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Dilmer Valecillos | Interaction SDK VR Rigs With Hands And Controllers - Interaction SDK #3 @dilmerv | Uploaded October 2022 | Updated October 2024, 1 hour ago.
In today’s video we will be looking at what is required to get Hand Interaction Rigs setup including differences between using a Interaction SDK Rig with controller support versus a Rig with Hands or using a Controller that renders Hands with poke and grab interactions.

πŸ“’ Meta Interaction SDK Features covered today:
πŸ“Œ Hand Interactors such as Hand Poke and Hand Grab Interactors
πŸ“Œ Synthetic Hands for Controllers and Hand Tracking
πŸ“Œ Grab Strength Indicator for Controllers and Hand Tracking
πŸ“Œ Poke Interactables
πŸ“Œ Grab Interactables
πŸ“Œ Automatic Toggle of Controllers vs Hand Tracking

πŸ₯½ Download Oculus Integration from:
assetstore.unity.com/packages/tools/integration/oculus-integration-82022?aid=1101l7LXo

πŸ“Œ Support me in Patreon to get access to source code and much more !
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πŸ‘‰ Watch Oculus Hand Pose Recorder video to learn how to record hand poses during grab interactions: youtu.be/P8e77ZO-AEo

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Interaction SDK VR Rigs With Hands And Controllers - Interaction SDK #3 @dilmerv

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