Movement Animations! Tactical Lizard Tamer, Unity Game Dev Log [Part 109] @NedMakesGames
Movement Animations! Tactical Lizard Tamer, Unity Game Dev Log [Part 109]  @NedMakesGames
Uploaded February 2018 | Updated September 2026, 3 weeks ago
I'm making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style-map. Players will be able to mod in their own monsters and battle online!

Twitch ► twitch.tv/nedmakesgames
Twitter ► twitter.com/nedmakesgames
Blog ► nedmakesgames.tumblr.com
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Movement Animations! Tactical Lizard Tamer, Unity Game Dev Log [Part 109]Entity-Based Terrain Mesh! Tactical Lizard Tamer, Unity Game Dev Log [Part 133]Game Over Transitions! Mazoid, Unity Game Dev Log [Part 2]Smooth Terrain Lighting! Tactical Lizard Tamer, Unity Game Dev Log [Part 129]Tile-based Terrain Textures! Tactical Lizard Tamer, Unity Game Dev Log [Part 143]Our First IJob! Twitch Concentration, Unity Game Dev Log [Part 3]A Simple Title Screen! Tactical Lizard Tamer, Unity Game Dev Log [Part 173]Introducing Data-Oriented Programming! Twitch Concentration, Unity Game Dev Log [Part 2]Experimenting with a Sparkle Shader! Unity Game Dev Log [VFX Thursday]Stylized Grass in Unity URP! Compute Shaders, Layered Mesh, and Clip! ✔️ 2020.3 | Game Dev TutorialReworking Clients! Tactical Lizard Tamer, Unity Game Dev Log [Part 181]Pings and Input! Cannoneer, Unity Game Dev Log [Part 3]
Ned Makes Games |

Movement Animations! Tactical Lizard Tamer, Unity Game Dev Log [Part 109]

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