Uploaded February 2018 | Updated September 2026, 2 weeks ago
In this talk Colm will show how sharing your game incredibly early in development can lead to amazing things. He will take you on a journey from his early days of gamejam prototypes & abandoned projects all the way to completing his first professional game, Guild of Dungeoneering. He'll talk about why ideas aren't special and why it's important to be embarrassed by what you share. He'll cover finding his first fans, selling preorders, getting early press, all the way to getting featured on the front pages of Steam and the App Store for a bigger launch than he ever thought possible.
In this talk Colm will show how sharing your game incredibly early in development can lead to amazing things. He will take you on a journey from his early days of gamejam prototypes & abandoned projects all the way to completing his first professional game, Guild of Dungeoneering. He'll talk about why ideas aren't special and why it's important to be embarrassed by what you share. He'll cover finding his first fans, selling preorders, getting early press, all the way to getting featured on the front pages of Steam and the App Store for a bigger launch than he ever thought possible.










