Tile-based Terrain Textures! Tactical Lizard Tamer, Unity Game Dev Log [Part 143] @NedMakesGames
Tile-based Terrain Textures! Tactical Lizard Tamer, Unity Game Dev Log [Part 143]  @NedMakesGames
Uploaded April 2018 | Updated September 2026, 3 weeks ago
I'm making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style-map. Players will be able to mod in their own monsters and battle online!

Twitch ► twitch.tv/nedmakesgames
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Blog ► nedmakesgames.tumblr.com
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Tile-based Terrain Textures! Tactical Lizard Tamer, Unity Game Dev Log [Part 143]Our First IJob! Twitch Concentration, Unity Game Dev Log [Part 3]A Simple Title Screen! Tactical Lizard Tamer, Unity Game Dev Log [Part 173]Introducing Data-Oriented Programming! Twitch Concentration, Unity Game Dev Log [Part 2]Experimenting with a Sparkle Shader! Unity Game Dev Log [VFX Thursday]Stylized Grass in Unity URP! Compute Shaders, Layered Mesh, and Clip! ✔️ 2020.3 | Game Dev TutorialReworking Clients! Tactical Lizard Tamer, Unity Game Dev Log [Part 181]Pings and Input! Cannoneer, Unity Game Dev Log [Part 3]Basics of Mipmaps in Unity Part 1! Import Settings and Custom Mipmaps! ✔️ 2021.1 | Game Dev TutorialRefreshing Animations! Tactical Lizard Tamer, Unity Game Dev Log [Part 161]Drawing Boxes and Rectangles in URP Shader Graph with 2D SDFs! ✔️ 2021.1 | Unity Game Dev TutorialEmulating Chat! Twitch Concentration, Unity Game Dev Log [Part 4]
Ned Makes Games |

Tile-based Terrain Textures! Tactical Lizard Tamer, Unity Game Dev Log [Part 143]

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