Reworking Clients! Tactical Lizard Tamer, Unity Game Dev Log [Part 181] @NedMakesGames
Reworking Clients! Tactical Lizard Tamer, Unity Game Dev Log [Part 181]  @NedMakesGames
Uploaded July 2018 | Updated September 2026, 3 weeks ago
I'm making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style map. Players will be able to mod in their own monsters and battle online!

Twitch ► twitch.tv/nedmakesgames
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Reworking Clients! Tactical Lizard Tamer, Unity Game Dev Log [Part 181]Pings and Input! Cannoneer, Unity Game Dev Log [Part 3]Basics of Mipmaps in Unity Part 1! Import Settings and Custom Mipmaps! ✔️ 2021.1 | Game Dev TutorialRefreshing Animations! Tactical Lizard Tamer, Unity Game Dev Log [Part 161]Drawing Boxes and Rectangles in URP Shader Graph with 2D SDFs! ✔️ 2021.1 | Unity Game Dev TutorialEmulating Chat! Twitch Concentration, Unity Game Dev Log [Part 4]Chat Enters the Game! Twitch Concentration, Unity Entities Game Dev Log [Part 12]Time and Animation in Shaders! URP Shader Graph and HLSL! ✔️ 2021.1 | Unity Game Dev TutorialTextures on the Map! Tactical Lizard Tamer, Unity Game Dev Log [Part 145]Audio Mixers Connected! Tactical Lizard Tamer, Unity Game Dev Log [Part 119]New Unity Version! Cannoneer, Unity Game Dev Log [Part 7]Egg Shell Touch-Ups and Bones! Tactical Lizard Tamer, Unity Game Dev Log [Part 103B]
Ned Makes Games |

Reworking Clients! Tactical Lizard Tamer, Unity Game Dev Log [Part 181]

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