Phonograph - sketchfab.com/3d-models/phonograph-1503329e69034a0fbb360504a1c4fba9
• gugusheep: VR Showroom Gallery for product placement - sketchfab.com/3d-models/vr-showroom-gallery-for-product-placement-d8f967fb44ea46cb9b62e720c6485ac0
• Andreas Mischok: Drackenstein Quarry - polyhaven.com/a/drackenstein_quarry

Music provided by Epidemic Sound

#GameDev #IndieDev #Unity
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Ned Makes Games |

Let There Be Light (And Shadow) | Writing Unity URP Code Shaders Tutorial [2/9] #shorts

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