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Dilmer Valecillos | Learn To Create A Hand Pose Player Controller With The Interaction SDK @dilmerv | Uploaded February 2022 | Updated October 2024, 2 hours ago.
Today I walk you through how to add an OVR Player Controller while using the Oculus Interaction SDK, I also show you a Player Controller prefab which contains all the functionality to perform the following actions:

- Hand grab interactor, hand poke interactor, and hand ray interactor
- Hand pose index finger forward allows you to move player controller forward with hand tracking.
- Hand pose thumb finger towards face allows you to move player controller backward with hand tracking.
- Hand pose thumbs up with palm up allows you to do left rotation.
- Hand pose thumbs up with palm down allows you to do right rotation.
- Player controller continuous movement, snap rotation, and continuous rotation works with controllers.
- Locomotion menu can be turn on and off by using left hand with fingers up and palm facing you.

πŸ“Œ Download the Meta Interaction SDK Demos repo from:
github.com/dilmerv/MetaInteractionSDKDemos

πŸ“Œ Get started with Meta Interaction SDK Documentation at: developer.oculus.com/documentation/unity/unity-isdk-interaction-sdk-overview

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Learn To Create A Hand Pose Player Controller With The Interaction SDK @dilmerv

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