Smoothing Margins! Tactical Lizard Tamer, Unity Game Dev Log [Part 130B] @NedMakesGames
Smoothing Margins! Tactical Lizard Tamer, Unity Game Dev Log [Part 130B]  @NedMakesGames
Uploaded March 2018 | Updated September 2026, 3 weeks ago
I'm making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style-map. Players will be able to mod in their own monsters and battle online!

Twitch ► twitch.tv/nedmakesgames
Twitter ► twitter.com/nedmakesgames
Blog ► nedmakesgames.tumblr.com
Discord ► discordapp.com/invite/ubxSVBK
Smoothing Margins! Tactical Lizard Tamer, Unity Game Dev Log [Part 130B]All the Guesses! Twitch Concentration, Unity Game Dev Log [Part 10]Toon Shader in Unity Using a Shader Graph with Custom Lighting! ✔️ 2020.3 | Game Dev TutorialToon Outlines in Unity URP, Shader Graph Using Sobel Edge Detection! ✔️ 2020.3 | Game Dev TutorialMovement Animations! Tactical Lizard Tamer, Unity Game Dev Log [Part 109]Entity-Based Terrain Mesh! Tactical Lizard Tamer, Unity Game Dev Log [Part 133]Game Over Transitions! Mazoid, Unity Game Dev Log [Part 2]Smooth Terrain Lighting! Tactical Lizard Tamer, Unity Game Dev Log [Part 129]Tile-based Terrain Textures! Tactical Lizard Tamer, Unity Game Dev Log [Part 143]Our First IJob! Twitch Concentration, Unity Game Dev Log [Part 3]A Simple Title Screen! Tactical Lizard Tamer, Unity Game Dev Log [Part 173]Introducing Data-Oriented Programming! Twitch Concentration, Unity Game Dev Log [Part 2]
Ned Makes Games |

Smoothing Margins! Tactical Lizard Tamer, Unity Game Dev Log [Part 130B]

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